* Unearth - Fixed the not working replacement effect of unearth that exiles the creature if neccessary.

This commit is contained in:
LevelX2 2015-05-25 19:05:00 +02:00
parent c71b3ea7e8
commit 7ca6c87fe5
3 changed files with 89 additions and 4 deletions

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@ -63,7 +63,7 @@ public class HellsparkElemental extends CardImpl {
// At the beginning of the end step, sacrifice Hellspark Elemental.
this.addAbility(new OnEventTriggeredAbility(EventType.END_TURN_STEP_PRE, "beginning of the end step", true, new SacrificeSourceEffect()));
// Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
// Unearth {1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
this.addAbility(new UnearthAbility(new ManaCostsImpl("{1}{R}")));
}

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@ -0,0 +1,78 @@
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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class UnearthTest extends CardTestPlayerBase {
/**
* Hellspark Elemental (and probably other cards with the unearth ability) - If I unearth the elemental,
* attack, and then go to the end of my turn both the "sacrifice" and "exile" clauses will trigger and
* the game will ask me which one I want to put on the stack first. If I choose "sacrifice" first and
* "exile" second, all good, the exile part resolves first and the elemental is exiled, the sacrifice
* part does nothing afterwards. But if I choose "exile" first and "sacrifice" second then the elemental
* will be sacrificed and placed on my graveyard and after that the "exile" resolves but does nothing, as
* I'm guessing it can't "find" the elemental anymore and so it stays in my graveyard, despite the fact
* that because I use its unearth ability it should always be exiled once leaving the battlefield no matter what.
* The bug should be easy to reproduce if following the order I mention above (click the exile part,
* so the sacrifice goes on the top of the stack).
*/
@Test
public void testUnearthAttackExile() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
// 3/1 - Trample, haste
// At the beginning of the end step, sacrifice Hellspark Elemental.
// Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield.
// It gains haste. Exile it at the beginning of the next end step or if it would
// leave the battlefield. Unearth only as a sorcery.)
addCard(Zone.GRAVEYARD, playerA, "Hellspark Elemental", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Unearth");
attack(1, playerA, "Hellspark Elemental");
setStopAt(2, PhaseStep.UNTAP);
execute();
assertGraveyardCount(playerA, "Hellspark Elemental", 0);
assertLife(playerB, 17);
assertPermanentCount(playerA, "Hellspark Elemental", 0);
assertExileCount("Hellspark Elemental", 1);
}
}

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@ -45,6 +45,8 @@ import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
@ -144,10 +146,11 @@ class UnearthLeavesBattlefieldEffect extends ReplacementEffectImpl {
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (source.getSourceObjectIfItStillExists(game) != null) {
if (event.getTargetId().equals(source.getSourceId())) {
ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
if (zEvent.getFromZone() == Zone.BATTLEFIELD && zEvent.getToZone() != Zone.EXILED) {
return true;
// started in graveyard goint to battlefield so current zone change counter has to be +1
return source.getSourceObjectZoneChangeCounter() + 1 == game.getState().getZoneChangeCounter(source.getSourceId());
}
}
return false;
@ -155,7 +158,11 @@ class UnearthLeavesBattlefieldEffect extends ReplacementEffectImpl {
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
new ExileSourceEffect().apply(game, source);
Permanent permanent = game.getPermanent(source.getSourceId());
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && permanent != null) {
controller.moveCardToExileWithInfo(permanent, null, "", source.getSourceId(), game, Zone.BATTLEFIELD, true);
}
return true;
}
}