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[AFR] updated spoiler and reprints
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@ -28,6 +28,7 @@ public final class AdventuresInTheForgottenRealms extends ExpansionSet {
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cards.add(new SetCardInfo("+2 Mace", 1, Rarity.COMMON, mage.cards.p.Plus2Mace.class));
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cards.add(new SetCardInfo("+2 Mace", 1, Rarity.COMMON, mage.cards.p.Plus2Mace.class));
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cards.add(new SetCardInfo("Adult Gold Dragon", 216, Rarity.RARE, mage.cards.a.AdultGoldDragon.class));
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cards.add(new SetCardInfo("Adult Gold Dragon", 216, Rarity.RARE, mage.cards.a.AdultGoldDragon.class));
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cards.add(new SetCardInfo("Air-Cult Elemental", 45, Rarity.COMMON, mage.cards.a.AirCultElemental.class));
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cards.add(new SetCardInfo("Air-Cult Elemental", 45, Rarity.COMMON, mage.cards.a.AirCultElemental.class));
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cards.add(new SetCardInfo("Bag of Holding", 240, Rarity.UNCOMMON, mage.cards.b.BagOfHolding.class));
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cards.add(new SetCardInfo("Baleful Beholder", 89, Rarity.COMMON, mage.cards.b.BalefulBeholder.class));
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cards.add(new SetCardInfo("Baleful Beholder", 89, Rarity.COMMON, mage.cards.b.BalefulBeholder.class));
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cards.add(new SetCardInfo("Bar the Gate", 47, Rarity.COMMON, mage.cards.b.BarTheGate.class));
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cards.add(new SetCardInfo("Bar the Gate", 47, Rarity.COMMON, mage.cards.b.BarTheGate.class));
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cards.add(new SetCardInfo("Battle Cry Goblin", 132, Rarity.UNCOMMON, mage.cards.b.BattleCryGoblin.class));
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cards.add(new SetCardInfo("Battle Cry Goblin", 132, Rarity.UNCOMMON, mage.cards.b.BattleCryGoblin.class));
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@ -41330,8 +41330,10 @@ Dragon's Disciple|Adventures in the Forgotten Realms|13|U|{1}{W}|Creature - Huma
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Dwarfhold Champion|Adventures in the Forgotten Realms|14|C|{1}{W}|Creature - Dwarf Warrior|3|1|As long as Dwarfhold Champion is equipped, it gets +0/+2.|
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Dwarfhold Champion|Adventures in the Forgotten Realms|14|C|{1}{W}|Creature - Dwarf Warrior|3|1|As long as Dwarfhold Champion is equipped, it gets +0/+2.|
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Flumph|Adventures in the Forgotten Realms|15|R|{1}{W}|Creature - Jellyfish|0|4|Defender, flying$Whenever Flumph is dealt damage, you and target opponent each draw a card.|
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Flumph|Adventures in the Forgotten Realms|15|R|{1}{W}|Creature - Jellyfish|0|4|Defender, flying$Whenever Flumph is dealt damage, you and target opponent each draw a card.|
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Gloom Stalker|Adventures in the Forgotten Realms|16|C|{2}{W}|Creature - Dwarf Ranger|2|3|As long as you've completed a dungeon, Gloom Stalker has double strike.|
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Gloom Stalker|Adventures in the Forgotten Realms|16|C|{2}{W}|Creature - Dwarf Ranger|2|3|As long as you've completed a dungeon, Gloom Stalker has double strike.|
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Guardian of Faith|Adventures in the Forgotten Realms|18|R|{1}{W}{W}|Creature - Spirit Knight|3|2|Flash$Vigilance$When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.|
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Half-Elf Monk|Adventures in the Forgotten Realms|19|C|{3}{W}|Creature - Human Elf Monk|1|4|Vigilance$Stunning Strike — {1}{W}, {T}: Tap target creature.|
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Half-Elf Monk|Adventures in the Forgotten Realms|19|C|{3}{W}|Creature - Human Elf Monk|1|4|Vigilance$Stunning Strike — {1}{W}, {T}: Tap target creature.|
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Icingdeath, Frost Tyrant|Adventures in the Forgotten Realms|20|M|{2}{W}{W}|Legendary Creature - Dragon|4|3|Flying, vigilance$When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0", "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.|
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Icingdeath, Frost Tyrant|Adventures in the Forgotten Realms|20|M|{2}{W}{W}|Legendary Creature - Dragon|4|3|Flying, vigilance$When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0", "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.|
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Minimus Containment|Adventures in the Forgotten Realms|24|C|{2}{W}|Enchantment - Aura|||Enchant nonland permanent$Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.|
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Moon-Blessed Cleric|Adventures in the Forgotten Realms|26|U|{2}{W}|Creature - Human Elf Cleric|3|2|Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.|
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Moon-Blessed Cleric|Adventures in the Forgotten Realms|26|U|{2}{W}|Creature - Human Elf Cleric|3|2|Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.|
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Nadaar, Selfless Paladin|Adventures in the Forgotten Realms|27|R|{2}{W}|Legendary Creature - Dragon Knight|3|3|Vigilance$Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon.$Other creatures you control get +1/+1 as long as you've completed a dungeon.|
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Nadaar, Selfless Paladin|Adventures in the Forgotten Realms|27|R|{2}{W}|Legendary Creature - Dragon Knight|3|3|Vigilance$Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon.$Other creatures you control get +1/+1 as long as you've completed a dungeon.|
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Planar Ally|Adventures in the Forgotten Realms|31|C|{3}{W}{W}|Creature - Angel|3|3|Flying$Whenever Planar Ally attacks, venture into the dungeon.|
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Planar Ally|Adventures in the Forgotten Realms|31|C|{3}{W}{W}|Creature - Angel|3|3|Flying$Whenever Planar Ally attacks, venture into the dungeon.|
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@ -41346,20 +41348,26 @@ The Blackstaff of Waterdeep|Adventures in the Forgotten Realms|48|R|{U}|Legendar
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Charmed Sleep|Adventures in the Forgotten Realms|50|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Charmed Sleep enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.|
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Charmed Sleep|Adventures in the Forgotten Realms|50|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Charmed Sleep enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.|
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Clever Conjurer|Adventures in the Forgotten Realms|51|C|{2}{U}|Creature - Gnome Wizard|2|3|Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.|
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Clever Conjurer|Adventures in the Forgotten Realms|51|C|{2}{U}|Creature - Gnome Wizard|2|3|Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.|
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Contact Other Plane|Adventures in the Forgotten Realms|52|C|{3}{U}|Instant|||Roll a d20.$1-9 & Draw two cards.$10-19 & Scry 2, then draw two cards.$20 & Scry 3, then draw three cards.|
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Contact Other Plane|Adventures in the Forgotten Realms|52|C|{3}{U}|Instant|||Roll a d20.$1-9 & Draw two cards.$10-19 & Scry 2, then draw two cards.$20 & Scry 3, then draw three cards.|
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Demilich|Adventures in the Forgotten Realms|53|M|{U}{U}{U}{U}|Creature - Skeleton Wizard|4|3|This spell costs {U} less to cast for each instant and sorcery you've cast this turn.$Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.$You may cast Demilich from your graveyard by exiling four instants and/or sorcery cards from your graveyard in addition to paying its other costs.|
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Displacer Beast|Adventures in the Forgotten Realms|54|U|{2}{U}|Creature - Cat Beast|3|2|When Displacer Beast enters the battlefield, venture into the dungeon.$Displacement — {3}{U}: Return Displacer Beast to its owner's hand.|
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Displacer Beast|Adventures in the Forgotten Realms|54|U|{2}{U}|Creature - Cat Beast|3|2|When Displacer Beast enters the battlefield, venture into the dungeon.$Displacement — {3}{U}: Return Displacer Beast to its owner's hand.|
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Djinni Windseeker|Adventures in the Forgotten Realms|55|C|{3}{U}|Creature - Djinn|3|3|Flying$When Djinni Windseeker enters the battlefield, roll a d20.$1-9 & Scry 1.$10-19 & Scry 2.$20 & Scry 3.|
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Djinni Windseeker|Adventures in the Forgotten Realms|55|C|{3}{U}|Creature - Djinn|3|3|Flying$When Djinni Windseeker enters the battlefield, roll a d20.$1-9 & Scry 1.$10-19 & Scry 2.$20 & Scry 3.|
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Dragon Turtle|Adventures in the Forgotten Realms|56|R|{1}{U}{U}|Creature - Dragon Turtle|3|5|Flash$Drag Below — When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.|
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Dragon Turtle|Adventures in the Forgotten Realms|56|R|{1}{U}{U}|Creature - Dragon Turtle|3|5|Flash$Drag Below — When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.|
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Eccentric Apprentice|Adventures in the Forgotten Realms|57|U|{2}{U}|Creature - Tiefling Wizard|2|2|Flying$When Eccentric Apprentice enters the battlefield, venture into the dungeon.$At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.|
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Eccentric Apprentice|Adventures in the Forgotten Realms|57|U|{2}{U}|Creature - Tiefling Wizard|2|2|Flying$When Eccentric Apprentice enters the battlefield, venture into the dungeon.$At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.|
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Feywild Trickster|Adventures in the Forgotten Realms|58|U|{2}{U}|Creature - Gnome Warlock|2|2|Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.|
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Fly|Adventures in the Forgotten Realms|59|U|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon."|
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Fly|Adventures in the Forgotten Realms|59|U|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon."|
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Grazilaxx, Illithid Scholar|Adventures in the Forgotten Realms|60|R|{1}{U}{U}|Legendary Creature - Horror|3|2|Whenever a creature you control becomes blocked, you may return it to its owner's hand.$Whenever one or more creatures you control deal combat damage to a player, draw a card.|
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Grazilaxx, Illithid Scholar|Adventures in the Forgotten Realms|60|R|{1}{U}{U}|Legendary Creature - Horror|3|2|Whenever a creature you control becomes blocked, you may return it to its owner's hand.$Whenever one or more creatures you control deal combat damage to a player, draw a card.|
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Guild Thief|Adventures in the Forgotten Realms|61|U|{1}{U}|Creature - Orc Rogue|1|1|Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.$Cunning Action — {3}{U}: Guild Thief can't be blocked this turn.|
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Guild Thief|Adventures in the Forgotten Realms|61|U|{1}{U}|Creature - Orc Rogue|1|1|Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.$Cunning Action — {3}{U}: Guild Thief can't be blocked this turn.|
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Mordenkainen's Polymorph|Adventures in the Forgotten Realms|65|C|{1}{U}|Instant|||Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.|
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Mordenkainen's Polymorph|Adventures in the Forgotten Realms|65|C|{1}{U}|Instant|||Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.|
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Pixie Guide|Adventures in the Forgotten Realms|66|C|{1}{U}|Creature - Faerie|1|3|Flying$Grant an Advantage — if you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.|
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Pixie Guide|Adventures in the Forgotten Realms|66|C|{1}{U}|Creature - Faerie|1|3|Flying$Grant an Advantage — if you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.|
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Power of Persuasion|Adventures in the Forgotten Realms|67|U|{2}{U}|Sorcery|||Choose target creature an opponent controls, then roll a d20.$1-9 & Return it to its owner's hand.$10-19 & Its owner puts it on the top of bottom of their library.$20 & Gain control of it until end of your next turn.|
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Ray of Frost|Adventures in the Forgotten Realms|68|U|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.$Enchanted creature loses all abilities as long as it is red.$Enchanted creature doesn't untap during its controller's untap step.|
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Ray of Frost|Adventures in the Forgotten Realms|68|U|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.$Enchanted creature loses all abilities as long as it is red.$Enchanted creature doesn't untap during its controller's untap step.|
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Rimeshield Frost Giant|Adventures in the Forgotten Realms|69|C|{3}{U}{U}|Creature - Giant Warrior|4|5|Ward {3}|
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Scion of Stygia|Adventures in the Forgotten Realms|70|C|{2}{U}|Creature - Tiefling Shaman|2|1|Flash$Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.$1-9 & Tap that creature.$10-20 & Tap that creature. It doesn't untap during its controller's next untap step.|
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Scion of Stygia|Adventures in the Forgotten Realms|70|C|{2}{U}|Creature - Tiefling Shaman|2|1|Flash$Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.$1-9 & Tap that creature.$10-20 & Tap that creature. It doesn't untap during its controller's next untap step.|
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Secret Door|Adventures in the Forgotten Realms|71|C|{U}|Artifact Creature - Wall|0|4|Defender${4}{U}: Venture into the dungeon. Activate only as a sorcery.|
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Secret Door|Adventures in the Forgotten Realms|71|C|{U}|Artifact Creature - Wall|0|4|Defender${4}{U}: Venture into the dungeon. Activate only as a sorcery.|
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Shocking Grasp|Adventures in the Forgotten Realms|72|C|{1}{U}|Instant|||Target creature gets -2/-0 until end of turn.$Draw a card.|
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Shortcut Seeker|Adventures in the Forgotten Realms|73|C|{3}{U}|Creature - Human Rogue|2|5|Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon.|
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Shortcut Seeker|Adventures in the Forgotten Realms|73|C|{3}{U}|Creature - Human Rogue|2|5|Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon.|
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Tasha's Hideous Laughter|Adventures in the Forgotten Realms|78|R|{1}{U}{U}|Sorcery|||Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.|
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Tasha's Hideous Laughter|Adventures in the Forgotten Realms|78|R|{1}{U}{U}|Sorcery|||Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.|
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Wizard's Spellbook|Adventures in the Forgotten Realms|82|R|{5}{U}{U}|Artifact|||{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.$1-9 & Copy that card. You may cast the copy.$10-19 & Copy that card. You may cast teh copy by paying {1} rather than paying its mana cost.$20 & Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.|
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You Come to a River|Adventures in the Forgotten Realms|83|C|{1}{U}|Instant|||Choose one —$• Fight the Current — Return target nonland permanent top its owner's hand.$• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.|
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You Come to a River|Adventures in the Forgotten Realms|83|C|{1}{U}|Instant|||Choose one —$• Fight the Current — Return target nonland permanent top its owner's hand.$• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.|
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You Find the Villains' Lair|Adventures in the Forgotten Realms|84|C|{1}{U}{U}|Instant|||Choose one —$• Foil Their Scheme — Counter target spell.$• Learn Their Secrets — Draw two cards, then discard two cards.|
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You Find the Villains' Lair|Adventures in the Forgotten Realms|84|C|{1}{U}{U}|Instant|||Choose one —$• Foil Their Scheme — Counter target spell.$• Learn Their Secrets — Draw two cards, then discard two cards.|
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You See a Guard Approach|Adventures in the Forgotten Realms|85|C|{U}|Instant|||Choose one —$• Distract the Guard — Tap target creature.$• Hide — Target creature you control gains hexproof until end of turn.|
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You See a Guard Approach|Adventures in the Forgotten Realms|85|C|{U}|Instant|||Choose one —$• Distract the Guard — Tap target creature.$• Hide — Target creature you control gains hexproof until end of turn.|
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@ -41376,6 +41384,7 @@ Fates' Reversal|Adventures in the Forgotten Realms|102|C|{1}{B}|Sorcery|||Return
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Feign Death|Adventures in the Forgotten Realms|103|C|{B}|Instant|||Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under it owner's control with a +1/+1 counter on it."|
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Feign Death|Adventures in the Forgotten Realms|103|C|{B}|Instant|||Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under it owner's control with a +1/+1 counter on it."|
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Gelatinous Cube|Adventures in the Forgotten Realms|105|R|{2}{B}{B}|Creature - Ooze|4|3|Engulf — When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.$Dissolve — {X}{B}: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.|
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Gelatinous Cube|Adventures in the Forgotten Realms|105|R|{2}{B}{B}|Creature - Ooze|4|3|Engulf — When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.$Dissolve — {X}{B}: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.|
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Grim Wanderer|Adventures in the Forgotten Realms|107|U|{1}{B}|Creature - Goblin Warlock|5|3|Flash$Tragic Backstory — Cast this spell only if a creature died this turn.|
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Grim Wanderer|Adventures in the Forgotten Realms|107|U|{1}{B}|Creature - Goblin Warlock|5|3|Flash$Tragic Backstory — Cast this spell only if a creature died this turn.|
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Hired Hexblade|Adventures in the Forgotten Realms|109|C|{1}{B}|Creature - Elf Warlock|2|2|When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.|
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Lightfoot Rogue|Adventures in the Forgotten Realms|111|U|{1}{B}|Creature - Halfling Rogue|2|1|Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20.$1-9 & Lightfoot Rogue gains deathtouch until end of turn.$10-19 & It gets +1/+0 and gains deathtouch until end of turn.$20 & It gets +3/+0 and gains first strike and deathtouch until end of turn.|
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Lightfoot Rogue|Adventures in the Forgotten Realms|111|U|{1}{B}|Creature - Halfling Rogue|2|1|Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20.$1-9 & Lightfoot Rogue gains deathtouch until end of turn.$10-19 & It gets +1/+0 and gains deathtouch until end of turn.$20 & It gets +3/+0 and gains first strike and deathtouch until end of turn.|
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Lolth, Spider Queen|Adventures in the Forgotten Realms|112|M|{3}{B}{B}|Legendary Planeswalker - Lolth|4|Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.$0: You draw a card and you lose 1 life.$−3: Create two 2/1 black Spider creature tokens with menace and reach.$−8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."|
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Lolth, Spider Queen|Adventures in the Forgotten Realms|112|M|{3}{B}{B}|Legendary Planeswalker - Lolth|4|Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.$0: You draw a card and you lose 1 life.$−3: Create two 2/1 black Spider creature tokens with menace and reach.$−8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."|
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Manticore|Adventures in the Forgotten Realms|113|C|{3}{B}|Creature - Manticore|2|1|Flash$Flying$Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.|
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Manticore|Adventures in the Forgotten Realms|113|C|{3}{B}|Creature - Manticore|2|1|Flash$Flying$Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.|
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@ -41388,19 +41397,26 @@ Wight|Adventures in the Forgotten Realms|127|R|{1}{B}|Creature - Zombie Soldier|
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Yuan-Ti Fang-Blade|Adventures in the Forgotten Realms|128|C|{2}{B}|Creature - Snake Rogue|2|2|Deathtouch$Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon.|
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Yuan-Ti Fang-Blade|Adventures in the Forgotten Realms|128|C|{2}{B}|Creature - Snake Rogue|2|2|Deathtouch$Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon.|
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Zombie Ogre|Adventures in the Forgotten Realms|129|C|{3}{B}{B}|Creature - Zombie Ogre|3|5|At the beginning of your end step, if a creature died this turn, venture into the dungeon.|
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Zombie Ogre|Adventures in the Forgotten Realms|129|C|{3}{B}{B}|Creature - Zombie Ogre|3|5|At the beginning of your end step, if a creature died this turn, venture into the dungeon.|
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Battle Cry Goblin|Adventures in the Forgotten Realms|132|U|{1}{R}|Creature - Goblin|2|2|{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.$Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.|
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Battle Cry Goblin|Adventures in the Forgotten Realms|132|U|{1}{R}|Creature - Goblin|2|2|{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.$Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.|
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Brazen Dwarf|Adventures in the Forgotten Realms|134|C|{1}{R}|Creature - Dwarf Shaman|1|3|Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.|
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Chaos Channeler|Adventures in the Forgotten Realms|136|U|{2}{R}{R}|Creature - Human Shaman|4|3|Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.$1-9 & Exile the top card of your library. You may play it this turn.$10-19 & Exile the top two cards of your library. You may play them this turn.$20 & Exile the top three cards of your library. You may play them this turn.|
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Chaos Channeler|Adventures in the Forgotten Realms|136|U|{2}{R}{R}|Creature - Human Shaman|4|3|Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.$1-9 & Exile the top card of your library. You may play it this turn.$10-19 & Exile the top two cards of your library. You may play them this turn.$20 & Exile the top three cards of your library. You may play them this turn.|
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Critical Hit|Adventures in the Forgotten Realms|137|U|{1}{R}|Instant|||Target creature gains double strike until end of turn.$When you roll a natural 20, return Critical Hit from your graveyard to your hand.|
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Critical Hit|Adventures in the Forgotten Realms|137|U|{1}{R}|Instant|||Target creature gains double strike until end of turn.$When you roll a natural 20, return Critical Hit from your graveyard to your hand.|
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Delina, Wild Mage|Adventures in the Forgotten Realms|138|R|{3}{R}|Legendary Creature - Elf Shaman|3|2|Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.$1-14 & Create a tapped and attacking token that's a copy of that creature except it's not legendary and it has "Exile this creature at end of combat."$15-20 & Create one of those tokens. Roll again.|
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Dueling Rapier|Adventures in the Forgotten Realms|140|C|{R}|Artifact - Equipment|||Flash$When Dueling Rapier enters the battlefield, attach it to target creature you control.$Equipped creature gets +2/+0.$Equip {4}|
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Dueling Rapier|Adventures in the Forgotten Realms|140|C|{R}|Artifact - Equipment|||Flash$When Dueling Rapier enters the battlefield, attach it to target creature you control.$Equipped creature gets +2/+0.$Equip {4}|
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Earth-Cult Elemental|Adventures in the Forgotten Realms|141|C|{4}{R}{R}|Creature - Elemental|6|6|Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.$1-9 & Each player sacrifices a permanent.$10-19 & Each opponent sacrifices a permanent.$20 & Each opponent sacrifices two permanents.|
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Earth-Cult Elemental|Adventures in the Forgotten Realms|141|C|{4}{R}{R}|Creature - Elemental|6|6|Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.$1-9 & Each player sacrifices a permanent.$10-19 & Each opponent sacrifices a permanent.$20 & Each opponent sacrifices two permanents.|
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Flameskull|Adventures in the Forgotten Realms|143|M|{1}{R}{R}|Creature - Skeleton|3|1|Flying$Flameskull can't block.$Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.|
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Flameskull|Adventures in the Forgotten Realms|143|M|{1}{R}{R}|Creature - Skeleton|3|1|Flying$Flameskull can't block.$Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.|
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Goblin Javelineer|Adventures in the Forgotten Realms|144|C|{R}|Creature - Goblin Warrior|1|1|Haste$Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.|
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Goblin Morningstar|Adventures in the Forgotten Realms|145|U|{1}{R}|Artifact - Equipment|||Equipped creature gets +1/+0 and has trample.$Equip {1}{R}$When Goblin Morningstar enters the battlefield, roll a d20.$1-9 & Create a 1/1 red Goblin creature token.$10-20 & Create a 1/1 red Goblin creature token, then attach Goblin Morningstar more it.|
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Goblin Morningstar|Adventures in the Forgotten Realms|145|U|{1}{R}|Artifact - Equipment|||Equipped creature gets +1/+0 and has trample.$Equip {1}{R}$When Goblin Morningstar enters the battlefield, roll a d20.$1-9 & Create a 1/1 red Goblin creature token.$10-20 & Create a 1/1 red Goblin creature token, then attach Goblin Morningstar more it.|
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Hoarding Ogre|Adventures in the Forgotten Realms|146|C|{3}{R}|Creature - Ogre|3|3|Whenever Hoarding Ogre attacks, roll a d20.$1-9 & Create a Treasure token.$10-19 & Create two Treasure tokens.$20 & Create three Treasure tokens.|
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Hobgoblin Captain|Adventures in the Forgotten Realms|148|C|{1}{R}|Creature - Goblin Barbarian|3|1|Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.|
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Hobgoblin Captain|Adventures in the Forgotten Realms|148|C|{1}{R}|Creature - Goblin Barbarian|3|1|Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.|
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Hulking Bugbear|Adventures in the Forgotten Realms|149|U|{1}{R}{R}|Creature - Goblin|3|3|Haste|
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Improvised Weaponry|Adventures in the Forgotten Realms|150|C|{2}{R}|Sorcery|||Improvised Weaponry deals 2 damage to any target. Create a Treasure token.|
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Improvised Weaponry|Adventures in the Forgotten Realms|150|C|{2}{R}|Sorcery|||Improvised Weaponry deals 2 damage to any target. Create a Treasure token.|
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Jaded Sell-Sword|Adventures in the Forgotten Realms|152|C|{3}{R}|Creature - Dragon Warrior|4|3|When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.|
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Kick in the Door|Adventures in the Forgotten Realms|153|C|{R}|Sorcery|||Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon.|
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Kick in the Door|Adventures in the Forgotten Realms|153|C|{R}|Sorcery|||Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon.|
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Meteor Swarm|Adventures in the Forgotten Realms|155|R|{X}{R}{R}{R}|Sorcery|||Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.|
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Meteor Swarm|Adventures in the Forgotten Realms|155|R|{X}{R}{R}{R}|Sorcery|||Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.|
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Minion of the Mighty|Adventures in the Forgotten Realms|156|R|{R}|Creature - Kobold|0|1|Menace$Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures wih total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.|
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Minion of the Mighty|Adventures in the Forgotten Realms|156|R|{R}|Creature - Kobold|0|1|Menace$Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures wih total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.|
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Orb of Dragonkind|Adventures in the Forgotten Realms|157|R|{1}{R}|Artifact|||{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or to activate abilities of Dragons.${R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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Orb of Dragonkind|Adventures in the Forgotten Realms|157|R|{1}{R}|Artifact|||{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or to activate abilities of Dragons.${R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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Plundering Barbarian|Adventures in the Forgotten Realms|158|C|{2}{R}|Creature - Dwarf Barbarian|2|2|When Plundering Barbarian enters the battlefield, choose one —$• Smash the Chest — Destroy target artifact.$• Pry It Open — Creature a Treasure token.|
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Plundering Barbarian|Adventures in the Forgotten Realms|158|C|{2}{R}|Creature - Dwarf Barbarian|2|2|When Plundering Barbarian enters the battlefield, choose one —$• Smash the Chest — Destroy target artifact.$• Pry It Open — Creature a Treasure token.|
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Red Dragon|Adventures in the Forgotten Realms|160|U|{4}{R}{R}|Creature - Dragon|4|4|Flying$Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent.|
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Swarming Goblins|Adventures in the Forgotten Realms|162|C|{4}{R}|Creature - Goblin|4|3|When Swarming Goblins enters the battlefield, roll a d20.$1-9 & Create a 1/1 red Goblin creature token.$10-19 & Create two of those tokens.$20 & Create three of those tokens.|
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Swarming Goblins|Adventures in the Forgotten Realms|162|C|{4}{R}|Creature - Goblin|4|3|When Swarming Goblins enters the battlefield, roll a d20.$1-9 & Create a 1/1 red Goblin creature token.$10-19 & Create two of those tokens.$20 & Create three of those tokens.|
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Wish|Adventures in the Forgotten Realms|166|R|{2}{R}|Sorcery|||You may play a card you own from outside the game this turn.|
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Wish|Adventures in the Forgotten Realms|166|R|{2}{R}|Sorcery|||You may play a card you own from outside the game this turn.|
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You Come to the Gnoll Camp|Adventures in the Forgotten Realms|168|C|{1}{R}|Instant|||Choose one —$• Intimidate Them — Up to two target creatures can't block this turn.$• Fend Them Off — Target creature gets +3/+1 until end of turn.|
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You Come to the Gnoll Camp|Adventures in the Forgotten Realms|168|C|{1}{R}|Instant|||Choose one —$• Intimidate Them — Up to two target creatures can't block this turn.$• Fend Them Off — Target creature gets +3/+1 until end of turn.|
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@ -41418,6 +41434,7 @@ Find the Path|Adventures in the Forgotten Realms|183|C|{2}{G}|Enchantment - Aura
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Froghemoth|Adventures in the Forgotten Realms|184|R|{3}{G}{G}|Creature - Frog Horror|4|4|Trample, haste$Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature exiled this way. You gain 1 life for each noncreature card exiled this way.|
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Froghemoth|Adventures in the Forgotten Realms|184|R|{3}{G}{G}|Creature - Frog Horror|4|4|Trample, haste$Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature exiled this way. You gain 1 life for each noncreature card exiled this way.|
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Gnoll Hunter|Adventures in the Forgotten Realms|185|C|{1}{G}|Creature - Gnoll|2|2|Pact tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.|
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Gnoll Hunter|Adventures in the Forgotten Realms|185|C|{1}{G}|Creature - Gnoll|2|2|Pact tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.|
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Green Dragon|Adventures in the Forgotten Realms|186|U|{4}{G}{G}|Creature - Dragon|4|4|Flying$Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.|
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Green Dragon|Adventures in the Forgotten Realms|186|U|{4}{G}{G}|Creature - Dragon|4|4|Flying$Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.|
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Hill Giant Herdgorger|Adventures in the Forgotten Realms|187|C|{4}{G}{G}|Creature - Giant|7|6|When Hill Giant Herdgorger enters the battlefield, you gain 3 life.|
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Hunter's Mark|Adventures in the Forgotten Realms|188|U|{3}{G}|Instant|||This spell costs {3} less to cast if it targets a blue permanent you don't control.$This spell can't be countered.$Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.|
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Hunter's Mark|Adventures in the Forgotten Realms|188|U|{3}{G}|Instant|||This spell costs {3} less to cast if it targets a blue permanent you don't control.$This spell can't be countered.$Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.|
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Inspiring Bard|Adventures in the Forgotten Realms|189|C|{3}{G}|Creature - Elf Bard|3|3|When Inspiring Bard enters the battlefield, choose one —$• Bardic Inspiration — Target creature gets +2/+2 until end of turn.$• Song of Rest — You gain 3 life.|
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Inspiring Bard|Adventures in the Forgotten Realms|189|C|{3}{G}|Creature - Elf Bard|3|3|When Inspiring Bard enters the battlefield, choose one —$• Bardic Inspiration — Target creature gets +2/+2 until end of turn.$• Song of Rest — You gain 3 life.|
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Instrument of the Bards|Adventures in the Forgotten Realms|190|R|{G}|Legendary Artifact|||At the beginning of your upkeep, you may put a harmony counter on Instrument of Bards.${3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.|
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Instrument of the Bards|Adventures in the Forgotten Realms|190|R|{G}|Legendary Artifact|||At the beginning of your upkeep, you may put a harmony counter on Instrument of Bards.${3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.|
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@ -41435,7 +41452,9 @@ Adult Gold Dragon|Adventures in the Forgotten Realms|216|R|{3}{R}{W}|Creature -
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Barrowin of Clan Undurr|Adventures in the Forgotten Realms|218|U|{2}{W}{B}|Legendary Creature - Dwarf Cleric|3|3|When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon.$Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.|
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Barrowin of Clan Undurr|Adventures in the Forgotten Realms|218|U|{2}{W}{B}|Legendary Creature - Dwarf Cleric|3|3|When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon.$Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.|
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Bruenor Battlehammer|Adventures in the Forgotten Realms|219|U|{2}{R}{W}|Legendary Creature - Dwarf Warrior|5|3|Each creature you control gets +2/+0 for each Equipment attached to it.$You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.|
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Bruenor Battlehammer|Adventures in the Forgotten Realms|219|U|{2}{R}{W}|Legendary Creature - Dwarf Warrior|5|3|Each creature you control gets +2/+0 for each Equipment attached to it.$You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.|
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Drizzt Do'Urden|Adventures in the Forgotten Realms|220|R|{3}{G}{W}|Legendary Creature - Elf Ranger|3|3|Double strike$When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.$Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.|
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Drizzt Do'Urden|Adventures in the Forgotten Realms|220|R|{3}{G}{W}|Legendary Creature - Elf Ranger|3|3|Double strike$When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.$Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.|
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Gretchen Tichwillow|Adventures in the Forgotten Realms|223|U|{G}{U}|Legendary Creature - Halfling Druid|0|4|{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.|
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Hama Pashar, Ruin Seeker|Adventures in the Forgotten Realms|224|U|{1}{W}{U}|Legendary Creature - Human Wizard|2|3|Room abilities of dungeons your own trigger an additional time.|
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Hama Pashar, Ruin Seeker|Adventures in the Forgotten Realms|224|U|{1}{W}{U}|Legendary Creature - Human Wizard|2|3|Room abilities of dungeons your own trigger an additional time.|
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Kalain, Reclusive Painter|Adventures in the Forgotten Realms|225|U|{B}{R}|Legendary Creature - Human Elf Bard|1|2|When Kalain, Reclusive Painter enters the battlefield, create a Treasure token.$Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.|
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Orcus, Prince of Undeath|Adventures in the Forgotten Realms|229|R|{X}{2}{B}{R}|Legendary Creature - Demon|5|3|Flying, trample$When Orcus, Prince of Undeath enters the battlefield, choose one —$• Each other creature gets -X/-X until end of turn. You lose X life.$• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.|
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Orcus, Prince of Undeath|Adventures in the Forgotten Realms|229|R|{X}{2}{B}{R}|Legendary Creature - Demon|5|3|Flying, trample$When Orcus, Prince of Undeath enters the battlefield, choose one —$• Each other creature gets -X/-X until end of turn. You lose X life.$• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.|
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Shessra, Death's Whisper|Adventures in the Forgotten Realms|231|U|{2}{B}{G}|Legendary Creature - Human Elf Warlock|1|3|Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.$Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.|
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Shessra, Death's Whisper|Adventures in the Forgotten Realms|231|U|{2}{B}{G}|Legendary Creature - Human Elf Warlock|1|3|Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.$Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.|
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Targ Nar, Demon-Fang Gnoll|Adventures in the Forgotten Realms|234|U|{R}{G}|Legendary Creature - Gnoll|2|2|Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.${2}{R}{G}: Double Targ Nar's power and toughness until end of turn.|
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Targ Nar, Demon-Fang Gnoll|Adventures in the Forgotten Realms|234|U|{R}{G}|Legendary Creature - Gnoll|2|2|Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.${2}{R}{G}: Double Targ Nar's power and toughness until end of turn.|
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@ -41444,6 +41463,7 @@ Trelasarra Moon Dancer|Adventures in the Forgotten Realms|236|U|{G}{W}|Legendary
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Triumphant Adventurer|Adventures in the Forgotten Realms|237|R|{W}{B}|Creature - Human Knight|1|1|Deathtouch$As long as it's your turn, Triumphant Adventurer has first strike.$Whenever Triumphant Adventurer attacks, venture into the dungeon.|
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Triumphant Adventurer|Adventures in the Forgotten Realms|237|R|{W}{B}|Creature - Human Knight|1|1|Deathtouch$As long as it's your turn, Triumphant Adventurer has first strike.$Whenever Triumphant Adventurer attacks, venture into the dungeon.|
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Volo, Guide to Monsters|Adventures in the Forgotten Realms|238|R|{2}{G}{U}|Legendary Creature - Human Wizard|3|2|Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell.|
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Volo, Guide to Monsters|Adventures in the Forgotten Realms|238|R|{2}{G}{U}|Legendary Creature - Human Wizard|3|2|Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell.|
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Xanathar, Guild Kingpin|Adventures in the Forgotten Realms|239|M|{4}{U}{B}|Legendary Creature - Beholder|5|6|At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look atthe top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.|
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Xanathar, Guild Kingpin|Adventures in the Forgotten Realms|239|M|{4}{U}{B}|Legendary Creature - Beholder|5|6|At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look atthe top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.|
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Bag of Holding|Adventures in the Forgotten Realms|240|U|{1}|Artifact|||Whenever you discard a card, exile that card from your graveyard.${2}, {T}: Draw a card, then discard a card.${4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.|
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The Deck of Many Things|Adventures in the Forgotten Realms|241|M|{5}|Legendary Artifact|||{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.$1-9 & Return a card at random from your graveyard to your hand.$10-19 & Draw two cards.$20 & Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.|
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The Deck of Many Things|Adventures in the Forgotten Realms|241|M|{5}|Legendary Artifact|||{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.$1-9 & Return a card at random from your graveyard to your hand.$10-19 & Draw two cards.$20 & Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.|
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Dungeon Map|Adventures in the Forgotten Realms|242|U|{3}|Artifact|||{T}: Add {C}.${3}, {T}: Venture into the dungeon. Activate only as a sorcery.|
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Dungeon Map|Adventures in the Forgotten Realms|242|U|{3}|Artifact|||{T}: Add {C}.${3}, {T}: Venture into the dungeon. Activate only as a sorcery.|
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Fifty Feet of Rope|Adventures in the Forgotten Realms|244|U|{1}|Artifact|||Climb Over — {T}: Target Wall can't block this turn.$Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step.$Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery.|
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Fifty Feet of Rope|Adventures in the Forgotten Realms|244|U|{1}|Artifact|||Climb Over — {T}: Target Wall can't block this turn.$Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step.$Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery.|
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Reference in a new issue