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Refactor - SkywardEyeProphetsEffect is shared so moved to new RevealTopLandToBattlefieldElseHandEffect
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parent
1005fd65f9
commit
8206e29493
3 changed files with 57 additions and 52 deletions
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@ -29,21 +29,14 @@ package mage.sets.conflux;
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import java.util.UUID;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.RevealTopLandToBattlefieldElseHandEffect;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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/**
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/**
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* @author North
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* @author North
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@ -62,7 +55,7 @@ public class SkywardEyeProphets extends CardImpl {
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// Vigilance
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// Vigilance
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this.addAbility(VigilanceAbility.getInstance());
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this.addAbility(VigilanceAbility.getInstance());
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// {tap}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
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// {tap}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new SkywardEyeProphetsEffect(), new TapSourceCost()));
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new RevealTopLandToBattlefieldElseHandEffect(), new TapSourceCost()));
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}
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}
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public SkywardEyeProphets(final SkywardEyeProphets card) {
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public SkywardEyeProphets(final SkywardEyeProphets card) {
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@ -73,45 +66,4 @@ public class SkywardEyeProphets extends CardImpl {
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public SkywardEyeProphets copy() {
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public SkywardEyeProphets copy() {
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return new SkywardEyeProphets(this);
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return new SkywardEyeProphets(this);
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}
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}
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public static class SkywardEyeProphetsEffect extends OneShotEffect {
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public SkywardEyeProphetsEffect() {
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super(Outcome.DrawCard);
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this.staticText = "Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand";
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}
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public SkywardEyeProphetsEffect(final SkywardEyeProphetsEffect effect) {
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super(effect);
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}
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@Override
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public SkywardEyeProphetsEffect copy() {
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return new SkywardEyeProphetsEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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MageObject sourceObject = game.getObject(source.getSourceId());
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if (sourceObject == null || controller == null) {
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return false;
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}
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if (controller.getLibrary().size() > 0) {
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CardsImpl cards = new CardsImpl();
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Card card = controller.getLibrary().getFromTop(game);
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if (card == null) {
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return false;
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}
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cards.add(card);
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controller.revealCards(sourceObject.getName(), cards, game);
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if (card.getCardType().contains(CardType.LAND)) {
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return controller.moveCards(card, Zone.BATTLEFIELD, source, game);
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} else {
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controller.moveCards(card, Zone.HAND, source, game);
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}
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}
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return true;
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}
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}
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}
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}
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@ -30,10 +30,10 @@ package mage.sets.dissension;
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import java.util.UUID;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.common.RevealTopLandToBattlefieldElseHandEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Rarity;
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import mage.sets.conflux.SkywardEyeProphets.SkywardEyeProphetsEffect;
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/**
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/**
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* @author mluds
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* @author mluds
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@ -51,7 +51,7 @@ public class CoilingOracle extends CardImpl {
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this.toughness = new MageInt(1);
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this.toughness = new MageInt(1);
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// When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
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// When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new SkywardEyeProphetsEffect()));
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this.addAbility(new EntersBattlefieldTriggeredAbility(new RevealTopLandToBattlefieldElseHandEffect()));
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}
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}
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public CoilingOracle(final CoilingOracle card) {
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public CoilingOracle(final CoilingOracle card) {
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@ -0,0 +1,53 @@
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package mage.abilities.effects.common;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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public class RevealTopLandToBattlefieldElseHandEffect extends OneShotEffect {
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public RevealTopLandToBattlefieldElseHandEffect() {
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super(Outcome.DrawCard);
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this.staticText = "Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand";
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}
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public RevealTopLandToBattlefieldElseHandEffect(final RevealTopLandToBattlefieldElseHandEffect effect) {
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super(effect);
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}
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@Override
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public RevealTopLandToBattlefieldElseHandEffect copy() {
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return new RevealTopLandToBattlefieldElseHandEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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MageObject sourceObject = game.getObject(source.getSourceId());
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if (sourceObject == null || controller == null) {
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return false;
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}
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if (controller.getLibrary().size() > 0) {
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CardsImpl cards = new CardsImpl();
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Card card = controller.getLibrary().getFromTop(game);
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if (card == null) {
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return false;
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}
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cards.add(card);
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controller.revealCards(sourceObject.getName(), cards, game);
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if (card.getCardType().contains(CardType.LAND)) {
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return controller.moveCards(card, Zone.BATTLEFIELD, source, game);
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} else {
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controller.moveCards(card, Zone.HAND, source, game);
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}
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}
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return true;
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}
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}
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