[NEO] fixed implementation of Dokuchi Silencer

This commit is contained in:
Evan Kranzler 2022-02-05 09:45:02 -05:00
parent 8a51ca2ff7
commit 7ba47514f0

View file

@ -1,7 +1,7 @@
package mage.cards.d;
import mage.MageInt;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.delayed.ReflexiveTriggeredAbility;
import mage.abilities.costs.common.DiscardTargetCost;
import mage.abilities.effects.common.DestroyTargetEffect;
@ -11,11 +11,15 @@ import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.StaticFilters;
import mage.filter.common.FilterCreatureOrPlaneswalkerPermanent;
import mage.target.TargetPermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.events.DamagedEvent;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import java.util.UUID;
@ -25,13 +29,6 @@ import java.util.UUID;
*/
public final class DokuchiSilencer extends CardImpl {
private static final FilterPermanent filter
= new FilterCreatureOrPlaneswalkerPermanent("creature or planeswalker an opponent controls");
static {
filter.add(TargetController.OPPONENT.getControllerPredicate());
}
public DokuchiSilencer(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{B}");
@ -43,15 +40,8 @@ public final class DokuchiSilencer extends CardImpl {
// Ninjutsu {1}{B}
this.addAbility(new NinjutsuAbility("{1}{B}"));
// Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker an opponent controls.
ReflexiveTriggeredAbility ability = new ReflexiveTriggeredAbility(new DestroyTargetEffect(), false);
ability.addTarget(new TargetPermanent(filter));
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(
new DoWhenCostPaid(
ability, new DiscardTargetCost(new TargetCardInHand(StaticFilters.FILTER_CARD_CREATURE)),
"Discard a creature card?"
), false
));
// Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.
this.addAbility(new BlindZealotTriggeredAbility());
}
private DokuchiSilencer(final DokuchiSilencer card) {
@ -63,3 +53,55 @@ public final class DokuchiSilencer extends CardImpl {
return new DokuchiSilencer(this);
}
}
class BlindZealotTriggeredAbility extends TriggeredAbilityImpl {
BlindZealotTriggeredAbility() {
super(Zone.BATTLEFIELD, null, false);
}
private BlindZealotTriggeredAbility(final BlindZealotTriggeredAbility ability) {
super(ability);
}
@Override
public BlindZealotTriggeredAbility copy() {
return new BlindZealotTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Player opponent = game.getPlayer(event.getPlayerId());
if (opponent == null
|| !event.getSourceId().equals(getSourceId())
|| !((DamagedEvent) event).isCombatDamage()) {
return false;
}
FilterPermanent filter = new FilterCreatureOrPlaneswalkerPermanent(
"creature or planeswalker" + opponent.getLogName() + " controls"
);
filter.add(new ControllerIdPredicate(opponent.getId()));
ReflexiveTriggeredAbility ability = new ReflexiveTriggeredAbility(
new DestroyTargetEffect(), false,
"destroy target creature or planeswalker that player controls"
);
this.getEffects().clear();
this.addEffect(new DoWhenCostPaid(
ability,
new DiscardTargetCost(new TargetCardInHand(StaticFilters.FILTER_CARD_CREATURE)),
"Discard a creature card?"
));
return true;
}
@Override
public String getRule() {
return "Whenever {this} deals combat damage to a player, you may discard a creature card. " +
"When you do, destroy target creature or planeswalker that player controls.";
}
}