mirror of
https://github.com/correl/mage.git
synced 2025-04-09 01:01:06 -09:00
Fixed a bug that sometimes wrongly power of new source instance was used to determine a number and fixed also a bug that counters were added wrongly to an already new instance of the source object (fixes #6035).
This commit is contained in:
parent
515b55f088
commit
81ff37ad17
3 changed files with 176 additions and 3 deletions
Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies
Mage/src/main/java/mage/abilities
|
@ -0,0 +1,168 @@
|
|||
package org.mage.test.cards.triggers.dies;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.filter.Filter;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class ElendaTheDuskRoseTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testAddCounter() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
|
||||
|
||||
addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
|
||||
// Lifelink
|
||||
// Whenever another creature dies, put a +1/+1 counter on Elenda, The Dusk Rose.
|
||||
// When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
|
||||
addCard(Zone.HAND, playerA, "Elenda, the Dusk Rose", 1); // {2}{W}{B} 1/1
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elenda, the Dusk Rose");
|
||||
|
||||
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Silvercoat Lion");
|
||||
|
||||
setStopAt(3, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
assertPermanentCount(playerA, "Elenda, the Dusk Rose", 1);
|
||||
|
||||
assertGraveyardCount(playerA, "Lightning Bolt", 1);
|
||||
assertGraveyardCount(playerB, "Silvercoat Lion", 1);
|
||||
|
||||
assertPowerToughness(playerA, "Elenda, the Dusk Rose", 2, 2);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testCreateVampireTokens() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
|
||||
|
||||
addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
|
||||
// Lifelink
|
||||
// Whenever another creature dies, put a +1/+1 counter on Elenda, The Dusk Rose.
|
||||
// When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
|
||||
addCard(Zone.HAND, playerA, "Elenda, the Dusk Rose", 1); // {2}{W}{B} 1/1
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elenda, the Dusk Rose");
|
||||
|
||||
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Silvercoat Lion");
|
||||
|
||||
castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Elenda, the Dusk Rose");
|
||||
|
||||
setStopAt(3, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
assertPermanentCount(playerA, "Elenda, the Dusk Rose", 0);
|
||||
|
||||
assertGraveyardCount(playerA, "Lightning Bolt", 2);
|
||||
assertGraveyardCount(playerB, "Silvercoat Lion", 1);
|
||||
assertGraveyardCount(playerA, "Elenda, the Dusk Rose", 1);
|
||||
|
||||
assertPermanentCount(playerA, "Vampire", 2);
|
||||
assertPowerToughness(playerA, "Vampire", 1, 1, Filter.ComparisonScope.All);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testKillAndReanimate() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); /// 2/2
|
||||
// Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Angelic Renewal", 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt", 2);
|
||||
|
||||
// Lifelink
|
||||
// Whenever another creature dies, put a +1/+1 counter on Elenda, The Dusk Rose.
|
||||
// When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
|
||||
addCard(Zone.HAND, playerA, "Elenda, the Dusk Rose", 1); // {2}{W}{B} 1/1
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elenda, the Dusk Rose");
|
||||
|
||||
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
|
||||
|
||||
castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Elenda, the Dusk Rose");
|
||||
setChoice(playerA, "No"); // use Angelic Renewal on Silvercoat Lion
|
||||
setChoice(playerA, "Yes"); // use Angelic Renewal on Elenda, the Dusk Rose
|
||||
|
||||
setStopAt(3, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
assertPermanentCount(playerA, "Elenda, the Dusk Rose", 1);
|
||||
assertPowerToughness(playerA, "Elenda, the Dusk Rose", 1, 1);
|
||||
|
||||
assertGraveyardCount(playerB, "Lightning Bolt", 2);
|
||||
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
|
||||
assertGraveyardCount(playerA, "Elenda, the Dusk Rose", 0);
|
||||
|
||||
assertPermanentCount(playerA, "Vampire", 2);
|
||||
assertPowerToughness(playerA, "Vampire", 1, 1, Filter.ComparisonScope.All);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testKillMultipleAndReanimate() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); /// 2/2
|
||||
// Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Angelic Renewal", 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 3);
|
||||
// Sweltering Suns deals 3 damage to each creature.
|
||||
// Cycling {3} ({3}, Discard this card: Draw a card.)
|
||||
addCard(Zone.HAND, playerB, "Sweltering Suns", 1); // Sorcery {1}{R}{R}
|
||||
|
||||
// Lifelink
|
||||
// Whenever another creature dies, put a +1/+1 counter on Elenda, The Dusk Rose.
|
||||
// When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
|
||||
addCard(Zone.HAND, playerA, "Elenda, the Dusk Rose", 1); // {2}{W}{B} 1/1
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elenda, the Dusk Rose");
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Sweltering Suns");
|
||||
|
||||
setChoice(playerA, "Yes"); // use Angelic Renewal on Elenda, the Dusk Rose
|
||||
setChoice(playerA, "No"); // use Angelic Renewal on Silvercoat Lion
|
||||
|
||||
setStopAt(2, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
assertGraveyardCount(playerA, "Angelic Renewal", 1);
|
||||
|
||||
assertPermanentCount(playerA, "Silvercoat Lion", 0);
|
||||
assertPermanentCount(playerA, "Elenda, the Dusk Rose", 1);
|
||||
assertPowerToughness(playerA, "Elenda, the Dusk Rose", 1, 1);
|
||||
|
||||
assertGraveyardCount(playerB, "Sweltering Suns", 1);
|
||||
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
|
||||
assertGraveyardCount(playerA, "Elenda, the Dusk Rose", 0);
|
||||
|
||||
assertPermanentCount(playerA, "Vampire", 1);
|
||||
assertPowerToughness(playerA, "Vampire", 1, 1, Filter.ComparisonScope.All);
|
||||
}
|
||||
|
||||
}
|
|
@ -3,6 +3,7 @@ package mage.abilities.dynamicvalue.common;
|
|||
import mage.abilities.Ability;
|
||||
import mage.abilities.dynamicvalue.DynamicValue;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
|
||||
|
@ -29,7 +30,10 @@ public class SourcePermanentPowerCount implements DynamicValue {
|
|||
|
||||
@Override
|
||||
public int calculate(Game game, Ability sourceAbility, Effect effect) {
|
||||
Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(sourceAbility.getSourceId());
|
||||
Permanent sourcePermanent = game.getPermanent(sourceAbility.getSourceId());
|
||||
if (sourcePermanent == null || sourcePermanent.getZoneChangeCounter(game) > sourceAbility.getSourceObjectZoneChangeCounter()) {
|
||||
sourcePermanent = (Permanent) game.getLastKnownInformation(sourceAbility.getSourceId(), Zone.BATTLEFIELD);
|
||||
}
|
||||
if (sourcePermanent != null
|
||||
&& (allowNegativeValues || sourcePermanent.getPower().getValue() >= 0)) {
|
||||
return sourcePermanent.getPower().getValue();
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
package mage.abilities.effects.common.counter;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
@ -96,7 +95,9 @@ public class AddCountersSourceEffect extends OneShotEffect {
|
|||
if (permanent == null && source.getAbilityType() == AbilityType.STATIC) {
|
||||
permanent = game.getPermanentEntering(source.getSourceId());
|
||||
}
|
||||
if (permanent != null) {
|
||||
if (permanent != null
|
||||
&& (source.getSourceObjectZoneChangeCounter() == 0 // from static ability
|
||||
|| source.getSourceObjectZoneChangeCounter() == permanent.getZoneChangeCounter(game))) { // prevent to add counters to later source objects
|
||||
if (counter != null) {
|
||||
Counter newCounter = counter.copy();
|
||||
int countersToAdd = amount.calculate(game, source, this);
|
||||
|
|
Loading…
Add table
Reference in a new issue