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[NEC] fixed Kotori, Pilot Prodigy's granted crew ability not animating vehicles (fixes #8713)
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2 changed files with 60 additions and 32 deletions
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@ -15,23 +15,33 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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// http://magic.wizards.com/en/articles/archive/feature/kaladesh-mechanics-2016-09-02
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public class CrewTest extends CardTestPlayerBase {
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private static final String lion = "Silvercoat Lion";
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private static final String caravan = "Cultivator's Caravan";
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private static final String fanatic = "Speedway Fanatic";
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private static final String copter = "Smuggler's Copter";
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private static final String evacuation = "Evacuation";
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private static final String ox = "Giant Ox";
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private static final String plow = "Colossal Plow";
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private static final String kotori = "Kotori, Pilot Prodigy";
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private static final String crusher = "Irontread Crusher";
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@Test
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public void crewBasicTest() {
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// {T}: Add one mana of any color.
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// Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)";
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addCard(Zone.BATTLEFIELD, playerA, "Cultivator's Caravan", 1);
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addCard(Zone.BATTLEFIELD, playerA, caravan, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 2);
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addCard(Zone.BATTLEFIELD, playerA, lion, 2);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew 3");
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setChoice(playerA, "Silvercoat Lion^Silvercoat Lion");
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setChoice(playerA, lion + "^" + lion);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertTappedCount("Silvercoat Lion", true, 2);
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assertPowerToughness(playerA, "Cultivator's Caravan", 5, 5);
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assertType("Cultivator's Caravan", CardType.CREATURE, SubType.VEHICLE);
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assertTappedCount(lion, true, 2);
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assertPowerToughness(playerA, caravan, 5, 5);
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assertType(caravan, CardType.CREATURE, SubType.VEHICLE);
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}
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@Test
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@ -39,56 +49,71 @@ public class CrewTest extends CardTestPlayerBase {
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// Flying
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// Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
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// Crew 1 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)";
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addCard(Zone.BATTLEFIELD, playerA, "Smuggler's Copter", 1);
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addCard(Zone.BATTLEFIELD, playerA, copter, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Speedway Fanatic", 1);
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addCard(Zone.BATTLEFIELD, playerA, fanatic, 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew 1");
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setChoice(playerA, "Speedway Fanatic");
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setChoice(playerA, fanatic);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertTappedCount("Speedway Fanatic", true, 1);
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assertPowerToughness(playerA, "Smuggler's Copter", 3, 3);
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assertAbility(playerA, "Smuggler's Copter", HasteAbility.getInstance(), true);
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assertType("Smuggler's Copter", CardType.CREATURE, SubType.VEHICLE);
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assertTappedCount(fanatic, true, 1);
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assertPowerToughness(playerA, copter, 3, 3);
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assertAbility(playerA, copter, HasteAbility.getInstance(), true);
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assertType(copter, CardType.CREATURE, SubType.VEHICLE);
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}
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@Test
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public void testThatBouncingACrewedVehicleWillUncrewIt() {
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addCard(Zone.BATTLEFIELD, playerA, "Smuggler's Copter", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Speedway Fanatic", 1);
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addCard(Zone.BATTLEFIELD, playerA, copter, 1);
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addCard(Zone.BATTLEFIELD, playerA, fanatic, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 7);
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addCard(Zone.HAND, playerA, "Evacuation", 1);
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addCard(Zone.HAND, playerA, evacuation, 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew 1");
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setChoice(playerA, "Speedway Fanatic");
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setChoice(playerA, fanatic);
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// Return all creatures to there owners hands
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castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Evacuation");
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castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, evacuation);
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// (Re)Cast Smugglers Copter
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Smuggler's Copter");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, copter);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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// Only crewed vehicles have card type creature
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assertNotType("Smuggler's Copter", CardType.CREATURE);
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assertNotType(copter, CardType.CREATURE);
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}
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@Test
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public void testGiantOx() {
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addCard(Zone.BATTLEFIELD, playerA, "Giant Ox");
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addCard(Zone.BATTLEFIELD, playerA, "Colossal Plow");
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addCard(Zone.BATTLEFIELD, playerA, ox);
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addCard(Zone.BATTLEFIELD, playerA, plow);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertTapped("Giant Ox", true);
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assertType("Colossal Plow", CardType.CREATURE, true);
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assertTapped(ox, true);
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assertType(plow, CardType.CREATURE, true);
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}
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@Test
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public void testGrantedAbility() {
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addCard(Zone.BATTLEFIELD, playerA, kotori);
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addCard(Zone.BATTLEFIELD, playerA, crusher);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew 2");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertTapped(kotori, true);
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assertType(crusher, CardType.ARTIFACT, true);
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assertType(crusher, CardType.CREATURE, SubType.VEHICLE);
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}
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}
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@ -1247,16 +1247,19 @@ public class ContinuousEffects implements Serializable {
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}
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private boolean isAbilityStillExists(final Game game, final Ability ability, ContinuousEffect effect) {
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final Card card = game.getPermanentOrLKIBattlefield(ability.getSourceId());
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if (!(effect instanceof BecomesFaceDownCreatureEffect)
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&& (effect != null && !effect.getDuration().equals(Duration.Custom))) { // Custom effects do not depend on the creating permanent
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if (card != null) {
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return card.hasAbility(ability, game);
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}
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}
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switch (effect.getDuration()) { // effects with fixed duration don't need an object with the source ability (e.g. a silence cast with isochronic Scepter has no more a card object
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case EndOfCombat:
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case EndOfGame:
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case EndOfStep:
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case EndOfTurn:
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case OneUse:
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case Custom: // custom duration means the effect ends itself if needed
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return true;
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}
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final Card card = game.getPermanentOrLKIBattlefield(ability.getSourceId());
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return effect instanceof BecomesFaceDownCreatureEffect
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|| effect == null || card == null || card.hasAbility(ability, game);
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}
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public Set<Ability> getLayeredEffectAbilities(ContinuousEffect effect) {
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return layeredEffects.getAbility(effect.getId());
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