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Fixed typos
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d3b787b9a6
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3 changed files with 5 additions and 5 deletions
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@ -1966,7 +1966,7 @@ public abstract class GameImpl implements Game, Serializable {
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);
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for (Card copiedCard : allCopiedCards) {
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// 1. Zone must be checked from main card only cause mdf parts can have different zones
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// (one side on battlefield, another side on outsize)
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// (one side on battlefield, another side on outside)
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// 2. Copied card creates in OUTSIDE zone and put to stack manually in the same code,
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// so no SBA calls before real zone change (you will see here only unused cards like Isochron Scepter)
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// (Isochron Scepter) 12/1/2004: If you don't want to cast the copy, you can choose not to; the copy ceases
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@ -963,8 +963,8 @@ public class Spell extends StackObjImpl implements Card {
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}
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/**
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* Game processing a copies as normal cards, so you don't need to check spell's copy for move/exile
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* Use this only in exceptional situations or skip unaffected code/choices
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* Game processing a copies as normal cards, so you don't need to check spell's copy for move/exile.
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* Use this only in exceptional situations or to skip unaffected code/choices.
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*
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* @return
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*/
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@ -1035,7 +1035,7 @@ public class Spell extends StackObjImpl implements Card {
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@Override
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public void setZone(Zone zone, Game game) {
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card.setZone(zone, game);
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game.getState().setZone(this.getId(), Zone.STACK);
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game.getState().setZone(this.getId(), zone);
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}
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@Override
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@ -1271,7 +1271,7 @@ public final class CardUtil {
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}
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/**
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* Find mapping from original to copied card (e.g. map left side with copied left side, etc)
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* Find mapping from original to copied card (e.g. map original left side with copied left side)
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*
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* @param originalCard
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* @param copiedCard
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