[NPH] Bludgeon Brawl

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North 2011-09-03 17:26:52 +03:00
parent 77fbc9cae2
commit 7badc7ff96

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.newphyrexia;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Layer;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.SubLayer;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.abilities.StaticAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.filter.common.FilterArtifactPermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
/**
*
* @author North
*/
public class BludgeonBrawl extends CardImpl<BludgeonBrawl> {
public BludgeonBrawl(UUID ownerId) {
super(ownerId, 80, "Bludgeon Brawl", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{R}");
this.expansionSetCode = "NPH";
this.color.setRed(true);
this.addAbility(new BludgeonBrawlAbility());
this.addAbility(new BludgeonBrawlTriggeredAbility());
}
public BludgeonBrawl(final BludgeonBrawl card) {
super(card);
}
@Override
public BludgeonBrawl copy() {
return new BludgeonBrawl(this);
}
}
class BludgeonBrawlAbility extends StaticAbility<BludgeonBrawlAbility> {
public BludgeonBrawlAbility() {
super(Zone.BATTLEFIELD, new BludgeonBrawlAddSubtypeEffect());
this.addEffect(new BludgeonBrawlGainAbilityEffect());
}
public BludgeonBrawlAbility(BludgeonBrawlAbility ability) {
super(ability);
}
@Override
public BludgeonBrawlAbility copy() {
return new BludgeonBrawlAbility(this);
}
@Override
public String getRule() {
return "Each noncreature, non-Equipment artifact is an Equipment with equip {X} and \"Equipped creature gets +X/+0,\" where X is that artifact's converted mana cost.";
}
}
class BludgeonBrawlAddSubtypeEffect extends ContinuousEffectImpl<BludgeonBrawlAddSubtypeEffect> {
public BludgeonBrawlAddSubtypeEffect() {
super(Duration.WhileOnBattlefield, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Benefit);
}
public BludgeonBrawlAddSubtypeEffect(final BludgeonBrawlAddSubtypeEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
FilterArtifactPermanent filter = new FilterArtifactPermanent("noncreature, non-Equipment artifact");
filter.getNotCardType().add(CardType.CREATURE);
filter.getSubtype().add("Equipment");
filter.setNotSubtype(true);
List<UUID> affectedPermanents = new ArrayList<UUID>();
List<Permanent> permanents = game.getBattlefield().getActivePermanents(filter, source.getControllerId(), game);
for (Permanent permanent : permanents) {
if (permanent != null) {
permanent.getSubtype().add("Equipment");
affectedPermanents.add(permanent.getId());
}
}
game.getState().setValue(source.getSourceId() + "BludgeonBrawlAffectedPermanents", affectedPermanents);
return true;
}
@Override
public BludgeonBrawlAddSubtypeEffect copy() {
return new BludgeonBrawlAddSubtypeEffect(this);
}
}
class BludgeonBrawlGainAbilityEffect extends ContinuousEffectImpl<BludgeonBrawlGainAbilityEffect> {
public BludgeonBrawlGainAbilityEffect() {
super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
}
public BludgeonBrawlGainAbilityEffect(final BludgeonBrawlGainAbilityEffect effect) {
super(effect);
}
@Override
public BludgeonBrawlGainAbilityEffect copy() {
return new BludgeonBrawlGainAbilityEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
List<UUID> permanents = (List<UUID>) game.getState().getValue(source.getSourceId() + "BludgeonBrawlAffectedPermanents");
if (permanents != null) {
for (UUID permanentId : permanents) {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null) {
int convertedManaCost = permanent.getManaCost().convertedManaCost();
permanent.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(convertedManaCost)));
permanent.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(convertedManaCost, 0)));
}
}
return true;
}
return false;
}
}
class BludgeonBrawlTriggeredAbility<T extends BludgeonBrawlTriggeredAbility<T>> extends TriggeredAbilityImpl<T> {
public BludgeonBrawlTriggeredAbility() {
super(Zone.BATTLEFIELD, new BludgeonBrawlExitEffect(), false);
}
public BludgeonBrawlTriggeredAbility(BludgeonBrawlTriggeredAbility ability) {
super(ability);
}
@Override
public T copy() {
return (T) new BludgeonBrawlTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == EventType.ZONE_CHANGE && event.getTargetId().equals(this.getSourceId())
&& ((ZoneChangeEvent) event).getFromZone() == Zone.BATTLEFIELD) {
return true;
}
return false;
}
}
class BludgeonBrawlExitEffect extends OneShotEffect<BludgeonBrawlExitEffect> {
public BludgeonBrawlExitEffect() {
super(Outcome.Neutral);
}
public BludgeonBrawlExitEffect(final BludgeonBrawlExitEffect effect) {
super(effect);
}
@Override
public BludgeonBrawlExitEffect copy() {
return new BludgeonBrawlExitEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
List<Permanent> permanents = game.getBattlefield().getActivePermanents(source.getControllerId(), game);
for (Permanent permanent : permanents) {
if (permanent != null && permanent.getAttachedTo() != null) {
Permanent other = game.getPermanent(permanent.getAttachedTo());
if (other != null && !other.hasSubtype("Equipment") && !other.hasSubtype("Aura")) {
other.getAttachments().remove(permanent.getId());
}
}
}
return true;
}
}