diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/control/GontiLordOfLuxuryEffectTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/control/GontiLordOfLuxuryEffectTest.java index ebc2c88a03..f5975fe686 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/control/GontiLordOfLuxuryEffectTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/control/GontiLordOfLuxuryEffectTest.java @@ -79,5 +79,51 @@ public class GontiLordOfLuxuryEffectTest extends CardTestPlayerBase { assertPermanentCount(playerB, "Rashmi, Eternities Crafter", 1); } + /** + * Opponent using Gonti, Lord of Luxury took Mirari's Wake out of my library and cast it. + * I cast Cyclonic Rift on Mirari's Wake to put it back in my hand and was unable to recast Mirari's Wake. + */ + @Test + public void testCanBeCastAgainCyclonicRift() { + addCard(Zone.BATTLEFIELD, playerA, "Swamp", 9); + // Deathtouch + // When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, + // then put the rest on the bottom of that library in a random order. For as long as that card remains exiled, + // you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it. + addCard(Zone.HAND, playerA, "Gonti, Lord of Luxury", 1); // Creature 2/3 {2}{B}{B} + + // Creatures you control get +1/+1. + // Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. + addCard(Zone.LIBRARY, playerB, "Mirari's Wake"); // Enchantment {3}{G}{W} + skipInitShuffling(); + + addCard(Zone.BATTLEFIELD, playerB, "Island", 2); + addCard(Zone.BATTLEFIELD, playerB, "Forest", 2); + addCard(Zone.BATTLEFIELD, playerB, "Plains", 1); + addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); + // Return target nonland permanent you don't control to its owner's hand. + // Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") + addCard(Zone.HAND, playerB, "Cyclonic Rift", 1); // Intant {1}{U} + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gonti, Lord of Luxury"); + addTarget(playerA, playerB); + setChoice(playerA, "Mirari's Wake"); + castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Mirari's Wake"); + castSpell(1, PhaseStep.END_TURN, playerB, "Cyclonic Rift", "Mirari's Wake"); + + castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Mirari's Wake"); + + setStopAt(2, PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerA, "Gonti, Lord of Luxury", 1); + assertPowerToughness(playerA, "Gonti, Lord of Luxury", 2, 3); + assertGraveyardCount(playerB, "Cyclonic Rift", 1); + + assertPermanentCount(playerB, "Mirari's Wake", 1); + assertPowerToughness(playerB, "Silvercoat Lion", 3, 3); + + } + }