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* Fixed a bug that if all targets (if targets were set) of a spell with an up to target definition (e.g. Adverse Conditions) became illegal the spell did not fizzle as it should.
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parent
0d755b3c89
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5 changed files with 153 additions and 8 deletions
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@ -54,7 +54,7 @@ public class MortuaryMire extends CardImpl {
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// When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
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// When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
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Ability ability = new EntersBattlefieldTriggeredAbility(new PutOnLibraryTargetEffect(true), true);
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Ability ability = new EntersBattlefieldTriggeredAbility(new PutOnLibraryTargetEffect(true), true);
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ability.addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard()));
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ability.addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard("creature card from your graveyard")));
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this.addAbility(ability);
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this.addAbility(ability);
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// {T}: Add {B} to your mana pool.
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// {T}: Add {B} to your mana pool.
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@ -148,7 +148,7 @@ class FallEffect extends OneShotEffect {
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} while (cards.contains(card.getId()));
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} while (cards.contains(card.getId()));
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cards.add(card);
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cards.add(card);
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}
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}
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targetPlayer.revealCards(sourceObject.getName(), cards, game);
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targetPlayer.revealCards(sourceObject.getIdName(), cards, game);
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for (Card cardToDiscard : cards.getCards(game)) {
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for (Card cardToDiscard : cards.getCards(game)) {
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if (!cardToDiscard.getCardType().contains(CardType.LAND)) {
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if (!cardToDiscard.getCardType().contains(CardType.LAND)) {
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targetPlayer.discard(cardToDiscard, source, game);
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targetPlayer.discard(cardToDiscard, source, game);
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@ -0,0 +1,75 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.activated;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class PutToGraveyardTest extends CardTestPlayerBase {
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/**
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* Void Attendant The usable "Prozessor-Effect" doesnt put the card back
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* into the graveyard from the exile.
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*/
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@Test
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public void testExileToGraveyard() {
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// Devoid
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// {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
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addCard(Zone.BATTLEFIELD, playerA, "Void Attendant");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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// Flash (You may cast this spell any time you could cast an instant.)
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// When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
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addCard(Zone.HAND, playerA, "Stasis Snare", 1); // {1}{W}{W}
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Stasis Snare");
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addTarget(playerA, "Silvercoat Lion");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{G},", NO_TARGET, "");
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addTarget(playerA, "Silvercoat Lion");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Stasis Snare", 1);
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assertPermanentCount(playerB, "Silvercoat Lion", 0);
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assertExileCount(playerB, 0);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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assertPermanentCount(playerA, "Eldrazi Scion", 1);
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}
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}
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@ -0,0 +1,66 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.other;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class SpellFizzlesTest extends CardTestPlayerBase {
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@Test
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public void testSpellFizzlesWithNoLegalTargets() throws Exception {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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// Devoid
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// Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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// Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
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addCard(Zone.HAND, playerA, "Adverse Conditions"); // {3}{U}
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Adverse Conditions", "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion", "Adverse Conditions");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Adverse Conditions", 1);
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assertGraveyardCount(playerB, "Lightning Bolt", 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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assertPermanentCount(playerA, "Eldrazi Scion", 0); // All targets were illegal - spell fizzles
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}
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}
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@ -345,7 +345,6 @@ public abstract class TargetImpl implements Target {
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public boolean isLegal(Ability source, Game game) {
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public boolean isLegal(Ability source, Game game) {
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//20101001 - 608.2b
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//20101001 - 608.2b
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Set<UUID> illegalTargets = new HashSet<>();
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Set<UUID> illegalTargets = new HashSet<>();
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// int replacedTargets = 0;
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for (UUID targetId : targets.keySet()) {
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for (UUID targetId : targets.keySet()) {
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Card card = game.getCard(targetId);
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Card card = game.getCard(targetId);
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if (card != null) {
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if (card != null) {
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@ -367,12 +366,17 @@ public abstract class TargetImpl implements Target {
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for (UUID targetId : illegalTargets) {
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for (UUID targetId : illegalTargets) {
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targets.remove(targetId);
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targets.remove(targetId);
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}
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}
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// if (replacedTargets > 0 && replacedTargets == targets.size()) {
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if (targets.isEmpty()) {
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// return false;
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// If all targets that were set before are illegal now, the target is no longer legal
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// }
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if (!illegalTargets.isEmpty()) {
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if (getNumberOfTargets() == 0 && targets.isEmpty()) {
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return false;
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return true;
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}
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// if no targets have to be set and no targets are set, that's legal
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if (getNumberOfTargets() == 0) {
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return true;
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}
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}
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}
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return targets.size() > 0;
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return targets.size() > 0;
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}
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}
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