Create MemorialToUnity.java

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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package mage.cards.m;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.common.EntersBattlefieldTappedAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.mana.GreenManaAbility;
import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
import mage.filter.common.FilterCreatureCard;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Zone;
/**
* @author Rystan
*/
public class MemorialToUnity extends CardImpl {
public MemorialToUnity(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.LAND}, "");
// Memorial to Uniity enters the battlefield tapped.
this.addAbility(new EntersBattlefieldTappedAbility());
this.addAbility(new GreenManaAbility());
// {2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
Effect effect = new LookLibraryAndPickControllerEffect(
new StaticValue(5), false, new StaticValue(1), new FilterCreatureCard("a creature card"), false, false
);
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl("{2}{G}"));
ability.addCost(new TapSourceCost());
ability.addCost(new SacrificeSourceCost());
this.addAbility(ability);
}
public MemorialToUnity(final MemorialToUnity card) {
super(card);
}
@Override
public MemorialToUnity copy() {
return new MemorialToUnity(this);
}
}