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[HOU] Added Hour of Promise..
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Mage.Sets/src/mage/cards/h/HourOfPromise.java
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Mage.Sets/src/mage/cards/h/HourOfPromise.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.h;
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import java.util.UUID;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.ComparisonType;
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import mage.constants.SubType;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterLandCard;
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import mage.game.permanent.token.ZombieToken;
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import mage.target.common.TargetCardInLibrary;
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/**
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*
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* @author LevelX2
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*/
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public class HourOfPromise extends CardImpl {
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public HourOfPromise(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{4}{G}");
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// Search your library for up to two land cards and put them onto the battlefield tapped, then shuffle your library.
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this.getSpellAbility().addEffect(new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(0, 2, new FilterLandCard("land cards")), true));
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// Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
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this.getSpellAbility().addEffect(new ConditionalOneShotEffect(new CreateTokenEffect(new ZombieToken(), 2),
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new PermanentsOnTheBattlefieldCondition(new FilterPermanent(SubType.DESERT, "three or more Deserts"), ComparisonType.MORE_THAN, 2, true),
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"Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens"));
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}
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public HourOfPromise(final HourOfPromise card) {
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super(card);
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}
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@Override
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public HourOfPromise copy() {
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return new HourOfPromise(this);
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}
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}
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@ -131,6 +131,7 @@ public class HourOfDevastation extends ExpansionSet {
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cards.add(new SetCardInfo("Harrier Naga", 118, Rarity.COMMON, mage.cards.h.HarrierNaga.class));
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cards.add(new SetCardInfo("Hour of Eternity", 36, Rarity.RARE, mage.cards.h.HourOfEternity.class));
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cards.add(new SetCardInfo("Hour of Glory", 65, Rarity.RARE, mage.cards.h.HourOfGlory.class));
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cards.add(new SetCardInfo("Hour of Promise", 120, Rarity.RARE, mage.cards.h.HourOfPromise.class));
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cards.add(new SetCardInfo("Hour of Revelation", 15, Rarity.RARE, mage.cards.h.HourOfRevelation.class));
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cards.add(new SetCardInfo("Inferno Jet", 99, Rarity.UNCOMMON, mage.cards.i.InfernoJet.class));
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cards.add(new SetCardInfo("Island", 186, Rarity.LAND, mage.cards.basiclands.Island.class, new CardGraphicInfo(FrameStyle.BFZ_FULL_ART_BASIC, true)));
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