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Fixed #202 Simic Manipulator didn't work correct with (un)boosted P/T. Also fixed duration of control effect that only lasted while Simi Manipulator was on the battlefield.
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26499acbeb
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8220f404c6
1 changed files with 20 additions and 9 deletions
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@ -81,8 +81,8 @@ public class SimicManipulator extends CardImpl<SimicManipulator> {
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// {tap}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
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// TODO: Improve targeting, that only valid targets (power <= removed counters) can be choosen
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// Disadvante now is, that a creature can be targeted that couldn't be targeted by rules.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SimicManipulatorGainControlTargetEffect(Duration.WhileOnBattlefield), new TapSourceCost());
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// Disadvantage now is, that a creature can be targeted that couldn't be targeted by rules.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SimicManipulatorGainControlTargetEffect(Duration.Custom), new TapSourceCost());
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ability.addTarget(new TargetCreaturePermanent(filter));
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ability.addCost(new RemoveVariableCountersSourceCost(CounterType.P1P1.createInstance(),1));
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this.addAbility(ability);
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@ -100,21 +100,19 @@ public class SimicManipulator extends CardImpl<SimicManipulator> {
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class SimicManipulatorGainControlTargetEffect extends ContinuousEffectImpl<SimicManipulatorGainControlTargetEffect> {
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private boolean valid;
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public SimicManipulatorGainControlTargetEffect(Duration duration) {
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super(duration, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
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}
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public SimicManipulatorGainControlTargetEffect(final SimicManipulatorGainControlTargetEffect effect) {
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super(effect);
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this.valid = effect.valid;
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}
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@Override
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public SimicManipulatorGainControlTargetEffect copy() {
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return new SimicManipulatorGainControlTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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public void init(Ability source, Game game) {
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Permanent permanent = game.getPermanent(source.getFirstTarget());
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if (permanent != null) {
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int maxPower = 0;
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@ -125,9 +123,22 @@ class SimicManipulatorGainControlTargetEffect extends ContinuousEffectImpl<Simic
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}
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}
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if (permanent.getPower().getValue() <= maxPower) {
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return permanent.changeControllerId(source.getControllerId(), game);
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valid = true;
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}
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}
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}
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@Override
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public SimicManipulatorGainControlTargetEffect copy() {
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return new SimicManipulatorGainControlTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getFirstTarget());
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if (permanent != null && valid) {
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return permanent.changeControllerId(source.getControllerId(), game);
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}
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return false;
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}
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