[VOW] updated spoiler and reprints

This commit is contained in:
Evan Kranzler 2021-11-05 14:09:49 -04:00
parent 76037221d2
commit 7d20e8f588
2 changed files with 94 additions and 3 deletions

View file

@ -12,7 +12,7 @@ import java.util.List;
*/ */
public final class InnistradCrimsonVow extends ExpansionSet { public final class InnistradCrimsonVow extends ExpansionSet {
private static final List<String> unfinished = Arrays.asList("Avabruck Caretaker", "Hollowhenge Huntmaster", "Ballista Watcher", "Ballista Wielder", "Brine Comber", "Brinebound Gift", "Child of the Pack", "Savage Packmate", "Distracting Geist", "Clever Distraction", "Dorothea, Vengeful Victim", "Dorothea's Retribution", "Drogskol Infantry", "Drogskol Armaments", "Faithbound Judge", "Sinner's Judgment", "Fearful Villager", "Fearsome Werewolf", "Gutter Skulker", "Gutter Shortcut", "Howlpack Piper", "Wildsong Howler", "Infestation Expert", "Infested Werewolf", "Katilda, Dawnhart Martyr", "Katilda's Rising Dawn", "Kindly Ancestor", "Ancestor's Embrace", "Lambholt Raconteur", "Lambholt Ravager", "Lantern Bearer", "Lanterns' Lift", "Mirrorhall Mimic", "Ghastly Mimicry", "Mischievous Catgeist", "Catlike Curiosity", "Oakshade Stalker", "Moonlit Ambusher", "Twinblade Geist", "Twinblade Invocation", "Volatile Arsonist", "Dire-Strain Anarchist", "Weary Prisoner", "Wrathful Jailbreaker", "Weaver of Blossoms", "Blossom-Clad Werewolf", "Wolfkin Outcast", "Wedding Crasher"); private static final List<String> unfinished = Arrays.asList("Avabruck Caretaker", "Hollowhenge Huntmaster", "Ballista Watcher", "Ballista Wielder", "Binding Geist", "Spectral Binding", "Brine Comber", "Brinebound Gift", "Child of the Pack", "Savage Packmate", "Distracting Geist", "Clever Distraction", "Dorothea, Vengeful Victim", "Dorothea's Retribution", "Drogskol Infantry", "Drogskol Armaments", "Faithbound Judge", "Sinner's Judgment", "Fearful Villager", "Fearsome Werewolf", "Gutter Skulker", "Gutter Shortcut", "Hookhand Mariner", "Riphook Raider", "Howlpack Piper", "Wildsong Howler", "Ill-Tempered Loner", "Howlpack Avenger", "Infestation Expert", "Infested Werewolf", "Katilda, Dawnhart Martyr", "Katilda's Rising Dawn", "Kindly Ancestor", "Ancestor's Embrace", "Lambholt Raconteur", "Lambholt Ravager", "Lantern Bearer", "Lanterns' Lift", "Mirrorhall Mimic", "Ghastly Mimicry", "Mischievous Catgeist", "Catlike Curiosity", "Oakshade Stalker", "Moonlit Ambusher", "Twinblade Geist", "Twinblade Invocation", "Volatile Arsonist", "Dire-Strain Anarchist", "Weary Prisoner", "Wrathful Jailbreaker", "Weaver of Blossoms", "Blossom-Clad Werewolf", "Wolfkin Outcast", "Wedding Crasher");
private static final InnistradCrimsonVow instance = new InnistradCrimsonVow(); private static final InnistradCrimsonVow instance = new InnistradCrimsonVow();
public static InnistradCrimsonVow getInstance() { public static InnistradCrimsonVow getInstance() {
@ -32,6 +32,7 @@ public final class InnistradCrimsonVow extends ExpansionSet {
this.numBoosterDoubleFaced = 1; this.numBoosterDoubleFaced = 1;
cards.add(new SetCardInfo("Abrade", 139, Rarity.COMMON, mage.cards.a.Abrade.class)); cards.add(new SetCardInfo("Abrade", 139, Rarity.COMMON, mage.cards.a.Abrade.class));
cards.add(new SetCardInfo("Adamant Will", 1, Rarity.COMMON, mage.cards.a.AdamantWill.class));
cards.add(new SetCardInfo("Ancestor's Embrace", 22, Rarity.COMMON, mage.cards.a.AncestorsEmbrace.class)); cards.add(new SetCardInfo("Ancestor's Embrace", 22, Rarity.COMMON, mage.cards.a.AncestorsEmbrace.class));
cards.add(new SetCardInfo("Ancient Lumberknot", 230, Rarity.UNCOMMON, mage.cards.a.AncientLumberknot.class)); cards.add(new SetCardInfo("Ancient Lumberknot", 230, Rarity.UNCOMMON, mage.cards.a.AncientLumberknot.class));
cards.add(new SetCardInfo("Angelic Quartermaster", 2, Rarity.UNCOMMON, mage.cards.a.AngelicQuartermaster.class)); cards.add(new SetCardInfo("Angelic Quartermaster", 2, Rarity.UNCOMMON, mage.cards.a.AngelicQuartermaster.class));
@ -48,6 +49,7 @@ public final class InnistradCrimsonVow extends ExpansionSet {
cards.add(new SetCardInfo("Bloodtithe Harvester", 232, Rarity.UNCOMMON, mage.cards.b.BloodtitheHarvester.class)); cards.add(new SetCardInfo("Bloodtithe Harvester", 232, Rarity.UNCOMMON, mage.cards.b.BloodtitheHarvester.class));
cards.add(new SetCardInfo("Bloodvial Purveyor", 98, Rarity.RARE, mage.cards.b.BloodvialPurveyor.class)); cards.add(new SetCardInfo("Bloodvial Purveyor", 98, Rarity.RARE, mage.cards.b.BloodvialPurveyor.class));
cards.add(new SetCardInfo("Blossom-Clad Werewolf", 226, Rarity.COMMON, mage.cards.b.BlossomCladWerewolf.class)); cards.add(new SetCardInfo("Blossom-Clad Werewolf", 226, Rarity.COMMON, mage.cards.b.BlossomCladWerewolf.class));
cards.add(new SetCardInfo("Bramble Armor", 188, Rarity.COMMON, mage.cards.b.BrambleArmor.class));
cards.add(new SetCardInfo("Bramble Wurm", 189, Rarity.UNCOMMON, mage.cards.b.BrambleWurm.class)); cards.add(new SetCardInfo("Bramble Wurm", 189, Rarity.UNCOMMON, mage.cards.b.BrambleWurm.class));
cards.add(new SetCardInfo("Bride's Gown", 4, Rarity.UNCOMMON, mage.cards.b.BridesGown.class)); cards.add(new SetCardInfo("Bride's Gown", 4, Rarity.UNCOMMON, mage.cards.b.BridesGown.class));
cards.add(new SetCardInfo("By Invitation Only", 5, Rarity.RARE, mage.cards.b.ByInvitationOnly.class)); cards.add(new SetCardInfo("By Invitation Only", 5, Rarity.RARE, mage.cards.b.ByInvitationOnly.class));
@ -65,6 +67,7 @@ public final class InnistradCrimsonVow extends ExpansionSet {
cards.add(new SetCardInfo("Consuming Tide", 53, Rarity.RARE, mage.cards.c.ConsumingTide.class)); cards.add(new SetCardInfo("Consuming Tide", 53, Rarity.RARE, mage.cards.c.ConsumingTide.class));
cards.add(new SetCardInfo("Courier Bat", 102, Rarity.COMMON, mage.cards.c.CourierBat.class)); cards.add(new SetCardInfo("Courier Bat", 102, Rarity.COMMON, mage.cards.c.CourierBat.class));
cards.add(new SetCardInfo("Crawling Infestation", 193, Rarity.UNCOMMON, mage.cards.c.CrawlingInfestation.class)); cards.add(new SetCardInfo("Crawling Infestation", 193, Rarity.UNCOMMON, mage.cards.c.CrawlingInfestation.class));
cards.add(new SetCardInfo("Crushing Canopy", 194, Rarity.COMMON, mage.cards.c.CrushingCanopy.class));
cards.add(new SetCardInfo("Dawnhart Disciple", 196, Rarity.COMMON, mage.cards.d.DawnhartDisciple.class)); cards.add(new SetCardInfo("Dawnhart Disciple", 196, Rarity.COMMON, mage.cards.d.DawnhartDisciple.class));
cards.add(new SetCardInfo("Dawnhart Geist", 8, Rarity.UNCOMMON, mage.cards.d.DawnhartGeist.class)); cards.add(new SetCardInfo("Dawnhart Geist", 8, Rarity.UNCOMMON, mage.cards.d.DawnhartGeist.class));
cards.add(new SetCardInfo("Daybreak Combatants", 153, Rarity.COMMON, mage.cards.d.DaybreakCombatants.class)); cards.add(new SetCardInfo("Daybreak Combatants", 153, Rarity.COMMON, mage.cards.d.DaybreakCombatants.class));
@ -75,12 +78,14 @@ public final class InnistradCrimsonVow extends ExpansionSet {
cards.add(new SetCardInfo("Distracting Geist", 9, Rarity.UNCOMMON, mage.cards.d.DistractingGeist.class)); cards.add(new SetCardInfo("Distracting Geist", 9, Rarity.UNCOMMON, mage.cards.d.DistractingGeist.class));
cards.add(new SetCardInfo("Diver Skaab", 56, Rarity.UNCOMMON, mage.cards.d.DiverSkaab.class)); cards.add(new SetCardInfo("Diver Skaab", 56, Rarity.UNCOMMON, mage.cards.d.DiverSkaab.class));
cards.add(new SetCardInfo("Dominating Vampire", 154, Rarity.RARE, mage.cards.d.DominatingVampire.class)); cards.add(new SetCardInfo("Dominating Vampire", 154, Rarity.RARE, mage.cards.d.DominatingVampire.class));
cards.add(new SetCardInfo("Doomed Dissenter", 106, Rarity.COMMON, mage.cards.d.DoomedDissenter.class));
cards.add(new SetCardInfo("Dormant Grove", 198, Rarity.UNCOMMON, mage.cards.d.DormantGrove.class)); cards.add(new SetCardInfo("Dormant Grove", 198, Rarity.UNCOMMON, mage.cards.d.DormantGrove.class));
cards.add(new SetCardInfo("Dreadfeast Demon", 108, Rarity.RARE, mage.cards.d.DreadfeastDemon.class)); cards.add(new SetCardInfo("Dreadfeast Demon", 108, Rarity.RARE, mage.cards.d.DreadfeastDemon.class));
cards.add(new SetCardInfo("Dreamroot Cascade", 262, Rarity.RARE, mage.cards.d.DreamrootCascade.class)); cards.add(new SetCardInfo("Dreamroot Cascade", 262, Rarity.RARE, mage.cards.d.DreamrootCascade.class));
cards.add(new SetCardInfo("Drogskol Armaments", 10, Rarity.COMMON, mage.cards.d.DrogskolArmaments.class)); cards.add(new SetCardInfo("Drogskol Armaments", 10, Rarity.COMMON, mage.cards.d.DrogskolArmaments.class));
cards.add(new SetCardInfo("Drogskol Infantry", 10, Rarity.COMMON, mage.cards.d.DrogskolInfantry.class)); cards.add(new SetCardInfo("Drogskol Infantry", 10, Rarity.COMMON, mage.cards.d.DrogskolInfantry.class));
cards.add(new SetCardInfo("Dying to Serve", 109, Rarity.RARE, mage.cards.d.DyingToServe.class)); cards.add(new SetCardInfo("Dying to Serve", 109, Rarity.RARE, mage.cards.d.DyingToServe.class));
cards.add(new SetCardInfo("Evolving Wilds", 263, Rarity.COMMON, mage.cards.e.EvolvingWilds.class));
cards.add(new SetCardInfo("Falkenrath Forebear", 111, Rarity.RARE, mage.cards.f.FalkenrathForebear.class)); cards.add(new SetCardInfo("Falkenrath Forebear", 111, Rarity.RARE, mage.cards.f.FalkenrathForebear.class));
cards.add(new SetCardInfo("Fearful Villager", 157, Rarity.COMMON, mage.cards.f.FearfulVillager.class)); cards.add(new SetCardInfo("Fearful Villager", 157, Rarity.COMMON, mage.cards.f.FearfulVillager.class));
cards.add(new SetCardInfo("Fearsome Werewolf", 157, Rarity.COMMON, mage.cards.f.FearsomeWerewolf.class)); cards.add(new SetCardInfo("Fearsome Werewolf", 157, Rarity.COMMON, mage.cards.f.FearsomeWerewolf.class));
@ -163,12 +168,14 @@ public final class InnistradCrimsonVow extends ExpansionSet {
cards.add(new SetCardInfo("Shattered Sanctum", 264, Rarity.RARE, mage.cards.s.ShatteredSanctum.class)); cards.add(new SetCardInfo("Shattered Sanctum", 264, Rarity.RARE, mage.cards.s.ShatteredSanctum.class));
cards.add(new SetCardInfo("Sigarda's Imprisonment", 35, Rarity.COMMON, mage.cards.s.SigardasImprisonment.class)); cards.add(new SetCardInfo("Sigarda's Imprisonment", 35, Rarity.COMMON, mage.cards.s.SigardasImprisonment.class));
cards.add(new SetCardInfo("Sigardian Paladin", 247, Rarity.UNCOMMON, mage.cards.s.SigardianPaladin.class)); cards.add(new SetCardInfo("Sigardian Paladin", 247, Rarity.UNCOMMON, mage.cards.s.SigardianPaladin.class));
cards.add(new SetCardInfo("Snarling Wolf", 219, Rarity.COMMON, mage.cards.s.SnarlingWolf.class));
cards.add(new SetCardInfo("Sorin the Mirthless", 131, Rarity.MYTHIC, mage.cards.s.SorinTheMirthless.class)); cards.add(new SetCardInfo("Sorin the Mirthless", 131, Rarity.MYTHIC, mage.cards.s.SorinTheMirthless.class));
cards.add(new SetCardInfo("Splendid Reclamation", 221, Rarity.RARE, mage.cards.s.SplendidReclamation.class)); cards.add(new SetCardInfo("Splendid Reclamation", 221, Rarity.RARE, mage.cards.s.SplendidReclamation.class));
cards.add(new SetCardInfo("Stensia Uprising", 178, Rarity.RARE, mage.cards.s.StensiaUprising.class)); cards.add(new SetCardInfo("Stensia Uprising", 178, Rarity.RARE, mage.cards.s.StensiaUprising.class));
cards.add(new SetCardInfo("Stormcarved Coast", 265, Rarity.RARE, mage.cards.s.StormcarvedCoast.class)); cards.add(new SetCardInfo("Stormcarved Coast", 265, Rarity.RARE, mage.cards.s.StormcarvedCoast.class));
cards.add(new SetCardInfo("Stormchaser Drake", 82, Rarity.UNCOMMON, mage.cards.s.StormchaserDrake.class)); cards.add(new SetCardInfo("Stormchaser Drake", 82, Rarity.UNCOMMON, mage.cards.s.StormchaserDrake.class));
cards.add(new SetCardInfo("Sundown Pass", 266, Rarity.RARE, mage.cards.s.SundownPass.class)); cards.add(new SetCardInfo("Sundown Pass", 266, Rarity.RARE, mage.cards.s.SundownPass.class));
cards.add(new SetCardInfo("Sure Strike", 179, Rarity.COMMON, mage.cards.s.SureStrike.class));
cards.add(new SetCardInfo("Swamp", 400, Rarity.LAND, mage.cards.basiclands.Swamp.class, FULL_ART_BFZ_VARIOUS)); cards.add(new SetCardInfo("Swamp", 400, Rarity.LAND, mage.cards.basiclands.Swamp.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Syncopate", 83, Rarity.COMMON, mage.cards.s.Syncopate.class)); cards.add(new SetCardInfo("Syncopate", 83, Rarity.COMMON, mage.cards.s.Syncopate.class));
cards.add(new SetCardInfo("Thalia, Guardian of Thraben", 38, Rarity.RARE, mage.cards.t.ThaliaGuardianOfThraben.class)); cards.add(new SetCardInfo("Thalia, Guardian of Thraben", 38, Rarity.RARE, mage.cards.t.ThaliaGuardianOfThraben.class));

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@ -43015,6 +43015,7 @@ Temple of Deceit|Midnight Hunt Commander|184|R||Land|||Temple of Deceit enters t
Temple of Plenty|Midnight Hunt Commander|185|R||Land|||Temple of Plenty enters the battlefield tapped.$When Temple of Plenty enters the battlefield, scry 1.${T}: Add {G} or {W}.| Temple of Plenty|Midnight Hunt Commander|185|R||Land|||Temple of Plenty enters the battlefield tapped.$When Temple of Plenty enters the battlefield, scry 1.${T}: Add {G} or {W}.|
Temple of the False God|Midnight Hunt Commander|186|U||Land|||{T}: Add {C}{C}. Activate only if you control five or more lands.| Temple of the False God|Midnight Hunt Commander|186|U||Land|||{T}: Add {C}{C}. Activate only if you control five or more lands.|
Unclaimed Territory|Midnight Hunt Commander|187|U||Land|||As Unclaimed Territory enters the battlefield, choose a creature type.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.| Unclaimed Territory|Midnight Hunt Commander|187|U||Land|||As Unclaimed Territory enters the battlefield, choose a creature type.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.|
Adamant Will|Innistrad: Crimson Vow|1|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains indestructible until end of turn.|
Angelic Quartermaster|Innistrad: Crimson Vow|2|U|{3}{W}{W}|Creature - Angel Soldier|3|3|Flying$When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.| Angelic Quartermaster|Innistrad: Crimson Vow|2|U|{3}{W}{W}|Creature - Angel Soldier|3|3|Flying$When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.|
Arm the Cathars|Innistrad: Crimson Vow|3|U|{1}{W}{W}|Sorcery|||Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.| Arm the Cathars|Innistrad: Crimson Vow|3|U|{1}{W}{W}|Sorcery|||Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.|
Bride's Gown|Innistrad: Crimson Vow|4|U|{1}{W}|Artifact - Equipment|||Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an equipment named Groom's Finery is attached to a creature you control.$Equip {2}| Bride's Gown|Innistrad: Crimson Vow|4|U|{1}{W}|Artifact - Equipment|||Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an equipment named Groom's Finery is attached to a creature you control.$Equip {2}|
@ -43026,20 +43027,30 @@ Distracting Geist|Innistrad: Crimson Vow|9|U|{2}{W}|Creature - Spirit|2|1|Whenev
Clever Distraction|Innistrad: Crimson Vow|9|U||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."$If Clever Distracting would be put into a graveyard from anywhere, exile it instead.| Clever Distraction|Innistrad: Crimson Vow|9|U||Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."$If Clever Distracting would be put into a graveyard from anywhere, exile it instead.|
Drogskol Infantry|Innistrad: Crimson Vow|10|C|{1}{W}|Creature - Spirit Soldier|2|2|Disturb {3}{W}| Drogskol Infantry|Innistrad: Crimson Vow|10|C|{1}{W}|Creature - Spirit Soldier|2|2|Disturb {3}{W}|
Drogskol Armaments|Innistrad: Crimson Vow|10|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.| Drogskol Armaments|Innistrad: Crimson Vow|10|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.|
Estwald Shieldbasher|Innistrad: Crimson Vow|11|C|{3}{W}|Creature - Human Soldier|4|2|Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn.|
Faithbound Judge|Innistrad: Crimson Vow|12|M|{1}{W}{W}|Creature - Spirit Soldier|4|4|Defender, flying, vigilance$At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.$As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.$Disturb {5}{W}{W}| Faithbound Judge|Innistrad: Crimson Vow|12|M|{1}{W}{W}|Creature - Spirit Soldier|4|4|Defender, flying, vigilance$At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.$As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.$Disturb {5}{W}{W}|
Sinner's Judgment|Innistrad: Crimson Vow|12|M||Enchantment - Aura Curse|||Enchant player$At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.$If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.| Sinner's Judgment|Innistrad: Crimson Vow|12|M||Enchantment - Aura Curse|||Enchant player$At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.$If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.|
Fierce Retribution|Innistrad: Crimson Vow|13|C|{1}{W}|Instant|||Cleave {5}{W}$Destroy target [attacking] creature.|
Fleeting Spirit|Innistrad: Crimson Vow|14|U|{1}{W}|Creature - Spirit|3|1|{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.$Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.| Fleeting Spirit|Innistrad: Crimson Vow|14|U|{1}{W}|Creature - Spirit|3|1|{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.$Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.|
Gryff Rider|Innistrad: Crimson Vow|15|C|{2}{W}|Creature - Human Knight|2|1|Flying$Training| Gryff Rider|Innistrad: Crimson Vow|15|C|{2}{W}|Creature - Human Knight|2|1|Flying$Training|
Gryffwing Cavalry|Innistrad: Crimson Vow|16|U|{3}{W}|Creature - Human Knight|2|2|Flying$Training$Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn.| Gryffwing Cavalry|Innistrad: Crimson Vow|16|U|{3}{W}|Creature - Human Knight|2|2|Flying$Training$Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn.|
Hallowed Haunting|Innistrad: Crimson Vow|17|M|{2}{W}{W}|Enchantment|||As long as you control seven or more enchantments, creatures you control have flying and vigilance.$Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."| Hallowed Haunting|Innistrad: Crimson Vow|17|M|{2}{W}{W}|Enchantment|||As long as you control seven or more enchantments, creatures you control have flying and vigilance.$Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."|
Heron of Hope|Innistrad: Crimson Vow|18|C|{3}{W}|Creature - Bird|2|3|Flying$If you would gain life, you gain that much life plus 1 instead.${1}{W}: Heron of Hope gains lifelink until end of turn.| Heron of Hope|Innistrad: Crimson Vow|18|C|{3}{W}|Creature - Bird|2|3|Flying$If you would gain life, you gain that much life plus 1 instead.${1}{W}: Heron of Hope gains lifelink until end of turn.|
Heron-Blessed Geist|Innistrad: Crimson Vow|19|C|{4}{W}|Creature - Spirit|3|3|Flying${3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.|
Hopeful Initiate|Innistrad: Crimson Vow|20|R|{W}|Creature - Human Warlock|1|2|Training${2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.|
Katilda, Dawnhart Martyr|Innistrad: Crimson Vow|21|R|{1}{W}{W}|Legendary Creature - Spirit Warlock|*|*|Flying, lifelink, protection from Vampires$Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.$Disturb {3}{W}{W}| Katilda, Dawnhart Martyr|Innistrad: Crimson Vow|21|R|{1}{W}{W}|Legendary Creature - Spirit Warlock|*|*|Flying, lifelink, protection from Vampires$Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.$Disturb {3}{W}{W}|
Katilda's Rising Dawn|Innistrad: Crimson Vow|21|R||Legendary Enchantment - Aura|||Enchant creature$Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X where X is the number of permanents you control that are Spirits and/or enchantments.$If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.| Katilda's Rising Dawn|Innistrad: Crimson Vow|21|R||Legendary Enchantment - Aura|||Enchant creature$Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X where X is the number of permanents you control that are Spirits and/or enchantments.$If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.|
Kindly Ancestor|Innistrad: Crimson Vow|22|C|{2}{W}|Creature - Spirit|2|3|Lifelink$Disturb {1}{W}| Kindly Ancestor|Innistrad: Crimson Vow|22|C|{2}{W}|Creature - Spirit|2|3|Lifelink$Disturb {1}{W}|
Ancestor's Embrace|Innistrad: Crimson Vow|22|C||Enchantment - Aura|||Enchant creature$Enchanted creature has lifelink.$If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.| Ancestor's Embrace|Innistrad: Crimson Vow|22|C||Enchantment - Aura|||Enchant creature$Enchanted creature has lifelink.$If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.|
Lantern Flare|Innistrad: Crimson Vow|23|R|{1}{W}|Instant|||Cleave {X}{R}{W}$Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]| Lantern Flare|Innistrad: Crimson Vow|23|R|{1}{W}|Instant|||Cleave {X}{R}{W}$Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]|
Militia Rallier|Innistrad: Crimson Vow|24|C|{2}{W}|Creature - Human Soldier|3|3|Militia Rallier can't attack alone.$Whenever Militia Rallier attacks, untap target creature.| Militia Rallier|Innistrad: Crimson Vow|24|C|{2}{W}|Creature - Human Soldier|3|3|Militia Rallier can't attack alone.$Whenever Militia Rallier attacks, untap target creature.|
Nebelgast Beguiler|Innistrad: Crimson Vow|25|C|{4}{W}|Creature - Spirit|2|5|{W}, {T}: Tap target creature.|
Nurturing Presence|Innistrad: Crimson Vow|26|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever a land enters the battlefield under your control, this creature gets +1/+1 until end of turn."$When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.|
Ollenbock Escort|Innistrad: Crimson Vow|27|U|{W}|Creature - Human Cleric|1|1|Vigilance$Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.| Ollenbock Escort|Innistrad: Crimson Vow|27|U|{W}|Creature - Human Cleric|1|1|Vigilance$Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.|
Panicked Bystander|Innistrad: Crimson Vow|28|U|{1}{W}|Creature - Human Peasant|2|2|Whenever Panicked Bystander or another creature you control dies, you gain 1 life.$At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander.|
Cackling Culprit|Innistrad: Crimson Vow|28|U||Creature - Human Rogue|3|5|Whenever Cackling Culprit or another creature you control dies, you gain 1 life.${1}{B}: Cackling Culprit gains deathtouch until end of turn.|
Parish-Blade Trainee|Innistrad: Crimson Vow|29|C|{1}{W}|Creature - Human Soldier|1|2|Training$When Parish-Blade Trainee dies, put its counters on target creature you control.|
Piercing Light|Innistrad: Crimson Vow|30|C|{W}|Instant|||Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1.|
Radiant Grace|Innistrad: Crimson Vow|31|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has vigilance.$When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.| Radiant Grace|Innistrad: Crimson Vow|31|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has vigilance.$When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.|
Radiant Restraints|Innistrad: Crimson Vow|31|U||Enchantment - Aura Curse|||Enchant player$Creatures enchanted player controls enter the battlefield tapped.| Radiant Restraints|Innistrad: Crimson Vow|31|U||Enchantment - Aura Curse|||Enchant player$Creatures enchanted player controls enter the battlefield tapped.|
Resistance Squad|Innistrad: Crimson Vow|32|U|{2}{W}|Creature - Human Soldier|3|2|When Resistance Squad enters the battlefield, if you control another Human, draw a card.| Resistance Squad|Innistrad: Crimson Vow|32|U|{2}{W}|Creature - Human Soldier|3|2|When Resistance Squad enters the battlefield, if you control another Human, draw a card.|
@ -43047,28 +43058,41 @@ Sanctify|Innistrad: Crimson Vow|33|C|{1}{W}|Sorcery|||Destroy target artifact or
Savior of Ollenbock|Innistrad: Crimson Vow|34|M|{1}{W}{W}|Creature - Human Soldier|1|2|Training$Whenever Savior of Ollenblock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.$When Savior of Ollenblock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.| Savior of Ollenbock|Innistrad: Crimson Vow|34|M|{1}{W}{W}|Creature - Human Soldier|1|2|Training$Whenever Savior of Ollenblock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.$When Savior of Ollenblock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.|
Sigarda's Imprisonment|Innistrad: Crimson Vow|35|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.${4}{W}: Exile enchanted creature. Create a Blood token.| Sigarda's Imprisonment|Innistrad: Crimson Vow|35|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.${4}{W}: Exile enchanted creature. Create a Blood token.|
Sigarda's Summons|Innistrad: Crimson Vow|36|R|{4}{W}{W}|Enchantment|||Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.| Sigarda's Summons|Innistrad: Crimson Vow|36|R|{4}{W}{W}|Enchantment|||Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.|
Supernatural Rescue|Innistrad: Crimson Vow|37|C|{3}{W}|Enchantment - Aura|||This spell has flash as long as you control a Spirit.$When you cast this spell, tap up to two target creatures you don't control.$Enchant creature you control$Enchanted creature gets +1/+2.|
Thalia, Guardian of Thraben|Innistrad: Crimson Vow|38|R|{1}{W}|Legendary Creature - Human Soldier|2|1|First strike$Noncreature spells cost {1} more to cast.| Thalia, Guardian of Thraben|Innistrad: Crimson Vow|38|R|{1}{W}|Legendary Creature - Human Soldier|2|1|First strike$Noncreature spells cost {1} more to cast.|
Traveling Minister|Innistrad: Crimson Vow|39|C|{W}|Creature - Human Cleric|1|1|{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.|
Twinblade Geist|Innistrad: Crimson Vow|40|U|{1}{W}|Creature - Spirit Warrior|1|1|Double strike$Disturb {2}{W}| Twinblade Geist|Innistrad: Crimson Vow|40|U|{1}{W}|Creature - Spirit Warrior|1|1|Double strike$Disturb {2}{W}|
Twinblade Invocation|Innistrad: Crimson Vow|40|U||Enchantment - Aura|||Enchant creature$Enchanted creature has double strike.$If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.| Twinblade Invocation|Innistrad: Crimson Vow|40|U||Enchantment - Aura|||Enchant creature$Enchanted creature has double strike.$If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.|
Unholy Officiant|Innistrad: Crimson Vow|41|C|{W}|Creature - Vampire Cleric|1|2|Vigilance${4}{W}: Put a +1/+1 counter on Unholy Officiant.| Unholy Officiant|Innistrad: Crimson Vow|41|C|{W}|Creature - Vampire Cleric|1|2|Vigilance${4}{W}: Put a +1/+1 counter on Unholy Officiant.|
Valorous Stance|Innistrad: Crimson Vow|42|U|{1}{W}|Instant|||Choose one —$• Target creature gains indestructible until end of turn.$• Destroy target creature with toughness 4 or greater.| Valorous Stance|Innistrad: Crimson Vow|42|U|{1}{W}|Instant|||Choose one —$• Target creature gains indestructible until end of turn.$• Destroy target creature with toughness 4 or greater.|
Vampire Slayer|Innistrad: Crimson Vow|43|C|{1}{W}|Creature - Human Soldier|2|2|Whenever Vampire Slayer deal damage to a Vampire, destroy that creature.|
Voice of the Blessed|Innistrad: Crimson Vow|44|R|{W}{W}|Creature - Spirit Cleric|2|2|Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.$As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.$As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.| Voice of the Blessed|Innistrad: Crimson Vow|44|R|{W}{W}|Creature - Spirit Cleric|2|2|Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.$As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.$As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.|
Wedding Announcement|Innistrad: Crimson Vow|45|R|{2}{W}|Enchantment|||At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.| Wedding Announcement|Innistrad: Crimson Vow|45|R|{2}{W}|Enchantment|||At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.|
Wedding Festivity|Innistrad: Crimson Vow|45|R||Enchantment|||Creatures you control get +1/+1.| Wedding Festivity|Innistrad: Crimson Vow|45|R||Enchantment|||Creatures you control get +1/+1.|
Welcoming Vampire|Innistrad: Crimson Vow|46|R|{2}{W}|Creature - Vampire|2|3|Flying$Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.| Welcoming Vampire|Innistrad: Crimson Vow|46|R|{2}{W}|Creature - Vampire|2|3|Flying$Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.|
Alchemist's Retrieval|Innistrad: Crimson Vow|47|C|{U}|Instant|||Cleave {1}{U}$Return target nonland permanent [you control] to its owner's hand.|
Binding Geist|Innistrad: Crimson Vow|48|C|{2}{U}|Creature - Spirit|3|1|Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn.$Disturb {1}{U}|
Spectral Binding|Innistrad: Crimson Vow|48|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-0.$If Spectral Binding would be put into a graveyard from anywhere, exile it instead.|
Biolume Egg|Innistrad: Crimson Vow|49|U|{2}{U}|Creature - Serpent Egg|0|4|Defender$When Biolume Egg enters the battlefield, scry 2.$When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.| Biolume Egg|Innistrad: Crimson Vow|49|U|{2}{U}|Creature - Serpent Egg|0|4|Defender$When Biolume Egg enters the battlefield, scry 2.$When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.|
Biolume Serpent|Innistrad: Crimson Vow|49|U||Creature - Serpent|4|4|Sacrifice two Islands: Biolume Serpent can't be blocked this turn.| Biolume Serpent|Innistrad: Crimson Vow|49|U||Creature - Serpent|4|4|Sacrifice two Islands: Biolume Serpent can't be blocked this turn.|
Cemetery Illuminator|Innistrad: Crimson Vow|50|M|{1}{U}{U}|Creature - Spirit|2|3|Flying$Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.$You may look at the top card of your library any time.$Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.| Cemetery Illuminator|Innistrad: Crimson Vow|50|M|{1}{U}{U}|Creature - Spirit|2|3|Flying$Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.$You may look at the top card of your library any time.$Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.|
Chill of the Grave|Innistrad: Crimson Vow|51|C|{2}{U}|Instant|||This spell costs {1} less to cast if you control a Zombie.$Tap target creature. It doesn't untap during its controller's next untap step.$Draw a card.|
Cobbled Lancer|Innistrad: Crimson Vow|52|U|{U}|Creature - Zombie Horse|3|3|As an additional cost to cast this spell, exile a creature card from your graveyard.${3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.| Cobbled Lancer|Innistrad: Crimson Vow|52|U|{U}|Creature - Zombie Horse|3|3|As an additional cost to cast this spell, exile a creature card from your graveyard.${3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.|
Consuming Tide|Innistrad: Crimson Vow|53|R|{2}{U}{U}|Sorcery|||Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.| Consuming Tide|Innistrad: Crimson Vow|53|R|{2}{U}{U}|Sorcery|||Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.|
Cradle of Safety|Innistrad: Crimson Vow|54|C|{1}{U}|Enchantment - Aura|||Flash$Enchant creature you control$When Cradle of Safety enters the battlefield,e ncahnted creature gains hexproof until end of turn.$Enchanted creatures gets +1/+1.|
Cruel Witness|Innistrad: Crimson Vow|55|C|{2}{U}{U}|Creature - Bird Horror|3|3|Flying$Whenever you cast a noncreature spell, look at the top card of your library. You may put that card into your graveyard.|
Diver Skaab|Innistrad: Crimson Vow|56|U|{3}{U}{U}|Creature - Zombie|3|5|Exploit$When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.| Diver Skaab|Innistrad: Crimson Vow|56|U|{3}{U}{U}|Creature - Zombie|3|5|Exploit$When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.|
Dreadlight Monstrosity|Innistrad: Crimson Vow|57|C|{4}{U}{U}|Creature - Crab Horror|5|5|Ward {2}${3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.|
Dreamshackle Geist|Innistrad: Crimson Vow|58|R|{1}{U}{U}|Creature - Spirit|3|1|Flying$At the beginning of combat on your turn, choose up to one —$• Tap target creature.$• Target creature doesn't untap during its controller's next untap step.| Dreamshackle Geist|Innistrad: Crimson Vow|58|R|{1}{U}{U}|Creature - Spirit|3|1|Flying$At the beginning of combat on your turn, choose up to one —$• Tap target creature.$• Target creature doesn't untap during its controller's next untap step.|
Fear of Death|Innistrad: Crimson Vow|59|C|{1}{U}|Enchantment - Aura|||Enchant creature$When Fear of Death enters the battlefield, mill two cards.$Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.|
Geistlight Snare|Innistrad: Crimson Vow|60|U|{2}{U}|Instant|||This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.$Counter target spell unless its controller pays {3}.| Geistlight Snare|Innistrad: Crimson Vow|60|U|{2}{U}|Instant|||This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.$Counter target spell unless its controller pays {3}.|
Geralf, Visionary Stitcher|Innistrad: Crimson Vow|61|R|{2}{U}|Legendary Creature - Human Wizard|1|4|Zombies you control have flying.${U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.| Geralf, Visionary Stitcher|Innistrad: Crimson Vow|61|R|{2}{U}|Legendary Creature - Human Wizard|1|4|Zombies you control have flying.${U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.|
Gutter Skulker|Innistrad: Crimson Vow|62|U|{3}{U}|Creature - Spirit|3|3|Gutter Skulker can't be blocked as long as it's attacking alone.$Disturb {3}{U}| Gutter Skulker|Innistrad: Crimson Vow|62|U|{3}{U}|Creature - Spirit|3|3|Gutter Skulker can't be blocked as long as it's attacking alone.$Disturb {3}{U}|
Gutter Shortcut|Innistrad: Crimson Vow|62|U||Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked as long as it's attacking alone.$If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.| Gutter Shortcut|Innistrad: Crimson Vow|62|U||Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked as long as it's attacking alone.$If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.|
Hullbreaker Horror|Innistrad: Crimson Vow|63|R|{5}{U}{U}|Creature - Kraken Horror|7|8|Flash$This spell can't be countered.$Whenever you cast a spell, choose up to one —$• Return target spell you don't control to its owner's hand.$• Return target nonland permanent to its owner's hand.| Hullbreaker Horror|Innistrad: Crimson Vow|63|R|{5}{U}{U}|Creature - Kraken Horror|7|8|Flash$This spell can't be countered.$Whenever you cast a spell, choose up to one —$• Return target spell you don't control to its owner's hand.$• Return target nonland permanent to its owner's hand.|
Inspired Idea|Innistrad: Crimson Vow|64|R|{2}{U}|Sorcery|||Cleave {3}{U}{U}$Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]| Inspired Idea|Innistrad: Crimson Vow|64|R|{2}{U}|Sorcery|||Cleave {3}{U}{U}$Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]|
Jacob Hauken, Inspector|Innistrad: Crimson Vow|65|M|{1}{U}|Legendary Creature - Human Advisor|0|2|{T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector.|
Hauken's Insight|Innistrad: Crimson Vow|65|M||Legendary Enchantment|||At the beginning of your upkeep, exile the top card of your library face-down. You may look at that card for as long as it remains exiled.$Once during each of your turns, you may play a land or cast a spell from the cards exiled by this permanent without paying its mana cost.|
Lantern Bearer|Innistrad: Crimson Vow|66|C|{U}|Creature - Spirit|1|1|Flying$Disturb {2}{U}| Lantern Bearer|Innistrad: Crimson Vow|66|C|{U}|Creature - Spirit|1|1|Flying$Disturb {2}{U}|
Lanterns' Lift|Innistrad: Crimson Vow|66|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying.$If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.| Lanterns' Lift|Innistrad: Crimson Vow|66|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying.$If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.|
Lunar Rejection|Innistrad: Crimson Vow|67|U|{1}{U}|Instant|||Cleave {3}{U}$Return target [Wolf or Werewolf] creature to its owner's hand.$Draw a card.| Lunar Rejection|Innistrad: Crimson Vow|67|U|{1}{U}|Instant|||Cleave {3}{U}$Return target [Wolf or Werewolf] creature to its owner's hand.$Draw a card.|
@ -43079,17 +43103,30 @@ Catlike Curiosity|Innistrad: Crimson Vow|69|U||Enchantment - Aura|||Enchant crea
Necroduality|Innistrad: Crimson Vow|70|M|{3}{U}|Enchantment|||Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.| Necroduality|Innistrad: Crimson Vow|70|M|{3}{U}|Enchantment|||Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.|
Overcharged Amalgam|Innistrad: Crimson Vow|71|R|{2}{U}{U}|Creature - Zombie Horror|3|3|Flash$Flying$Exploit$When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.| Overcharged Amalgam|Innistrad: Crimson Vow|71|R|{2}{U}{U}|Creature - Zombie Horror|3|3|Flash$Flying$Exploit$When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.|
Patchwork Crawler|Innistrad: Crimson Vow|72|R|{1}{U}|Creature - Zombie Horror|1|2|{2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler.$Patchwork Crawler has all activated abilities of all creature cards exiled with it.| Patchwork Crawler|Innistrad: Crimson Vow|72|R|{1}{U}|Creature - Zombie Horror|1|2|{2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler.$Patchwork Crawler has all activated abilities of all creature cards exiled with it.|
Repository Skaab|Innistrad: Crimson Vow|73|C|{3}{U}|Creature - Zombie|3|3|Exploit$When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.|
Scattered Thoughts|Innistrad: Crimson Vow|74|C|{3}{U}|Instant|||Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.| Scattered Thoughts|Innistrad: Crimson Vow|74|C|{3}{U}|Instant|||Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.|
Screaming Swarm|Innistrad: Crimson Vow|75|U|{5}{U}|Creature - Bird Horror|4|4|Flying$Whenever you attack with one or more creatures, target player mills that many cards.${2}{U}: Put Screaming Swarm from your graveyard into your library second from the top.| Screaming Swarm|Innistrad: Crimson Vow|75|U|{5}{U}|Creature - Bird Horror|4|4|Flying$Whenever you attack with one or more creatures, target player mills that many cards.${2}{U}: Put Screaming Swarm from your graveyard into your library second from the top.|
Selhoff Entomber|Innistrad: Crimson Vow|76|C|{1}{U}|Creature - Zombie|1|3|{T}, Discard a creature card: Draw a card.|
Serpentine Ambush|Innistrad: Crimson Vow|77|C|{1}{U}|Instant|||Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.|
Skywarp Skaab|Innistrad: Crimson Vow|78|C|{3}{U}{U}|Creature - Zombie Drake|2|5|Flying$When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card.|
Soulcipher Board|Innistrad: Crimson Vow|79|U|{1}{U}|Artifact|||Soulcipher Board enters the battlefield with three omen counters on it.${1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard.$Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.|
Cipherbound Spirit|Innistrad: Crimson Vow|79|U||Creature - Spirit|3|2|Flying$Cipherbound Spirit can block only creatures with flying.${3}{U}: Draw two cards, then discard a card.|
Steelclad Spirit|Innistrad: Crimson Vow|80|C|{1}{U}|Creature - Spirit|3|3|Defender$Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.|
Stitched Assistant|Innistrad: Crimson Vow|81|C|{2}{U}|Creature - Zombie|3|2|Exploit$When Stitched Assistant exploits a creature, scry 1, then draw a card.|
Stormchaser Drake|Innistrad: Crimson Vow|82|U|{1}{U}|Creature - Drake|2|1|Flying$Whenever Stormchaser Drake becomes the target of a spell you control, draw a card.| Stormchaser Drake|Innistrad: Crimson Vow|82|U|{1}{U}|Creature - Drake|2|1|Flying$Whenever Stormchaser Drake becomes the target of a spell you control, draw a card.|
Syncopate|Innistrad: Crimson Vow|83|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Syncopate|Innistrad: Crimson Vow|83|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
Syphon Essence|Innistrad: Crimson Vow|84|C|{2}{U}|Instant|||Counter target creature or planeswalker spell. Create a Blood token.|
Thirst for Discovery|Innistrad: Crimson Vow|85|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard a basic land card.| Thirst for Discovery|Innistrad: Crimson Vow|85|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard a basic land card.|
Wanderlight Spirit|Innistrad: Crimson Vow|86|C|{2}{U}|Creature - Spirit|2|3|Flying$Wanderlight Spirit can block only creatures with flying.|
Wash Away|Innistrad: Crimson Vow|87|U|{U}|Instant|||Cleave {1}{U}{U}$Counter target spell [that wasn't cast from its owner's hand].| Wash Away|Innistrad: Crimson Vow|87|U|{U}|Instant|||Cleave {1}{U}{U}$Counter target spell [that wasn't cast from its owner's hand].|
Whispering Wizard|Innistrad: Crimson Vow|88|U|{3}{U}|Creature - Human Wizard|3|2|Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.| Whispering Wizard|Innistrad: Crimson Vow|88|U|{3}{U}|Creature - Human Wizard|3|2|Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.|
Winged Portent|Innistrad: Crimson Vow|89|R|{1}{U}{U}|Instant|||Cleave {4}{G}{U}$Draw a card for each creature [with flying] you control.| Winged Portent|Innistrad: Crimson Vow|89|R|{1}{U}{U}|Instant|||Cleave {4}{G}{U}$Draw a card for each creature [with flying] you control.|
Witness the Future|Innistrad: Crimson Vow|90|U|{2}{U}|Sorcery|||Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.| Witness the Future|Innistrad: Crimson Vow|90|U|{2}{U}|Sorcery|||Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.|
Wretched Throng|Innistrad: Crimson Vow|91|C|{1}{U}|Creature - Zombie Horror|2|1|When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.| Wretched Throng|Innistrad: Crimson Vow|91|C|{1}{U}|Creature - Zombie Horror|2|1|When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.|
Aim for the Head|Innistrad: Crimson Vow|92|C|{2}{B}|Sorcery|||Choose one —$• Exile target Zombie.$• Target opponent exiles two cards from their hand.|
Archghoul of Thraben|Innistrad: Crimson Vow|93|U|{2}{B}|Creature - Zombie Cleric|3|2|Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.| Archghoul of Thraben|Innistrad: Crimson Vow|93|U|{2}{B}|Creature - Zombie Cleric|3|2|Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.|
Bleed Dry|Innistrad: Crimson Vow|94|C|{2}{B}{B}|Instant|||Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.|
Blood Fountain|Innistrad: Crimson Vow|95|C|{B}|Artifact|||When Blood Fountain enters the battlefield, create a Blood token.${3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.|
Bloodcrazed Socialite|Innistrad: Crimson Vow|96|C|{3}{B}|Creature - Vampire|3|3|Menace$When Bloodcrazed Socialite enters the battlefield, create a Blood token.$Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.| Bloodcrazed Socialite|Innistrad: Crimson Vow|96|C|{3}{B}|Creature - Vampire|3|3|Menace$When Bloodcrazed Socialite enters the battlefield, create a Blood token.$Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.|
Bloodsworn Squire|Innistrad: Crimson Vow|97|U|{3}{B}|Creature - Vampire Soldier|3|3|{1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire.| Bloodsworn Squire|Innistrad: Crimson Vow|97|U|{3}{B}|Creature - Vampire Soldier|3|3|{1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire.|
Bloodsworn Knight|Innistrad: Crimson Vow|97|U||Creature - Vampire Knight|*|*|Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.${1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it.| Bloodsworn Knight|Innistrad: Crimson Vow|97|U||Creature - Vampire Knight|*|*|Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.${1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it.|
@ -43101,13 +43138,20 @@ Concealing Curtains|Innistrad: Crimson Vow|101|R|{B}|Creature - Wall|0|4|Defende
Revealing Eye|Innistrad: Crimson Vow|101|R||Creature - Eye Horror|3|4|Menace$When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.| Revealing Eye|Innistrad: Crimson Vow|101|R||Creature - Eye Horror|3|4|Menace$When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.|
Courier Bat|Innistrad: Crimson Vow|102|C|{2}{B}|Creature - Bat|2|2|Flying$When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.| Courier Bat|Innistrad: Crimson Vow|102|C|{2}{B}|Creature - Bat|2|2|Flying$When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.|
Demonic Bargain|Innistrad: Crimson Vow|103|R|{2}{B}|Sorcery|||Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.| Demonic Bargain|Innistrad: Crimson Vow|103|R|{2}{B}|Sorcery|||Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.|
Desperate Farmer|Innistrad: Crimson Vow|104|C|{2}{B}|Creature - Human Peasant|2|2|Lifelink$When another creature you control dies, transform Desperate Farmer.|
Depraved Harvester|Innistrad: Crimson Vow|104|C||Creature - Human Knight|4|3|Lifelink|
Diregraf Scavenger|Innistrad: Crimson Vow|105|C|{3}{B}|Creature - Zombie Bear|2|3|Deathtouch$When Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.|
Doomed Dissenter|Innistrad: Crimson Vow|106|C|{1}{B}|Creature - Human|1|1|When Doomed Dissenter dies, create a 2/2 black Zombie creature token.|
Dread Fugue|Innistrad: Crimson Vow|107|C|{B}|Sorcery|||Cleave {2}{B}$Target player reveals their hand. You may choose a nonland card from it [with mana value 2 or less]. That player discards that card.|
Dreadfeast Demon|Innistrad: Crimson Vow|108|R|{5}{B}{B}|Creature - Demon|6|6|Flying$At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.| Dreadfeast Demon|Innistrad: Crimson Vow|108|R|{5}{B}{B}|Creature - Demon|6|6|Flying$At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.|
Dying to Serve|Innistrad: Crimson Vow|109|R|{2}{B}|Enchantment|||Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.| Dying to Serve|Innistrad: Crimson Vow|109|R|{2}{B}|Enchantment|||Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.|
Edgar's Awakening|Innistrad: Crimson Vow|110|U|{3}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand.| Edgar's Awakening|Innistrad: Crimson Vow|110|U|{3}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand.|
Falkenrath Forebear|Innistrad: Crimson Vow|111|R|{2}{B}|Creature - Vampire|3|1|Flying$Falkenrath Forebear can't block.$Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.${B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.| Falkenrath Forebear|Innistrad: Crimson Vow|111|R|{2}{B}|Creature - Vampire|3|1|Flying$Falkenrath Forebear can't block.$Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.${B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.|
Fell Stinger|Innistrad: Crimson Vow|112|U|{2}{B}|Creature - Zombie Scorpion|3|2|Deathtouch$Exploit$When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.| Fell Stinger|Innistrad: Crimson Vow|112|U|{2}{B}|Creature - Zombie Scorpion|3|2|Deathtouch$Exploit$When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.|
Gift of Fangs|Innistrad: Crimson Vow|113|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.|
Gluttonous Guest|Innistrad: Crimson Vow|114|C|{2}{B}|Creature - Vampire|1|4|When Gluttonous Guest enters the battlefield, create a Blood token.$Whenever you sacrifice a Blood token, you gain 1 life.| Gluttonous Guest|Innistrad: Crimson Vow|114|C|{2}{B}|Creature - Vampire|1|4|When Gluttonous Guest enters the battlefield, create a Blood token.$Whenever you sacrifice a Blood token, you gain 1 life.|
Graf Reaver|Innistrad: Crimson Vow|115|R|{1}{B}|Creature - Zombie Warrior|3|3|Exploit$When Graf Reaver exploits a creature, destroy target planeswalker.$At the beginning of your upkeep, Graf Reaver deals 1 damage to you.| Graf Reaver|Innistrad: Crimson Vow|115|R|{1}{B}|Creature - Zombie Warrior|3|3|Exploit$When Graf Reaver exploits a creature, destroy target planeswalker.$At the beginning of your upkeep, Graf Reaver deals 1 damage to you.|
Grisly Ritual|Innistrad: Crimson Vow|116|C|{5}{B}|Sorcery|||Destroy target creature or planeswalker. Create two Blood tokens.|
Groom's Finery|Innistrad: Crimson Vow|117|U|{1}{B}|Artifact - Equipment|||Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.$Equip {2}| Groom's Finery|Innistrad: Crimson Vow|117|U|{1}{B}|Artifact - Equipment|||Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.$Equip {2}|
Headless Rider|Innistrad: Crimson Vow|118|R|{2}{B}|Creature - Zombie|3|1|Wheenver Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.| Headless Rider|Innistrad: Crimson Vow|118|R|{2}{B}|Creature - Zombie|3|1|Wheenver Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.|
Henrika Domnathi|Innistrad: Crimson Vow|119|M|{2}{B}{B}|Legendary Creature - Vampire|3|4|Flying$At the beginning of combat on your turn, choose one that hasn't been chosen —$• Each player sacrifices a creature.$• You draw a card and you lose 1 life.$• Transform Henrika Domnathi.| Henrika Domnathi|Innistrad: Crimson Vow|119|M|{2}{B}{B}|Legendary Creature - Vampire|3|4|Flying$At the beginning of combat on your turn, choose one that hasn't been chosen —$• Each player sacrifices a creature.$• You draw a card and you lose 1 life.$• Transform Henrika Domnathi.|
@ -43118,6 +43162,10 @@ Malicious Invader|Innistrad: Crimson Vow|121|U||Creature - Vampire|3|3|Flying$Ma
Mindleech Ghoul|Innistrad: Crimson Vow|122|C|{1}{B}|Creature - Zombie|2|2|Exploit$When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.| Mindleech Ghoul|Innistrad: Crimson Vow|122|C|{1}{B}|Creature - Zombie|2|2|Exploit$When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.|
Parasitic Grasp|Innistrad: Crimson Vow|123|U|{1}{B}|Instant|||Cleave {1}{B}{B}$Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.| Parasitic Grasp|Innistrad: Crimson Vow|123|U|{1}{B}|Instant|||Cleave {1}{B}{B}$Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.|
Path of Peril|Innistrad: Crimson Vow|124|R|{1}{B}{B}|Sorcery|||Cleave {4}{W}{B}$Destroy all creatures [with mana value 2 or less].| Path of Peril|Innistrad: Crimson Vow|124|R|{1}{B}{B}|Sorcery|||Cleave {4}{W}{B}$Destroy all creatures [with mana value 2 or less].|
Persistent Specimen|Innistrad: Crimson Vow|125|C|{B}|Creature - Skeleton|1|1|{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.|
Pointed Discussion|Innistrad: Crimson Vow|126|C|{2}{B}|Sorcery|||You draw two cards, lose 2 life, then create a Blood token.|
Ragged Recluse|Innistrad: Crimson Vow|127|C|{1}{B}|Creature - Human Peasant|2|1|At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse.|
Odious Witch|Innistrad: Crimson Vow|127|C||Creature - Human Warlock|3|3|Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life.|
Restless Bloodseeker|Innistrad: Crimson Vow|128|U|{1}{B}|Creature - Vampire|1|3|At the beginning of your end step, if you gained life this turn, create a Blood token.$Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.| Restless Bloodseeker|Innistrad: Crimson Vow|128|U|{1}{B}|Creature - Vampire|1|3|At the beginning of your end step, if you gained life this turn, create a Blood token.$Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.|
Bloodsoaked Reveler|Innistrad: Crimson Vow|128|U||Creature - Vampire|3|3|At the beginning of your end step, if you gained life this turn, create a Blood token.${4}{B}: Each opponent loses 2 life and you gain 2 life.| Bloodsoaked Reveler|Innistrad: Crimson Vow|128|U||Creature - Vampire|3|3|At the beginning of your end step, if you gained life this turn, create a Blood token.${4}{B}: Each opponent loses 2 life and you gain 2 life.|
Rot-Tide Gargantua|Innistrad: Crimson Vow|129|C|{3}{B}{B}|Creature - Zombie Kraken|5|4|Exploit$When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature.| Rot-Tide Gargantua|Innistrad: Crimson Vow|129|C|{3}{B}{B}|Creature - Zombie Kraken|5|4|Exploit$When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature.|
@ -43125,7 +43173,9 @@ Skulking Killer|Innistrad: Crimson Vow|130|U|{3}{B}|Creature - Vampire Assassin|
Sorin the Mirthless|Innistrad: Crimson Vow|131|M|{2}{B}{B}|Legendary Planeswalker - Sorin|4|+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.$2: Create a 2/3 black Vampire creature token with flying and lifelink.$7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.| Sorin the Mirthless|Innistrad: Crimson Vow|131|M|{2}{B}{B}|Legendary Planeswalker - Sorin|4|+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.$2: Create a 2/3 black Vampire creature token with flying and lifelink.$7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.|
Toxrill, the Corrosive|Innistrad: Crimson Vow|132|M|{5}{B}{B}|Legendary Creature - Slug Horror|7|7|At the beginning of each end step, put a slime counter on each creature you don't control.$Creatures you don't control get -1/-1 for each slime counter on them.$Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.${U}{B}, Sacrifice a Slug: Draw a card.| Toxrill, the Corrosive|Innistrad: Crimson Vow|132|M|{5}{B}{B}|Legendary Creature - Slug Horror|7|7|At the beginning of each end step, put a slime counter on each creature you don't control.$Creatures you don't control get -1/-1 for each slime counter on them.$Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.${U}{B}, Sacrifice a Slug: Draw a card.|
Undead Butler|Innistrad: Crimson Vow|133|U|{1}{B}|Creature - Zombie|1|2|When Undead Butler enters the battlefield, mill three cards.$When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.| Undead Butler|Innistrad: Crimson Vow|133|U|{1}{B}|Creature - Zombie|1|2|When Undead Butler enters the battlefield, mill three cards.$When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.|
Undying Malace|Innistrad: Crimson Vow|134|C|{B}|Instant|||Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."|
Unhallowed Phalanx|Innistrad: Crimson Vow|135|C|{4}{B}|Creature - Zombie Soldier|1|13|Unhallowed Phalanx enters the battlefield tapped.| Unhallowed Phalanx|Innistrad: Crimson Vow|135|C|{4}{B}|Creature - Zombie Soldier|1|13|Unhallowed Phalanx enters the battlefield tapped.|
Vampire's Kiss|Innistrad: Crimson Vow|136|C|{1}{B}|Sorcery|||Target player loses 2 life and you gain 2 life. Create two Blood tokens.|
Voldaren Bloodcaster|Innistrad: Crimson Vow|137|R|{1}{B}|Creature - Vampire Wizard|2|1|Flying$Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token.$Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.| Voldaren Bloodcaster|Innistrad: Crimson Vow|137|R|{1}{B}|Creature - Vampire Wizard|2|1|Flying$Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token.$Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.|
Bloodbat Summoner|Innistrad: Crimson Vow|137|R||Creature - Vampire Wizard|3|3|Flying$At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.| Bloodbat Summoner|Innistrad: Crimson Vow|137|R||Creature - Vampire Wizard|3|3|Flying$At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.|
Wedding Security|Innistrad: Crimson Vow|138|U|{3}{B}{B}|Creature - Vampire Soldier|4|4|Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.| Wedding Security|Innistrad: Crimson Vow|138|U|{3}{B}{B}|Creature - Vampire Soldier|4|4|Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.|
@ -43133,48 +43183,67 @@ Abrade|Innistrad: Crimson Vow|139|C|{1}{R}|Instant|||Choose one —$• Abrade d
Alchemist's Gambit|Innistrad: Crimson Vow|140|R|{1}{R}{R}|Sorcery|||Cleave {4}{U}{U}{R}$Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]$Exile Alchemist's Gambit.| Alchemist's Gambit|Innistrad: Crimson Vow|140|R|{1}{R}{R}|Sorcery|||Cleave {4}{U}{U}{R}$Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]$Exile Alchemist's Gambit.|
Alluring Suitor|Innistrad: Crimson Vow|141|U|{2}{R}|Creature - Vampire|2|3|When you attack with exactly two creatures, transform Alluring Suitor.| Alluring Suitor|Innistrad: Crimson Vow|141|U|{2}{R}|Creature - Vampire|2|3|When you attack with exactly two creatures, transform Alluring Suitor.|
Deadly Dancer|Innistrad: Crimson Vow|141|U||Creature - Vampire|3|3|Trample$When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end.${R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn.| Deadly Dancer|Innistrad: Crimson Vow|141|U||Creature - Vampire|3|3|Trample$When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end.${R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn.|
Ancestral Anger|Innistrad: Crimson Vow|142|C|{R}|Sorcery|||Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.$Draw a card.|
Ballista Watcher|Innistrad: Crimson Vow|143|U|{2}{R}{R}|Creature - Human Soldier Werewolf|4|3|{2}{R}, {T}: Ballista Watcher deals 1 damage to any target.$Daybound| Ballista Watcher|Innistrad: Crimson Vow|143|U|{2}{R}{R}|Creature - Human Soldier Werewolf|4|3|{2}{R}, {T}: Ballista Watcher deals 1 damage to any target.$Daybound|
Ballista Wielder|Innistrad: Crimson Vow|143|U||Creature - Werewolf|5|5|{2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.$Nightbound| Ballista Wielder|Innistrad: Crimson Vow|143|U||Creature - Werewolf|5|5|{2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.$Nightbound|
Belligerent Guest|Innistrad: Crimson Vow|144|C|{2}{R}|Creature - Vampire|3|2|Trample$Whenever Belligerent Guest deals combat damage to a player, create a Blood token.| Belligerent Guest|Innistrad: Crimson Vow|144|C|{2}{R}|Creature - Vampire|3|2|Trample$Whenever Belligerent Guest deals combat damage to a player, create a Blood token.|
Blood Hypnotist|Innistrad: Crimson Vow|145|U|{2}{R}|Creature - Vampire|3|3|Blood Hypnotist can't block.$Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.| Blood Hypnotist|Innistrad: Crimson Vow|145|U|{2}{R}|Creature - Vampire|3|3|Blood Hypnotist can't block.$Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.|
Blood Petal Celebrant|Innistrad: Crimson Vow|146|C|{1}{R}|Creature - Vampire|2|1|Blood Petal Celebrant has first strike as long as it's attacking.$When Blood Petal Celebrant dies, create a Blood token.|
Bloody Betrayal|Innistrad: Crimson Vow|147|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token.|
Cemetery Gatekeeper|Innistrad: Crimson Vow|148|M|{1}{R}|Creature - Vampire|2|1|First strike$When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.$Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.|
Chandra, Dressed to Kill|Innistrad: Crimson Vow|149|M|{1}{R}{R}|Legendary Planeswalker - Chandra|3|+1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.$+1: Exile the top card of your library. If it's red, you may cast it this turn.$7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."| Chandra, Dressed to Kill|Innistrad: Crimson Vow|149|M|{1}{R}{R}|Legendary Planeswalker - Chandra|3|+1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.$+1: Exile the top card of your library. If it's red, you may cast it this turn.$7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."|
Change of Fortune|Innistrad: Crimson Vow|150|R|{3}{R}|Sorcery|||Discard your hand, then draw a card for each card you've discarded this turn.| Change of Fortune|Innistrad: Crimson Vow|150|R|{3}{R}|Sorcery|||Discard your hand, then draw a card for each card you've discarded this turn.|
Creepy Puppeteer|Innistrad: Crimson Vow|151|R|{3}{R}|Creature - Human Rogue|4|3|Haste$Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.| Creepy Puppeteer|Innistrad: Crimson Vow|151|R|{3}{R}|Creature - Human Rogue|4|3|Haste$Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.|
Curse of Hospitality|Innistrad: Crimson Vow|152|R|{2}{R}|Enchantment - Aura Curse|||Enchant player$Creatures attacking enchanted player have trample.$Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.| Curse of Hospitality|Innistrad: Crimson Vow|152|R|{2}{R}|Enchantment - Aura Curse|||Enchant player$Creatures attacking enchanted player have trample.$Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.|
Daybreak Combatants|Innistrad: Crimson Vow|153|C|{2}{R}|Creature - Human Warrior|2|2|Haste$When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.| Daybreak Combatants|Innistrad: Crimson Vow|153|C|{2}{R}|Creature - Human Warrior|2|2|Haste$When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.|
Dominating Vampire|Innistrad: Crimson Vow|154|R|{1}{R}{R}|Creature - Vampire|3|3|When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.| Dominating Vampire|Innistrad: Crimson Vow|154|R|{1}{R}{R}|Creature - Vampire|3|3|When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.|
End the Festivities|Innistrad: Crimson Vow|155|C|{R}|Sorcery|||End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.|
Falkenrath Celebrants|Innistrad: Crimson Vow|156|C|{4}{R}|Creature - Vampire|4|4|Menace$When Falkenrath Celebrants enters the battlefield, create two Blood tokens.|
Fearful Villager|Innistrad: Crimson Vow|157|C|{2}{R}|Creature - Human Werewolf|2|3|Menace$Daybound| Fearful Villager|Innistrad: Crimson Vow|157|C|{2}{R}|Creature - Human Werewolf|2|3|Menace$Daybound|
Fearsome Werewolf|Innistrad: Crimson Vow|157|C||Creature - Werewolf|4|3|Menace$Nightbound| Fearsome Werewolf|Innistrad: Crimson Vow|157|C||Creature - Werewolf|4|3|Menace$Nightbound|
Flame-Blessed Bolt|Innistrad: Crimson Vow|158|C|{R}|Instant|||Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.|
Frenzied Devils|Innistrad: Crimson Vow|159|U|{4}{R}|Creature - Devil|3|3|Haste$Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn.| Frenzied Devils|Innistrad: Crimson Vow|159|U|{4}{R}|Creature - Devil|3|3|Haste$Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn.|
Honeymoon Hearse|Innistrad: Crimson Vow|160|U|{2}{R}|Artifact - Vehicle|5|5|Trample$Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.| Honeymoon Hearse|Innistrad: Crimson Vow|160|U|{2}{R}|Artifact - Vehicle|5|5|Trample$Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.|
Hungry Ridgewolf|Innistrad: Crimson Vow|161|C|{1}{R}|Creature - Wolf|2|2|As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.| Hungry Ridgewolf|Innistrad: Crimson Vow|161|C|{1}{R}|Creature - Wolf|2|2|As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.|
Ill-Tempered Loner|Innistrad: Crimson Vow|162|R|{2}{R}{R}|Creature - Human Werewolf|3|3|Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.${1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.$Daybound|
Howlpack Avenger|Innistrad: Crimson Vow|162|R||Creature - Werewolf|4|4|Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.${1}{R}: Howlpack Avenger gets +2/+0 until end of turn.$Nightbound|
Into the Night|Innistrad: Crimson Vow|163|U|{3}{R}|Sorcery|||It becomes night. Discard any number of cards, then draw that many cards.| Into the Night|Innistrad: Crimson Vow|163|U|{3}{R}|Sorcery|||It becomes night. Discard any number of cards, then draw that many cards.|
Kessig Flamebreather|Innistrad: Crimson Vow|164|C|{1}{R}|Creature - Human Shaman|1|3|Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.| Kessig Flamebreather|Innistrad: Crimson Vow|164|C|{1}{R}|Creature - Human Shaman|1|3|Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.|
Kessig Wolfrider|Innistrad: Crimson Vow|165|R|{R}|Creature - Human Knight|1|2|Menace${2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.| Kessig Wolfrider|Innistrad: Crimson Vow|165|R|{R}|Creature - Human Knight|1|2|Menace${2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.|
Lacerate Flesh|Innistrad: Crimson Vow|166|C|{4}{R}|Sorcery|||Lacerate flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way.|
Lambholt Raconteur|Innistrad: Crimson Vow|167|U|{3}{R}|Creature - Human Werewolf|2|4|Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent.$Daybound| Lambholt Raconteur|Innistrad: Crimson Vow|167|U|{3}{R}|Creature - Human Werewolf|2|4|Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent.$Daybound|
Lambholt Ravager|Innistrad: Crimson Vow|167|U||Creature - Werewolf|4|4|Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent.$Nightbound| Lambholt Ravager|Innistrad: Crimson Vow|167|U||Creature - Werewolf|4|4|Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent.$Nightbound|
Lightning Wolf|Innistrad: Crimson Vow|168|C|{3}{R}|Creature - Wolf|4|3|{1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.|
Magma Pummeler|Innistrad: Crimson Vow|169|U|{X}{R}{R}|Creature - Elemental|0|0|Magma Pummeler enters the battlefield with X +1/+1 counters on it.$If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.| Magma Pummeler|Innistrad: Crimson Vow|169|U|{X}{R}{R}|Creature - Elemental|0|0|Magma Pummeler enters the battlefield with X +1/+1 counters on it.$If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.|
Manaform Hellkite|Innistrad: Crimson Vow|170|M|{2}{R}{R}|Creature - Dragon|4|4|Flying$Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.| Manaform Hellkite|Innistrad: Crimson Vow|170|M|{2}{R}{R}|Creature - Dragon|4|4|Flying$Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.|
Markov Retribution|Innistrad: Crimson Vow|171|U|{2}{R}|Sorcery|||Choose one or both —$• Creatures you control get +1/+0 until end of turn.$• Target Vampire you control deals damage equal to its power to another target creature.| Markov Retribution|Innistrad: Crimson Vow|171|U|{2}{R}|Sorcery|||Choose one or both —$• Creatures you control get +1/+0 until end of turn.$• Target Vampire you control deals damage equal to its power to another target creature.|
Olivia's Attendants|Innistrad: Crimson Vow|172|R|{4}{R}{R}|Creature - Vampire|6|6|Menace$Whenever Olivia's Attendants deals damage, create that many Blood tokens.${2}{R}: Olivia's Attendants deals 1 damage to any target.|
Pyre Spawn|Innistrad: Crimson Vow|173|C|{4}{R}{R}|Creature - Elemental|6|4|When Pyre Spawn dies, it deals 3 damage to any target.|
Reckless Impulse|Innistrad: Crimson Vow|174|C|{1}{R}|Sorcery|||Exile the top two cards of your library. Until the end of your next turn, you may play those cards.| Reckless Impulse|Innistrad: Crimson Vow|174|C|{1}{R}|Sorcery|||Exile the top two cards of your library. Until the end of your next turn, you may play those cards.|
Rending Flame|Innistrad: Crimson Vow|175|U|{2}{R}|Instant|||Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.| Rending Flame|Innistrad: Crimson Vow|175|U|{2}{R}|Instant|||Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.|
Runebound Wolf|Innistrad: Crimson Vow|176|U|{1}{R}|Creature - Wolf|2|2|{3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.| Runebound Wolf|Innistrad: Crimson Vow|176|U|{1}{R}|Creature - Wolf|2|2|{3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.|
Sanguine Statuette|Innistrad: Crimson Vow|177|U|{1}{R}|Artifact|||When Sanguine Statuette enters the battlefield, create a Blood token.$Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.| Sanguine Statuette|Innistrad: Crimson Vow|177|U|{1}{R}|Artifact|||When Sanguine Statuette enters the battlefield, create a Blood token.$Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.|
Stensia Uprising|Innistrad: Crimson Vow|178|R|{2}{R}{R}|Enchantment|||At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.| Stensia Uprising|Innistrad: Crimson Vow|178|R|{2}{R}{R}|Enchantment|||At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.|
Sure Strike|Innistrad: Crimson Vow|179|C|{1}{R}|Instant|||Target creature gets +3/+0 and gains first strike until end of turn.|
Vampires' Vengeance|Innistrad: Crimson Vow|180|U|{2}{R}|Instant|||Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token.| Vampires' Vengeance|Innistrad: Crimson Vow|180|U|{2}{R}|Instant|||Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token.|
Volatile Arsonist|Innistrad: Crimson Vow|181|M|{3}{R}{R}|Creature - Human Werewolf|4|4|Menace, haste$Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.$Daybound| Volatile Arsonist|Innistrad: Crimson Vow|181|M|{3}{R}{R}|Creature - Human Werewolf|4|4|Menace, haste$Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.$Daybound|
Dire-Strain Anarchist|Innistrad: Crimson Vow|181|M||Creature - Werewolf|5|5|Menace, haste$Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.$Nightbound| Dire-Strain Anarchist|Innistrad: Crimson Vow|181|M||Creature - Werewolf|5|5|Menace, haste$Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.$Nightbound|
Voldaren Epicure|Innistrad: Crimson Vow|182|C|{R}|Creature - Vampire|1|1|When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token.|
Voltaic Visionary|Innistrad: Crimson Vow|183|U|{1}{R}|Creature - Human Wizard|3|1|{T}: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.$Whenever you play a card exiled with Voltaic Visionary, transform it.|
Volt-Charged Berserker|Innistrad: Crimson Vow|183|U||Creature - Human Berserker|4|3|Volt-Charged Berserker can't block.|
Weary Prisoner|Innistrad: Crimson Vow|184|C|{3}{R}|Creature - Human Werewolf|2|6|Defender$Daybound| Weary Prisoner|Innistrad: Crimson Vow|184|C|{3}{R}|Creature - Human Werewolf|2|6|Defender$Daybound|
Wrathful Jailbreaker|Innistrad: Crimson Vow|184|C||Creature - Werewolf|6|6|Wrathful Jailbreaker attacks each combat if able.$Nightbound| Wrathful Jailbreaker|Innistrad: Crimson Vow|184|C||Creature - Werewolf|6|6|Wrathful Jailbreaker attacks each combat if able.$Nightbound|
Apprentice Sharpshooter|Innistrad: Crimson Vow|185|C|{2}{G}|Creature - Human Archer|1|4|Reach$Training| Apprentice Sharpshooter|Innistrad: Crimson Vow|185|C|{2}{G}|Creature - Human Archer|1|4|Reach$Training|
Ascendant Packleader|Innistrad: Crimson Vow|186|R|{G}|Creature - Wolf|2|1|Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.$Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.| Ascendant Packleader|Innistrad: Crimson Vow|186|R|{G}|Creature - Wolf|2|1|Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.$Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.|
Avabruck Caretaker|Innistrad: Crimson Vow|187|M|{4}{G}{G}|Creature - Human Werewolf|4|4|Hexproof$At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.$Daybound| Avabruck Caretaker|Innistrad: Crimson Vow|187|M|{4}{G}{G}|Creature - Human Werewolf|4|4|Hexproof$At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.$Daybound|
Hollowhenge Huntmaster|Innistrad: Crimson Vow|187|M||Creature - Werewolf|6|6|Hexproof$Other permanents you control have hexproof.$At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.$Nightbound| Hollowhenge Huntmaster|Innistrad: Crimson Vow|187|M||Creature - Werewolf|6|6|Hexproof$Other permanents you control have hexproof.$At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.$Nightbound|
Bramble Armor|Innistrad: Crimson Vow|188|C|{1}{G}|Artifact - Equipment|||When Bramble Armor enters the battlefield, attach it to target creature you control.$Equipped creature gets +2/+1.$Equip {4}|
Bramble Wurm|Innistrad: Crimson Vow|189|U|{6}{G}|Creature - Wurm|7|6|Reach, trample$When Bramble Wurm enters the battlefield, you gain 5 life.${2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life.| Bramble Wurm|Innistrad: Crimson Vow|189|U|{6}{G}|Creature - Wurm|7|6|Reach, trample$When Bramble Wurm enters the battlefield, you gain 5 life.${2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life.|
Cartographer's Survey|Innistrad: Crimson Vow|190|U|{3}{G}|Sorcery|||Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.| Cartographer's Survey|Innistrad: Crimson Vow|190|U|{3}{G}|Sorcery|||Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.|
Cemetery Prowler|Innistrad: Crimson Vow|191|M|{1}{G}{G}|Creature - Wolf|3|4|Vigilance$Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.$Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler.| Cemetery Prowler|Innistrad: Crimson Vow|191|M|{1}{G}{G}|Creature - Wolf|3|4|Vigilance$Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.$Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler.|
Cloaked Cadet|Innistrad: Crimson Vow|192|U|{4}{G}|Creature - Human Ranger|2|4|Training$Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.| Cloaked Cadet|Innistrad: Crimson Vow|192|U|{4}{G}|Creature - Human Ranger|2|4|Training$Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.|
Crawling Infestation|Innistrad: Crimson Vow|193|U|{2}{G}|Enchantment|||At the beginning of your upkeep, you may mill two cards.$Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.| Crawling Infestation|Innistrad: Crimson Vow|193|U|{2}{G}|Enchantment|||At the beginning of your upkeep, you may mill two cards.$Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.|
Crushing Canopy|Innistrad: Crimson Vow|194|C|{2}{G}|Instant|||Choose one —$• Destroy target creature with flying.$• Destroy target enchantment.|
Cultivator Colossus|Innistrad: Crimson Vow|195|M|{4}{G}{G}{G}|Creature - Plant Beast|*|*|Trample$Cultivator Colossus's power and toughness are each equal to the number of lands you control.$When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.| Cultivator Colossus|Innistrad: Crimson Vow|195|M|{4}{G}{G}{G}|Creature - Plant Beast|*|*|Trample$Cultivator Colossus's power and toughness are each equal to the number of lands you control.$When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.|
Dawnhart Disciple|Innistrad: Crimson Vow|196|C|{1}{G}|Creature - Human Warlock|2|2|Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn.| Dawnhart Disciple|Innistrad: Crimson Vow|196|C|{1}{G}|Creature - Human Warlock|2|2|Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn.|
Dig Up|Innistrad: Crimson Vow|197|R|{G}|Sorcery|||Cleave {1}{B}{B}{G}$Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.| Dig Up|Innistrad: Crimson Vow|197|R|{G}|Sorcery|||Cleave {1}{B}{B}{G}$Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.|
@ -43184,6 +43253,8 @@ Flourishing Hunter|Innistrad: Crimson Vow|199|C|{4}{G}{G}|Creature - Wolf Spirit
Glorious Sunrise|Innistrad: Crimson Vow|200|R|{3}{G}{G}|Enchantment|||At the beginning of combat on your turn, choose one —$• Creatures you control get +1/+1 and gain trample until end of turn.$• Target land gains "{T}: Add {G}{G}{G}" until end of turn.$• Draw a card if you control a creature with power 3 or greater.$• You gain 3 life.| Glorious Sunrise|Innistrad: Crimson Vow|200|R|{3}{G}{G}|Enchantment|||At the beginning of combat on your turn, choose one —$• Creatures you control get +1/+1 and gain trample until end of turn.$• Target land gains "{T}: Add {G}{G}{G}" until end of turn.$• Draw a card if you control a creature with power 3 or greater.$• You gain 3 life.|
Hamlet Vanguard|Innistrad: Crimson Vow|201|R|{2}{G}|Creature - Human Warrior|1|1|Ward {2}$Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.| Hamlet Vanguard|Innistrad: Crimson Vow|201|R|{2}{G}|Creature - Human Warrior|1|1|Ward {2}$Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.|
Hiveheart Shaman|Innistrad: Crimson Vow|202|R|{3}{G}|Creature - Human Shaman|3|5|Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with any land you control, put that card onto the battlefield, then shuffle.${5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.| Hiveheart Shaman|Innistrad: Crimson Vow|202|R|{3}{G}|Creature - Human Shaman|3|5|Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with any land you control, put that card onto the battlefield, then shuffle.${5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.|
Hookhand Mariner|Innistrad: Crimson Vow|203|C|{3}{G}|Creature - Human Werewolf|4|4|Daybound|
Riphook Raider|Innistrad: Crimson Vow|203|C||Creature - Werewolf|6|4|Riphook Raider can't be blocked by creatures with power 2 or less.$Nightbound|
Howling Moon|Innistrad: Crimson Vow|204|R|{2}{G}|Enchantment|||At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.$Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.| Howling Moon|Innistrad: Crimson Vow|204|R|{2}{G}|Enchantment|||At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.$Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.|
Howlpack Piper|Innistrad: Crimson Vow|205|R|{3}{G}|Creature - Human Werewolf|2|2|This spell can't be countered.${1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.$Daybound| Howlpack Piper|Innistrad: Crimson Vow|205|R|{3}{G}|Creature - Human Werewolf|2|2|This spell can't be countered.${1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.$Daybound|
Wildsong Howler|Innistrad: Crimson Vow|205|R||Creature - Werewolf|4|4|Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Nightbound| Wildsong Howler|Innistrad: Crimson Vow|205|R||Creature - Werewolf|4|4|Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Nightbound|
@ -43193,18 +43264,27 @@ Laid to Rest|Innistrad: Crimson Vow|207|U|{3}{G}|Enchantment|||Whenever a Human
Massive Might|Innistrad: Crimson Vow|208|C|{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.| Massive Might|Innistrad: Crimson Vow|208|C|{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.|
Moldgraf Millipede|Innistrad: Crimson Vow|209|C|{4}{G}|Creature - Insect Horror|2|2|When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard.| Moldgraf Millipede|Innistrad: Crimson Vow|209|C|{4}{G}|Creature - Insect Horror|2|2|When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard.|
Mulch|Innistrad: Crimson Vow|210|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.| Mulch|Innistrad: Crimson Vow|210|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.|
Nature's Embrace|Innistrad: Crimson Vow|211|C|{2}{G}|Enchantment - Aura|||Enchant creature or land$As long as enchanted permanent is a creature, it gets +2/+2.$As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."|
Oakshade Stalker|Innistrad: Crimson Vow|212|U|{2}{G}|Creature - Human Ranger Werewolf|3|3|You may cast this spell as though it had flash if you pay {2} more to cast it.$Daybound| Oakshade Stalker|Innistrad: Crimson Vow|212|U|{2}{G}|Creature - Human Ranger Werewolf|3|3|You may cast this spell as though it had flash if you pay {2} more to cast it.$Daybound|
Moonlit Ambusher|Innistrad: Crimson Vow|212|U||Creature - Werewolf|6|3|Nightbound| Moonlit Ambusher|Innistrad: Crimson Vow|212|U||Creature - Werewolf|6|3|Nightbound|
Packsong Pup|Innistrad: Crimson Vow|213|U|{1}{G}|Creature - Wolf|1|1|At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.$When Packsong Pup dies, you gain life equal to its power.| Packsong Pup|Innistrad: Crimson Vow|213|U|{1}{G}|Creature - Wolf|1|1|At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.$When Packsong Pup dies, you gain life equal to its power.|
Reclusive Taxidermist|Innistrad: Crimson Vow|214|U|{1}{G}|Creature - Human Druid|1|2|Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.${T}: Add one mana of any color.| Reclusive Taxidermist|Innistrad: Crimson Vow|214|U|{1}{G}|Creature - Human Druid|1|2|Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.${T}: Add one mana of any color.|
Retrieve|Innistrad: Crimson Vow|215|U|{2}{G}|Sorcery|||Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.| Retrieve|Innistrad: Crimson Vow|215|U|{2}{G}|Sorcery|||Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.|
Rural Recruit|Innistrad: Crimson Vow|216|C|{3}{G}|Creature - Human Peasant|1|1|Training$When Rural Recruit enters the battlefield, create a 3/1 Boar creature token.|
Sawblade Slinger|Innistrad: Crimson Vow|217|U|{3}{G}|Creature - Human Archer|4|3|When Sawblade Slinger enters the battlefield, choose up to one —$• Destroy target artifact an opponent controls.$• Sawblade Slinger fights target Zombie an opponent controls.| Sawblade Slinger|Innistrad: Crimson Vow|217|U|{3}{G}|Creature - Human Archer|4|3|When Sawblade Slinger enters the battlefield, choose up to one —$• Destroy target artifact an opponent controls.$• Sawblade Slinger fights target Zombie an opponent controls.|
Sheltering Boughs|Innistrad: Crimson Vow|218|C|{2}{G}|Enchantment - Aura|||Enchant creature$When Sheltering Boughs enters the battlefield, draw a card.$Enchanted creature gets +1/+3.|
Snarling Wolf|Innistrad: Crimson Vow|219|C|{G}|Creature - Wolf|1|1|{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.|
Spiked Ripsaw|Innistrad: Crimson Vow|220|U|{2}{G}|Artifact - Equipment|||Equipped creature gets +3/+3.$Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.$Equip {3}| Spiked Ripsaw|Innistrad: Crimson Vow|220|U|{2}{G}|Artifact - Equipment|||Equipped creature gets +3/+3.$Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.$Equip {3}|
Splendid Reclamation|Innistrad: Crimson Vow|221|R|{3}{G}|Sorcery|||Return all land cards from your graveyard to the battlefield tapped.| Splendid Reclamation|Innistrad: Crimson Vow|221|R|{3}{G}|Sorcery|||Return all land cards from your graveyard to the battlefield tapped.|
Spore Crawler|Innistrad: Crimson Vow|222|C|{2}{G}|Creature - Fungus|3|2|When Spore Crawler dies, draw a card.|
Sporeback Wolf|Innistrad: Crimson Vow|223|C|{1}{G}|Creature - Wolf|2|2|As long as it's your turn, Sporeback Wolf gets +0/+2.|
Toxic Scorpion|Innistrad: Crimson Vow|224|C|{1}{G}|Creature - Scorpion|1|1|Deathtouch$When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn.|
Ulvenwald Oddity|Innistrad: Crimson Vow|225|R|{2}{G}{G}|Creature - Beast|4|4|Trample, haste${5}{G}{G}: Transform Ulvenwald Oddity.| Ulvenwald Oddity|Innistrad: Crimson Vow|225|R|{2}{G}{G}|Creature - Beast|4|4|Trample, haste${5}{G}{G}: Transform Ulvenwald Oddity.|
Ulvenwald Behemoth|Innistrad: Crimson Vow|225|R||Creature - Beast Horror|8|8|Trample, haste$Other creatures you control get +1/+1 and have trample and haste.| Ulvenwald Behemoth|Innistrad: Crimson Vow|225|R||Creature - Beast Horror|8|8|Trample, haste$Other creatures you control get +1/+1 and have trample and haste.|
Weaver of Blossoms|Innistrad: Crimson Vow|226|C|{2}{G}|Creature - Human Werewolf|2|3|{T}: Add one mana of any color.$Daybound| Weaver of Blossoms|Innistrad: Crimson Vow|226|C|{2}{G}|Creature - Human Werewolf|2|3|{T}: Add one mana of any color.$Daybound|
Blossom-Clad Werewolf|Innistrad: Crimson Vow|226|C||Creature - Werewolf|3|4|{T}: Add two mana of any one color.$Nightbound| Blossom-Clad Werewolf|Innistrad: Crimson Vow|226|C||Creature - Werewolf|3|4|{T}: Add two mana of any one color.$Nightbound|
Witch's Web|Innistrad: Crimson Vow|227|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains reach until end of turn. Untap it.|
Wolf Strike|Innistrad: Crimson Vow|228|C|{2}{G}|Instant|||Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.|
Wolfkin Outcast|Innistrad: Crimson Vow|229|U|{5}{G}|Creature - Human Werewolf|5|4|This spell costs {2} less to cast if you control a Wolf or Werewolf.$Daybound| Wolfkin Outcast|Innistrad: Crimson Vow|229|U|{5}{G}|Creature - Human Werewolf|5|4|This spell costs {2} less to cast if you control a Wolf or Werewolf.$Daybound|
Wedding Crasher|Innistrad: Crimson Vow|229|U||Creature - Werewolf|6|5|Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.| Wedding Crasher|Innistrad: Crimson Vow|229|U||Creature - Werewolf|6|5|Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.|
Ancient Lumberknot|Innistrad: Crimson Vow|230|U|{2}{B}{G}|Creature - Treefolk|1|4|Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.| Ancient Lumberknot|Innistrad: Crimson Vow|230|U|{2}{B}{G}|Creature - Treefolk|1|4|Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.|
@ -43229,20 +43309,24 @@ Old Rutstein|Innistrad: Crimson Vow|244|R|{1}{B}{G}|Legendary Creature - Human P
Olivia, Crimson Bride|Innistrad: Crimson Vow|245|M|{4}{B}{R}|Legendary Creature - Vampire Noble|3|4|Flying, haste$Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."| Olivia, Crimson Bride|Innistrad: Crimson Vow|245|M|{4}{B}{R}|Legendary Creature - Vampire Noble|3|4|Flying, haste$Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."|
Runo Stromkirk|Innistrad: Crimson Vow|246|R|{1}{U}{B}|Legendary Creature - Vampire Cleric|1|4|Flying$When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.$At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.| Runo Stromkirk|Innistrad: Crimson Vow|246|R|{1}{U}{B}|Legendary Creature - Vampire Cleric|1|4|Flying$When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.$At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.|
Krothuss, Lord of the Deep|Innistrad: Crimson Vow|246|R||Legendary Creature - Kraken Horror|3|5|Flying$Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.| Krothuss, Lord of the Deep|Innistrad: Crimson Vow|246|R||Legendary Creature - Kraken Horror|3|5|Flying$Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.|
Sigardian Paladin|Innistrad: Crimson Vow|247|U|{2}{G}{W}|Creature - Human Knight|4|4|As long as you've put one or more +1/+1 countrs on a creature this turn, Sigardian Paladin has trample and lifelink.${1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.| Sigardian Paladin|Innistrad: Crimson Vow|247|U|{2}{G}{W}|Creature - Human Knight|4|4|As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.${1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.|
Skull Skaab|Innistrad: Crimson Vow|248|U|{U}{B}|Creature - Zombie|2|2|Exploit$Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.| Skull Skaab|Innistrad: Crimson Vow|248|U|{U}{B}|Creature - Zombie|2|2|Exploit$Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.|
Torens, Fist of the Angels|Innistrad: Crimson Vow|249|R|{1}{G}{W}|Legendary Creature - Human Cleric|2|2|Training$Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.| Torens, Fist of the Angels|Innistrad: Crimson Vow|249|R|{1}{G}{W}|Legendary Creature - Human Cleric|2|2|Training$Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.|
Vilespawn Spider|Innistrad: Crimson Vow|250|U|{G}{U}|Creature - Spider|2|3|Reach$At the beginning of your upkeep, mill a card.${2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.| Vilespawn Spider|Innistrad: Crimson Vow|250|U|{G}{U}|Creature - Spider|2|3|Reach$At the beginning of your upkeep, mill a card.${2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.|
Wandering Mind|Innistrad: Crimson Vow|251|U|{1}{U}{R}|Creature - Horror|2|1|Flying$When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Wandering Mind|Innistrad: Crimson Vow|251|U|{1}{U}{R}|Creature - Horror|2|1|Flying$When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
Blood Servitor|Innistrad: Crimson Vow|252|C|{3}|Artifact Creature - Construct|2|2|When Blood Servitor enters the battlefield, create a Blood token.|
Boarded Window|Innistrad: Crimson Vow|253|U|{3}|Artifact|||Creatures attacking you get -1/-0.$At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.| Boarded Window|Innistrad: Crimson Vow|253|U|{3}|Artifact|||Creatures attacking you get -1/-0.$At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.|
Ceremonial Knife|Innistrad: Crimson Vow|254|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token."$Equip {2}|
Dollhouse of Horrors|Innistrad: Crimson Vow|255|R|{5}|Artifact|||{1}, {T}: Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." That creature gains haste until end of turn. Activate only as a sorcery.| Dollhouse of Horrors|Innistrad: Crimson Vow|255|R|{5}|Artifact|||{1}, {T}: Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." That creature gains haste until end of turn. Activate only as a sorcery.|
Foreboding Statue|Innistrad: Crimson Vow|256|U|{3}|Artifact Creature - Construct|1|2|{T}: Add one mana of any color. Put an omen counter on Foreboding Statue.$At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, uptap it, then transform it.| Foreboding Statue|Innistrad: Crimson Vow|256|U|{3}|Artifact Creature - Construct|1|2|{T}: Add one mana of any color. Put an omen counter on Foreboding Statue.$At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, uptap it, then transform it.|
Foresaken Thresher|Innistrad: Crimson Vow|256|U||Artifact Creature - Construct|5|5|At the beginning of your precombat main phase, add one mana of any color.| Forsaken Thresher|Innistrad: Crimson Vow|256|U||Artifact Creature - Construct|5|5|At the beginning of your precombat main phase, add one mana of any color.|
Honored Heirloom|Innistrad: Crimson Vow|257|C|{3}|Artifact|||{T}: Add one mana of any color.${2}, {T}: Exile target card from a graveyard.| Honored Heirloom|Innistrad: Crimson Vow|257|C|{3}|Artifact|||{T}: Add one mana of any color.${2}, {T}: Exile target card from a graveyard.|
Investigator's Journal|Innistrad: Crimson Vow|258|R|{2}|Artifact - Clue|||Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.${2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.${2}, Sacrifice Investigator's Journal: Draw a card.| Investigator's Journal|Innistrad: Crimson Vow|258|R|{2}|Artifact - Clue|||Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.${2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.${2}, Sacrifice Investigator's Journal: Draw a card.|
Lantern of the Lost|Innistrad: Crimson Vow|259|C|{1}|Artifact|||When Lantern of the Lost enters the battlefield, exile target card from a graveyard.${1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card.|
Wedding Invitation|Innistrad: Crimson Vow|260|C|{2}|Artifact|||When Wedding Invitation enters the battlefield, draw a card.${T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.| Wedding Invitation|Innistrad: Crimson Vow|260|C|{2}|Artifact|||When Wedding Invitation enters the battlefield, draw a card.${T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.|
Deathcap Glade|Innistrad: Crimson Vow|261|R||Land|||Deathcap Glade enters the battlefield tapped unless you control two or more other lands.${T}: Add {B} or {G}.| Deathcap Glade|Innistrad: Crimson Vow|261|R||Land|||Deathcap Glade enters the battlefield tapped unless you control two or more other lands.${T}: Add {B} or {G}.|
Dreamroot Cascade|Innistrad: Crimson Vow|262|R||Land|||Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.${T}: Add {G} or {U}.| Dreamroot Cascade|Innistrad: Crimson Vow|262|R||Land|||Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.${T}: Add {G} or {U}.|
Evolving Wilds|Innistrad: Crimson Vow|263|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
Shattered Sanctum|Innistrad: Crimson Vow|264|R||Land|||Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.${T}: Add {W} or {B}.| Shattered Sanctum|Innistrad: Crimson Vow|264|R||Land|||Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.${T}: Add {W} or {B}.|
Stormcarved Coast|Innistrad: Crimson Vow|265|R||Land|||Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.${T}: Add {U} or {R}.| Stormcarved Coast|Innistrad: Crimson Vow|265|R||Land|||Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.${T}: Add {U} or {R}.|
Sundown Pass|Innistrad: Crimson Vow|266|R||Land|||Sundown Pass enters the battlefield tapped unless you control two or more other lands.${T}: Add {R} or {W}.| Sundown Pass|Innistrad: Crimson Vow|266|R||Land|||Sundown Pass enters the battlefield tapped unless you control two or more other lands.${T}: Add {R} or {W}.|