[ZEN] Bloodchief Ascension, Kalitas, Bloodchief of Ghet

This commit is contained in:
LevelX2 2012-12-22 20:10:08 +01:00
parent ba4a18ab5e
commit 81c7c9384a
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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.zendikar;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.Constants.TargetController;
import mage.Constants.Zone;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.HasCounterCondition;
import mage.abilities.condition.common.OpponentLostLifeCondition;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.target.TargetPlayer;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class BloodchiefAscension extends CardImpl<BloodchiefAscension> {
public BloodchiefAscension(UUID ownerId) {
super(ownerId, 82, "Bloodchief Ascension", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{B}");
this.expansionSetCode = "ZEN";
this.color.setBlack(true);
// At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
this.addAbility(new BeginningOfEndStepTriggeredAbility(Zone.BATTLEFIELD,
new AddCountersSourceEffect(CounterType.QUEST.createInstance(), false),
TargetController.ANY,
new OpponentLostLifeCondition(Condition.ComparisonType.GreaterThan, 1),
true));
// Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
this.addAbility(new BloodchiefAscensionTriggeredAbility());
}
public BloodchiefAscension(final BloodchiefAscension card) {
super(card);
}
@Override
public BloodchiefAscension copy() {
return new BloodchiefAscension(this);
}
}
class BloodchiefAscensionTriggeredAbility extends TriggeredAbilityImpl<BloodchiefAscensionTriggeredAbility> {
private Condition condition;
public BloodchiefAscensionTriggeredAbility() {
super(Zone.BATTLEFIELD, new LoseLifeTargetEffect(2), true);
this.addEffect(new GainLifeEffect(2));
condition = new HasCounterCondition(CounterType.QUEST, 3);
}
public BloodchiefAscensionTriggeredAbility(final BloodchiefAscensionTriggeredAbility ability) {
super(ability);
this.condition = ability.condition;
}
@Override
public BloodchiefAscensionTriggeredAbility copy() {
return new BloodchiefAscensionTriggeredAbility(this);
}
@Override
public boolean checkInterveningIfClause(Game game) {
return condition.apply(game, this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.ZONE_CHANGE && ((ZoneChangeEvent) event).getToZone() == Zone.GRAVEYARD) {
Card card = game.getCard(event.getTargetId());
if (card != null && game.getOpponents(controllerId).contains(card.getOwnerId())) {
this.getEffects().get(0).setTargetPointer(new FixedTarget(card.getOwnerId()));
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever a card is put into an opponent's graveyard from anywhere, if {this} has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.";
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.zendikar;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.Token;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class KalitasBloodchiefOfGhet extends CardImpl<KalitasBloodchiefOfGhet> {
public KalitasBloodchiefOfGhet(UUID ownerId) {
super(ownerId, 99, "Kalitas, Bloodchief of Ghet", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{5}{B}{B}");
this.expansionSetCode = "ZEN";
this.subtype.add("Vampire");
this.subtype.add("Warrior");
this.color.setBlack(true);
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// {B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new KalitasDestroyEffect(), new ManaCostsImpl("{B}{B}{B}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
public KalitasBloodchiefOfGhet(final KalitasBloodchiefOfGhet card) {
super(card);
}
@Override
public KalitasBloodchiefOfGhet copy() {
return new KalitasBloodchiefOfGhet(this);
}
}
class KalitasDestroyEffect extends OneShotEffect<KalitasDestroyEffect> {
public KalitasDestroyEffect() {
super(Outcome.DestroyPermanent);
this.staticText = "Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness";
}
public KalitasDestroyEffect(final KalitasDestroyEffect effect) {
super(effect);
}
@Override
public KalitasDestroyEffect copy() {
return new KalitasDestroyEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
for (UUID permanentId : targetPointer.getTargets(game, source)) {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null) {
Card card = game.getCard(permanent.getId());
int zoneChangeCounter = card.getZoneChangeCounter();
if (permanent.destroy(source.getSourceId(), game, false)) {
if (card != null && game.getPlayer(permanent.getOwnerId()).getGraveyard().contains(card.getId()) &&
card.getZoneChangeCounter() == zoneChangeCounter)
{
return new CreateTokenEffect(new VampireToken(permanent.getPower().getValue(), permanent.getToughness().getValue())).apply(game, source);
}
}
}
}
return false;
}
}
class VampireToken extends Token {
public VampireToken(int tokenPower, int tokenToughness) {
super("Vampire", new StringBuilder(tokenPower).append("/").append(tokenToughness).append(" black Vampire creature token").toString());
cardType.add(CardType.CREATURE);
color = ObjectColor.BLACK;
subtype.add("Vampire");
power = new MageInt(tokenPower);
toughness = new MageInt(tokenToughness);
}
}