fixed while on stack effects of copied spells not discarding when copy has left stack

This commit is contained in:
Evan Kranzler 2021-06-10 18:42:47 -04:00
parent bd92ced539
commit 7d07c220b0
3 changed files with 57 additions and 4 deletions

View file

@ -87,7 +87,6 @@ class MeddlingMageReplacementEffect extends ContinuousRuleModifyingEffectImpl {
MageObject object = game.getObject(event.getSourceId()); MageObject object = game.getObject(event.getSourceId());
String cardName = (String) game.getState().getValue(source.getSourceId().toString() + ChooseACardNameEffect.INFO_KEY); String cardName = (String) game.getState().getValue(source.getSourceId().toString() + ChooseACardNameEffect.INFO_KEY);
return object != null return object != null
&& !object.isCopy()
&& CardUtil.haveSameNames(object, cardName, game); && CardUtil.haveSameNames(object, cardName, game);
} }
} }

View file

@ -0,0 +1,51 @@
package org.mage.test.cards.continuous;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author TheElk801
*/
public class SplitSecondTest extends CardTestPlayerBase {
@Test
public void testCounterSpell() {
addCard(Zone.BATTLEFIELD, playerA, "Volcanic Island", 4);
addCard(Zone.HAND, playerA, "Sudden Shock");
addCard(Zone.HAND, playerA, "Counterspell");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sudden Shock", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Counterspell", "Sudden Shock");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertHandCount(playerA, "Counterspell", 1);
assertGraveyardCount(playerA, "Sudden Shock", 1);
assertLife(playerB, 20 - 2);
}
@Test
public void testCopiedSpell() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
addCard(Zone.HAND, playerA, "Doublecast");
addCard(Zone.HAND, playerA, "Sudden Shock");
addCard(Zone.HAND, playerA, "Raging Goblin");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Doublecast");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sudden Shock", playerB);
// No split second spells are on the stack, effect should not apply anymore
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Raging Goblin");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertLife(playerB, 20 - 2 - 2);
assertPermanentCount(playerA, "Raging Goblin", 1);
}
}

View file

@ -1965,11 +1965,14 @@ public abstract class GameImpl implements Game, Serializable {
// (Isochron Scepter) 12/1/2004: If you don't want to cast the copy, you can choose not to; the copy ceases // (Isochron Scepter) 12/1/2004: If you don't want to cast the copy, you can choose not to; the copy ceases
// to exist the next time state-based actions are checked. // to exist the next time state-based actions are checked.
Zone zone = state.getZone(copiedCard.getMainCard().getId()); Zone zone = state.getZone(copiedCard.getMainCard().getId());
if (zone == Zone.BATTLEFIELD || zone == Zone.STACK) {
continue;
}
// TODO: remember LKI of copied cards here after LKI rework // TODO: remember LKI of copied cards here after LKI rework
switch (zone) { switch (zone) {
case BATTLEFIELD:
continue;
case STACK:
if (getStack().getStackObject(copiedCard.getId()) != null) {
continue;
}
case GRAVEYARD: case GRAVEYARD:
for (Player player : getPlayers().values()) { for (Player player : getPlayers().values()) {
if (player.getGraveyard().contains(copiedCard.getId())) { if (player.getGraveyard().contains(copiedCard.getId())) {