* Fixed a bug introduced with TargetSource() fix.

This commit is contained in:
LevelX2 2014-07-25 14:43:13 +02:00
parent 54570bac59
commit 7f6d5bcac6
2 changed files with 6 additions and 10 deletions

View file

@ -64,8 +64,6 @@ public class HarmsWayRedirectDamageTest extends CardTestPlayerBase {
* Tests redirecting from triggered ability
*/
@Test
// This test doesn't work in test framework but the test case works fine in real game
// -- this is because of no possibility to ask AI to play spell when triggered is in the stack
public void testRedirectTriggeredAbilityDamage() {
addCard(Zone.HAND, playerA, "Lightning Bolt");
// The next 2 damage that a source of your choice would deal to you and/or permanents

View file

@ -228,8 +228,8 @@ public abstract class TargetImpl implements Target {
//20100423 - 113.3
if (maxNumberOfTargets == 0 || targets.size() < maxNumberOfTargets) {
if (!targets.containsKey(id)) {
if (source != null) {
if (!skipEvent && !game.replaceEvent(GameEvent.getEvent(EventType.TARGET, id, source.getSourceId(), source.getControllerId()))) {
if (source != null && !skipEvent) {
if (!game.replaceEvent(GameEvent.getEvent(EventType.TARGET, id, source.getSourceId(), source.getControllerId()))) {
targets.put(id, 0);
rememberZoneChangeCounter(id, game);
chosen = targets.size() >= minNumberOfTargets;
@ -237,8 +237,7 @@ public abstract class TargetImpl implements Target {
game.fireEvent(GameEvent.getEvent(EventType.TARGETED, id, source.getSourceId(), source.getControllerId()));
}
}
}
else {
} else {
targets.put(id, 0);
}
}
@ -267,8 +266,8 @@ public abstract class TargetImpl implements Target {
if (targets.containsKey(id)) {
amount += targets.get(id);
}
if (source != null) {
if (!skipEvent && !game.replaceEvent(GameEvent.getEvent(EventType.TARGET, id, source.getId(), source.getControllerId()))) {
if (source != null && !skipEvent) {
if (!game.replaceEvent(GameEvent.getEvent(EventType.TARGET, id, source.getId(), source.getControllerId()))) {
targets.put(id, amount);
rememberZoneChangeCounter(id, game);
chosen = targets.size() >= minNumberOfTargets;
@ -276,8 +275,7 @@ public abstract class TargetImpl implements Target {
game.fireEvent(GameEvent.getEvent(EventType.TARGETED, id, source.getId(), source.getControllerId()));
}
}
}
else {
} else {
targets.put(id, amount);
rememberZoneChangeCounter(id, game);
}