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fixed bug in SelfInflictedWound
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1 changed files with 1 additions and 1 deletions
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@ -107,7 +107,7 @@ class SelfInflictedWoundEffect extends OneShotEffect {
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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if (permanent != null) {
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if (permanent.sacrifice(source.getSourceId(), game)) {
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controller.loseLife(2, game);
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targetOpponent.loseLife(2, game);
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}
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}
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