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Optional Sacrifice tests for Glint Hawk and Drake Familiar
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package org.mage.test.cards.cost.sacrifice;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class OptionalSacrificeTests extends CardTestPlayerBase {
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/**
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* Glint Hawk - Flying 2/2 - {W}
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* When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
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*
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* Test returning controlled artifact.
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*/
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@Test
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public void testGlintHawkChooseArtifact() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Glint Hawk");
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addCard(Zone.BATTLEFIELD, playerA, "Relic of Progenitus");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Glint Hawk");
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setChoice(playerA, "Yes");
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addTarget(playerA, "Relic of Progenitus");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Glint Hawk", 1);
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assertGraveyardCount(playerA, "Glint Hawk", 0);
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assertHandCount(playerA, "Relic of Progenitus", 1);
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assertPermanentCount(playerA, "Relic of Progenitus", 0);
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}
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/**
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* Glint Hawk - Flying 2/2 - {W}
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* When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
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*
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* Test opting not to choose an artifact controlled to sacrifice Glint Hawk.
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*/
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@Test
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public void testGlintHawkDoNotChooseArtifactControlled() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Glint Hawk");
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addCard(Zone.BATTLEFIELD, playerA, "Relic of Progenitus");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Glint Hawk");
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setChoice(playerA, "No");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Glint Hawk", 0);
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assertGraveyardCount(playerA, "Glint Hawk", 1);
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assertHandCount(playerA, "Relic of Progenitus", 0);
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assertPermanentCount(playerA, "Relic of Progenitus", 1);
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}
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/**
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* Glint Hawk - Flying 2/2 - {W}
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* When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
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*
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* Test no artifacts to target - so Glint Hawk is sacrificed.
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*/
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@Test
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public void testGlintHawkNoArtifactControlled() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Glint Hawk");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Glint Hawk");
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setChoice(playerA, "No");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Glint Hawk", 0);
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assertGraveyardCount(playerA, "Glint Hawk", 1);
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}
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/**
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* Drake Familiar - Flying 2/1 - {1}{U}
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* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
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*
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* Test returning own enchantment so not sacrificed.
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*/
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@Test
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public void testDrakeFamiliarOwnEnchantment() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.HAND, playerA, "Drake Familiar");
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addCard(Zone.BATTLEFIELD, playerA, "Moat");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Drake Familiar");
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setChoice(playerA, "Yes");
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addTarget(playerA, "Moat");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Drake Familiar", 1);
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assertGraveyardCount(playerA, "Drake Familiar", 0);
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assertHandCount(playerA, "Moat", 1);
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assertPermanentCount(playerA, "Moat", 0);
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}
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/**
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* Drake Familiar - Flying 2/1 - {1}{U}
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* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
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*
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* Test returning opponent's enchantment so not sacrificed.
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*/
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@Test
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public void testDrakeFamiliarOpposingEnchantment() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.HAND, playerA, "Drake Familiar");
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addCard(Zone.BATTLEFIELD, playerB, "Propaganda");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Drake Familiar");
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setChoice(playerA, "Yes");
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addTarget(playerA, "Propaganda");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Drake Familiar", 1);
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assertGraveyardCount(playerA, "Drake Familiar", 0);
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assertHandCount(playerB, "Propaganda", 1);
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assertPermanentCount(playerB, "Propaganda", 0);
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}
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/**
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* Drake Familiar - Flying 2/1 - {1}{U}
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* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
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*
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* Test when no enchantments are on battlefield, Drake is sacrificed.
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*/
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@Test
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public void testDrakeFamiliarNoEnchantmentControlled() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.HAND, playerA, "Drake Familiar");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Drake Familiar");
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setChoice(playerA, "No");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Drake Familiar", 0);
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assertGraveyardCount(playerA, "Drake Familiar", 1);
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}
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/**
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* Drake Familiar - Flying 2/1 - {1}{U}
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* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
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*
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* Test when no enchantments are on battlefield, Drake is sacrificed.
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*/
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@Test
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public void testDrakeFamiliarDoNotChooseEnchantment() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.HAND, playerA, "Drake Familiar");
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addCard(Zone.BATTLEFIELD, playerB, "Propaganda");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Drake Familiar");
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setChoice(playerA, "No");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Drake Familiar", 0);
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assertGraveyardCount(playerA, "Drake Familiar", 1);
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assertHandCount(playerB, "Propaganda", 0);
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assertPermanentCount(playerB, "Propaganda", 1);
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}
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}
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