* Honor Guard - Fixed that it did boost power instead of correctly toughness.

This commit is contained in:
LevelX2 2015-01-20 11:59:57 +01:00
parent 39d39fbf0c
commit 7dbf0f013c

View file

@ -47,10 +47,11 @@ public class HonorGuard extends CardImpl {
this.expansionSetCode = "10E";
this.subtype.add("Human");
this.subtype.add("Soldier");
this.color.setWhite(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ColoredManaCost(ColoredManaSymbol.W)));
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(0, 1, Duration.EndOfTurn), new ColoredManaCost(ColoredManaSymbol.W)));
}
public HonorGuard(final HonorGuard card) {