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Cyclopean Tomb: Progress, player is now prompted to pick a land, landId predicate not working yet
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parent
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1 changed files with 21 additions and 19 deletions
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@ -67,6 +67,7 @@ import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetLandPermanent;
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import mage.target.targetpointer.FixedTarget;
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import mage.util.CardUtil;
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/**
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*
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@ -74,8 +75,8 @@ import mage.target.targetpointer.FixedTarget;
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*/
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public class CyclopeanTomb extends CardImpl {
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private static final FilterLandPermanent filter = new FilterLandPermanent();
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public List<UUID> lands = new ArrayList<>();
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private static final FilterLandPermanent filter = new FilterLandPermanent();
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static {
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filter.add(Predicates.not(new SubtypePredicate("Swamp")));
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@ -94,7 +95,7 @@ public class CyclopeanTomb extends CardImpl {
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//add the targets UUID to an array to track which specific lands the instance of Cyclopean Tomb added a mire counter to.
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lands.add(ability.getTargets().getFirstTarget());
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// When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
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Effect effect = new CreateDelayedTriggeredAbilityEffect(new CycleDelayedTriggeredAbility(lands));
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Effect effect = new CreateDelayedTriggeredAbilityEffect(new CyclopeanTombDelayedTriggeredAbility(lands));
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effect.setText("at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with {this} but that a mire counter has not been removed from with {this}.");
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this.addAbility(new PutIntoGraveFromBattlefieldSourceTriggeredAbility(effect));
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}
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@ -139,19 +140,19 @@ class BecomeSwampEffect extends BecomesBasicLandTargetEffect {
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}
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}
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class CycleDelayedTriggeredAbility extends DelayedTriggeredAbility {
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class CyclopeanTombDelayedTriggeredAbility extends DelayedTriggeredAbility {
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CycleDelayedTriggeredAbility(List<UUID> lands) {
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CyclopeanTombDelayedTriggeredAbility(List<UUID> lands) {
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super(new CyclopeanTombEffect(lands), Duration.OneUse, true, false);
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}
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CycleDelayedTriggeredAbility(CycleDelayedTriggeredAbility ability) {
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CyclopeanTombDelayedTriggeredAbility(CyclopeanTombDelayedTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public CycleDelayedTriggeredAbility copy() {
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return new CycleDelayedTriggeredAbility(this);
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public CyclopeanTombDelayedTriggeredAbility copy() {
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return new CyclopeanTombDelayedTriggeredAbility(this);
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}
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@Override
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@ -193,18 +194,13 @@ class CyclopeanTombEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if(controller != null){
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/*
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*
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*Remove all counters from target code goes here. Created a RemoveAllCountersTargetEffect for that.
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*
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*/
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new ChooseLandEffect(lands).apply(game, source);
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Effect effect = new RemoveAllCountersTargetEffect(CounterType.MIRE);
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effect.setTargetPointer(new FixedTarget((UUID) game.getState().getValue(source.getSourceId().toString() + "_land")));
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effect.apply(game, source);
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//CyclopianTombEffect and CycleDelayedTriggeredAbility will maintain a loop
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//CyclopianTombEffect and CyclopeanTombDelayedTriggeredAbility will maintain a loop
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//as long as there are one or more mire counters left to be removed
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new ConditionalOneShotEffect(new CreateDelayedTriggeredAbilityEffect(new CycleDelayedTriggeredAbility(lands), false), new CyclopeanTombCounterCondition(lands)).apply(game, source);
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new ConditionalOneShotEffect(new CreateDelayedTriggeredAbilityEffect(new CyclopeanTombDelayedTriggeredAbility(lands), false), new CyclopeanTombCounterCondition(lands)).apply(game, source);
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return true;
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}
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return false;
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@ -251,19 +247,25 @@ class ChooseLandEffect extends OneShotEffect {
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public ChooseLandEffect copy() {
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return new ChooseLandEffect(this);
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}
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//UUID chosenLand = ; use with addTarget or setTargetPointer
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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MageObject mageObject = game.getObject(source.getSourceId());
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MageObject mageObject = game.getPermanentEntering(source.getSourceId());
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if (mageObject == null) {
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mageObject = game.getObject(source.getSourceId());
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}
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FilterLandPermanent filter = new FilterLandPermanent();
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filter.add(new LandIdPredicate(lands));
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if(controller != null){
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TargetLandPermanent target = new TargetLandPermanent(filter);
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if (controller.choose(this.outcome, target, source.getSourceId(), game)) {
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if(controller != null && mageObject != null){
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TargetLandPermanent target = new TargetLandPermanent(1, 1, filter, true);
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if (controller.chooseTarget(Outcome.Neutral, target, source, game)) {
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Permanent chosenLand = game.getPermanent(target.getFirstTarget());
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if(chosenLand != null) {
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game.getState().setValue(mageObject.getId() + "_land", target.getFirstTarget());
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if (mageObject instanceof Permanent) {
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((Permanent) mageObject).addInfo("chosen land", CardUtil.addToolTipMarkTags("Chosen player: " + chosenLand.getLogName()), game);
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}
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return true;
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}
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}
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