diff --git a/Mage.Sets/src/mage/cards/l/Landslide.java b/Mage.Sets/src/mage/cards/l/Landslide.java new file mode 100644 index 0000000000..9388d000d2 --- /dev/null +++ b/Mage.Sets/src/mage/cards/l/Landslide.java @@ -0,0 +1,122 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.cards.l; + +import java.util.UUID; +import mage.abilities.Ability; +import mage.abilities.effects.OneShotEffect; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.CardType; +import mage.constants.SubType; +import mage.constants.Outcome; +import mage.constants.TargetController; +import mage.filter.FilterPermanent; +import mage.filter.predicate.mageobject.SubtypePredicate; +import mage.filter.predicate.permanent.ControllerPredicate; +import mage.game.Game; +import mage.game.permanent.Permanent; +import mage.players.Player; +import mage.target.Target; +import mage.target.TargetPermanent; +import mage.target.TargetPlayer; + +/** + * + * @author L_J + */ +public class Landslide extends CardImpl { + + public Landslide(UUID ownerId, CardSetInfo setInfo) { + super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{R}"); + + // Sacrifice any number of Mountains. Landslide deals that much damage to target player. + this.getSpellAbility().addEffect(new LandslideEffect()); + this.getSpellAbility().addTarget(new TargetPlayer()); + } + + public Landslide(final Landslide card) { + super(card); + } + + @Override + public Landslide copy() { + return new Landslide(this); + } +} + +class LandslideEffect extends OneShotEffect { + + static final FilterPermanent filter = new FilterPermanent("Mountains to sacrifice"); + + static { + filter.add(new ControllerPredicate(TargetController.YOU)); + filter.add(new SubtypePredicate(SubType.MOUNTAIN)); + } + + public LandslideEffect() { + super(Outcome.Benefit); + staticText = "Sacrifice any number of Mountains. {this} deals that much damage to target player"; + } + + public LandslideEffect(final LandslideEffect effect) { + super(effect); + } + + @Override + public boolean apply(Game game, Ability source) { + Player you = game.getPlayer(source.getControllerId()); + if (you != null) { + Target target = new TargetPermanent(0, Integer.MAX_VALUE, filter, true); + if (!target.canChoose(source.getSourceId(), source.getControllerId(), game)) { + return false; + } + you.chooseTarget(Outcome.Detriment, target, source, game); + if (!target.getTargets().isEmpty()) { + int amount = 0; + for (UUID targetId : target.getTargets()) { + Permanent permanent = game.getPermanent(targetId); + if (permanent != null && permanent.sacrifice(source.getSourceId(), game)) { + amount++; + } + } + Player player = game.getPlayer(source.getFirstTarget()); + if (player != null) { + player.damage(amount, source.getSourceId(), game, false, true); + } + } + return true; + } + return false; + } + + @Override + public LandslideEffect copy() { + return new LandslideEffect(this); + } +}