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all tests passing and satisfied with minimal changes; ready to merge
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2 changed files with 5 additions and 8 deletions
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@ -1980,10 +1980,9 @@ public abstract class GameImpl implements Game, Serializable {
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// handle bestow unattachment
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Card card = this.getCard(perm.getId());
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if (card != null && card.isCreature()) {
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//TODO: cleanup
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UUID wasAttachedTo = perm.getAttachedTo();
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perm.attachTo(null, this);
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BestowAbility.becomeCreature(perm, this);
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//BestowAbility.becomeCreature(perm, this);
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fireEvent(new GameEvent(GameEvent.EventType.UNATTACHED, wasAttachedTo, perm.getId(), perm.getControllerId()));
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} else if (movePermanentToGraveyardWithInfo(perm)) {
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somethingHappened = true;
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@ -1439,20 +1439,18 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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//20180810 - 701.3d
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//If an object leaves the zone it's in, all attached permanents become unattached
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//note that this code doesn't actually detach anything, and is a bit of a bandaid
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public void detachAllAttachments(Game game) {
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for(UUID attachmentId : getAttachments()) {
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Permanent attachment = game.getPermanent(attachmentId);
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Card attachmentCard = game.getCard(attachmentId);
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if(attachment != null && attachmentCard != null) {
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attachment.attachTo(null, game);
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//make bestow cards and licids into creatures
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if(attachmentCard.isCreature()) {
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//aura test to stop bludgeon brawl shenanigans from using this code
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//consider adding code to handle that case?
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if(attachment.hasSubtype(SubType.AURA, game) && attachmentCard.isCreature()) {
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BestowAbility.becomeCreature(attachment, game);
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}
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game.fireEvent(new GameEvent(GameEvent.EventType.UNATTACHED,
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getId(), attachment.getId(), attachment.getControllerId()));
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}
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}
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}
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