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[ZEN] Bloodchief Ascension, Kalitas, Bloodchief of Ghet
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128
Mage.Sets/src/mage/sets/zendikar/BloodchiefAscension.java
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128
Mage.Sets/src/mage/sets/zendikar/BloodchiefAscension.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.zendikar;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.Constants.TargetController;
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import mage.Constants.Zone;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.HasCounterCondition;
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import mage.abilities.condition.common.OpponentLostLifeCondition;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.effects.common.LoseLifeTargetEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.target.TargetPlayer;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author LevelX2
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*/
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public class BloodchiefAscension extends CardImpl<BloodchiefAscension> {
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public BloodchiefAscension(UUID ownerId) {
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super(ownerId, 82, "Bloodchief Ascension", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{B}");
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this.expansionSetCode = "ZEN";
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this.color.setBlack(true);
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// At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
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this.addAbility(new BeginningOfEndStepTriggeredAbility(Zone.BATTLEFIELD,
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new AddCountersSourceEffect(CounterType.QUEST.createInstance(), false),
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TargetController.ANY,
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new OpponentLostLifeCondition(Condition.ComparisonType.GreaterThan, 1),
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true));
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// Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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this.addAbility(new BloodchiefAscensionTriggeredAbility());
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}
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public BloodchiefAscension(final BloodchiefAscension card) {
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super(card);
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}
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@Override
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public BloodchiefAscension copy() {
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return new BloodchiefAscension(this);
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}
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}
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class BloodchiefAscensionTriggeredAbility extends TriggeredAbilityImpl<BloodchiefAscensionTriggeredAbility> {
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private Condition condition;
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public BloodchiefAscensionTriggeredAbility() {
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super(Zone.BATTLEFIELD, new LoseLifeTargetEffect(2), true);
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this.addEffect(new GainLifeEffect(2));
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condition = new HasCounterCondition(CounterType.QUEST, 3);
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}
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public BloodchiefAscensionTriggeredAbility(final BloodchiefAscensionTriggeredAbility ability) {
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super(ability);
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this.condition = ability.condition;
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}
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@Override
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public BloodchiefAscensionTriggeredAbility copy() {
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return new BloodchiefAscensionTriggeredAbility(this);
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}
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@Override
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public boolean checkInterveningIfClause(Game game) {
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return condition.apply(game, this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.ZONE_CHANGE && ((ZoneChangeEvent) event).getToZone() == Zone.GRAVEYARD) {
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Card card = game.getCard(event.getTargetId());
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if (card != null && game.getOpponents(controllerId).contains(card.getOwnerId())) {
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this.getEffects().get(0).setTargetPointer(new FixedTarget(card.getOwnerId()));
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return true;
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever a card is put into an opponent's graveyard from anywhere, if {this} has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.";
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}
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}
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130
Mage.Sets/src/mage/sets/zendikar/KalitasBloodchiefOfGhet.java
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130
Mage.Sets/src/mage/sets/zendikar/KalitasBloodchiefOfGhet.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.zendikar;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.Token;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author LevelX2
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*/
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public class KalitasBloodchiefOfGhet extends CardImpl<KalitasBloodchiefOfGhet> {
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public KalitasBloodchiefOfGhet(UUID ownerId) {
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super(ownerId, 99, "Kalitas, Bloodchief of Ghet", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{5}{B}{B}");
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this.expansionSetCode = "ZEN";
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this.subtype.add("Vampire");
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this.subtype.add("Warrior");
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this.color.setBlack(true);
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this.power = new MageInt(5);
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this.toughness = new MageInt(5);
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// {B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new KalitasDestroyEffect(), new ManaCostsImpl("{B}{B}{B}"));
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ability.addCost(new TapSourceCost());
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ability.addTarget(new TargetCreaturePermanent());
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this.addAbility(ability);
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}
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public KalitasBloodchiefOfGhet(final KalitasBloodchiefOfGhet card) {
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super(card);
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}
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@Override
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public KalitasBloodchiefOfGhet copy() {
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return new KalitasBloodchiefOfGhet(this);
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}
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}
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class KalitasDestroyEffect extends OneShotEffect<KalitasDestroyEffect> {
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public KalitasDestroyEffect() {
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super(Outcome.DestroyPermanent);
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this.staticText = "Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness";
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}
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public KalitasDestroyEffect(final KalitasDestroyEffect effect) {
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super(effect);
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}
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@Override
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public KalitasDestroyEffect copy() {
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return new KalitasDestroyEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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for (UUID permanentId : targetPointer.getTargets(game, source)) {
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null) {
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Card card = game.getCard(permanent.getId());
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int zoneChangeCounter = card.getZoneChangeCounter();
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if (permanent.destroy(source.getSourceId(), game, false)) {
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if (card != null && game.getPlayer(permanent.getOwnerId()).getGraveyard().contains(card.getId()) &&
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card.getZoneChangeCounter() == zoneChangeCounter)
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{
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return new CreateTokenEffect(new VampireToken(permanent.getPower().getValue(), permanent.getToughness().getValue())).apply(game, source);
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}
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}
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}
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}
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return false;
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}
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}
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class VampireToken extends Token {
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public VampireToken(int tokenPower, int tokenToughness) {
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super("Vampire", new StringBuilder(tokenPower).append("/").append(tokenToughness).append(" black Vampire creature token").toString());
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cardType.add(CardType.CREATURE);
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color = ObjectColor.BLACK;
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subtype.add("Vampire");
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power = new MageInt(tokenPower);
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toughness = new MageInt(tokenToughness);
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}
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}
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