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[SLD] Implemented Guile, Sonic Soldier
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107
Mage.Sets/src/mage/cards/g/GuileSonicSoldier.java
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107
Mage.Sets/src/mage/cards/g/GuileSonicSoldier.java
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package mage.cards.g;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.common.EntersBattlefieldOrAttacksSourceTriggeredAbility;
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import mage.abilities.common.delayed.ReflexiveTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.keyword.IndestructibleAbility;
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import mage.abilities.keyword.LifelinkAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetAnyTarget;
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import mage.util.CardUtil;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class GuileSonicSoldier extends CardImpl {
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public GuileSonicSoldier(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{U}{R}{W}");
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this.addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.SOLDIER);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Whenever Guile, Sonic Soldier enters the battlefield or attacks, put a charge counter on him or remove one from him. When you remove a counter this way, choose one—
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// • Sonic Boom—Guile, Sonic Soldier deals 4 damage to any target.
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// • Flash Kick—Guile, Sonic Soldier gains lifelink and indestructible until end of turn.
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this.addAbility(new EntersBattlefieldOrAttacksSourceTriggeredAbility(new GuileSonicSoldierEffect()));
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}
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private GuileSonicSoldier(final GuileSonicSoldier card) {
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super(card);
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}
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@Override
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public GuileSonicSoldier copy() {
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return new GuileSonicSoldier(this);
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}
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}
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class GuileSonicSoldierEffect extends OneShotEffect {
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private final ReflexiveTriggeredAbility ability = makeAbility();
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GuileSonicSoldierEffect() {
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super(Outcome.Benefit);
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staticText = "put a charge counter on him or remove one from him. When you remove a counter this way, "
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+ CardUtil.getTextWithFirstCharLowerCase(ability.getRule());
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}
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private GuileSonicSoldierEffect(final GuileSonicSoldierEffect effect) {
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super(effect);
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}
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@Override
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public GuileSonicSoldierEffect copy() {
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return new GuileSonicSoldierEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = source.getSourcePermanentIfItStillExists(game);
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if (player == null || permanent == null) {
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return false;
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}
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if (!permanent.getCounters(game).containsKey(CounterType.CHARGE) || player.chooseUse(
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outcome, "Add or remove a charge counter?", null,
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"Add", "Remove", source, game
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)) {
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permanent.addCounters(CounterType.CHARGE.createInstance(), source, game);
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} else {
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permanent.removeCounters(CounterType.CHARGE.createInstance(), source, game);
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game.fireReflexiveTriggeredAbility(ability, source);
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}
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return true;
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}
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private static final ReflexiveTriggeredAbility makeAbility() {
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ReflexiveTriggeredAbility ability = new ReflexiveTriggeredAbility(
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new DamageTargetEffect(4), false
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);
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ability.addTarget(new TargetAnyTarget());
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Mode mode = new Mode(new GainAbilitySourceEffect(
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LifelinkAbility.getInstance(), Duration.EndOfTurn
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).setText("{this} gains lifelink"));
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mode.addEffect(new GainAbilitySourceEffect(
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IndestructibleAbility.getInstance(), Duration.EndOfTurn
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).setText("and indestructible until end of turn"));
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ability.withFirstModeFlavorWord("Sonic Boom").addMode(mode.withFlavorWord("Flash Kick"));
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return ability;
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}
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}
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