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* Some minor changes.

This commit is contained in:
LevelX2 2015-03-01 17:22:39 +01:00
parent f7924a6d92
commit 7ce1e6de19
3 changed files with 12 additions and 2 deletions
Mage.Server.Plugins
Mage.Deck.Constructed/src/mage/deck
Mage.Player.AI/src/main/java/mage/player/ai
Mage.Tests/src/test/java/org/mage/test/cards/abilities/curses

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@ -155,8 +155,12 @@ public class TinyLeaders extends DeckValidator {
*/
if (commander == null || commander.getManaCost().convertedManaCost() > 3) {
if (commander == null) invalid.put("Leader", "Please be sure to set your leader in the NAME field in the DECK EDITOR");
if (commander != null && commander.getManaCost().convertedManaCost() > 3) invalid.put("Leader", "Commander CMC is Greater than 3");
if (commander == null) {
invalid.put("Leader", "Please be sure to set your leader in the NAME field in the DECK EDITOR");
}
if (commander != null && commander.getManaCost().convertedManaCost() > 3) {
invalid.put("Leader", "Commander CMC is Greater than 3");
}
return false;
}
if ((commander.getCardType().contains(CardType.CREATURE) && commander.getSupertype().contains("Legendary"))

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@ -1286,6 +1286,9 @@ public class ComputerPlayer extends PlayerImpl implements Player {
if (card != null) {
target.addTarget(card.getId(), source, game);
cardChoices.remove(card);
} else {
// We don't have any valid target to choose so stop choosing
return target.getTargets().size() < target.getNumberOfTargets();
}
if (outcome.equals(Outcome.Neutral) && target.getTargets().size() > target.getNumberOfTargets() + (target.getMaxNumberOfTargets() - target.getNumberOfTargets()) / 2) {
return true;

View file

@ -192,6 +192,9 @@ public class CursesTest extends CardTestPlayerBase {
@Test
public void testCurseOfMisfortune1() {
removeAllCardsFromLibrary(playerA);
// At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a
// Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.
addCard(Zone.LIBRARY, playerA, "Curse of Misfortunes", 2);
addCard(Zone.HAND, playerA, "Curse of Misfortunes");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);