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Optional Sacrifice tests for Glint Hawk and Drake Familiar

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drmDev 2016-03-04 12:48:33 -05:00
parent a3a2e778ef
commit 82225e7b85

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package org.mage.test.cards.cost.sacrifice;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class OptionalSacrificeTests extends CardTestPlayerBase {
/**
* Glint Hawk - Flying 2/2 - {W}
* When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
*
* Test returning controlled artifact.
*/
@Test
public void testGlintHawkChooseArtifact() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, "Glint Hawk");
addCard(Zone.BATTLEFIELD, playerA, "Relic of Progenitus");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Glint Hawk");
setChoice(playerA, "Yes");
addTarget(playerA, "Relic of Progenitus");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Glint Hawk", 1);
assertGraveyardCount(playerA, "Glint Hawk", 0);
assertHandCount(playerA, "Relic of Progenitus", 1);
assertPermanentCount(playerA, "Relic of Progenitus", 0);
}
/**
* Glint Hawk - Flying 2/2 - {W}
* When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
*
* Test opting not to choose an artifact controlled to sacrifice Glint Hawk.
*/
@Test
public void testGlintHawkDoNotChooseArtifactControlled() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, "Glint Hawk");
addCard(Zone.BATTLEFIELD, playerA, "Relic of Progenitus");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Glint Hawk");
setChoice(playerA, "No");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Glint Hawk", 0);
assertGraveyardCount(playerA, "Glint Hawk", 1);
assertHandCount(playerA, "Relic of Progenitus", 0);
assertPermanentCount(playerA, "Relic of Progenitus", 1);
}
/**
* Glint Hawk - Flying 2/2 - {W}
* When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
*
* Test no artifacts to target - so Glint Hawk is sacrificed.
*/
@Test
public void testGlintHawkNoArtifactControlled() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, "Glint Hawk");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Glint Hawk");
setChoice(playerA, "No");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Glint Hawk", 0);
assertGraveyardCount(playerA, "Glint Hawk", 1);
}
/**
* Drake Familiar - Flying 2/1 - {1}{U}
* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
*
* Test returning own enchantment so not sacrificed.
*/
@Test
public void testDrakeFamiliarOwnEnchantment() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerA, "Drake Familiar");
addCard(Zone.BATTLEFIELD, playerA, "Moat");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Drake Familiar");
setChoice(playerA, "Yes");
addTarget(playerA, "Moat");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Drake Familiar", 1);
assertGraveyardCount(playerA, "Drake Familiar", 0);
assertHandCount(playerA, "Moat", 1);
assertPermanentCount(playerA, "Moat", 0);
}
/**
* Drake Familiar - Flying 2/1 - {1}{U}
* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
*
* Test returning opponent's enchantment so not sacrificed.
*/
@Test
public void testDrakeFamiliarOpposingEnchantment() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerA, "Drake Familiar");
addCard(Zone.BATTLEFIELD, playerB, "Propaganda");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Drake Familiar");
setChoice(playerA, "Yes");
addTarget(playerA, "Propaganda");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Drake Familiar", 1);
assertGraveyardCount(playerA, "Drake Familiar", 0);
assertHandCount(playerB, "Propaganda", 1);
assertPermanentCount(playerB, "Propaganda", 0);
}
/**
* Drake Familiar - Flying 2/1 - {1}{U}
* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
*
* Test when no enchantments are on battlefield, Drake is sacrificed.
*/
@Test
public void testDrakeFamiliarNoEnchantmentControlled() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerA, "Drake Familiar");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Drake Familiar");
setChoice(playerA, "No");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Drake Familiar", 0);
assertGraveyardCount(playerA, "Drake Familiar", 1);
}
/**
* Drake Familiar - Flying 2/1 - {1}{U}
* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
*
* Test when no enchantments are on battlefield, Drake is sacrificed.
*/
@Test
public void testDrakeFamiliarDoNotChooseEnchantment() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerA, "Drake Familiar");
addCard(Zone.BATTLEFIELD, playerB, "Propaganda");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Drake Familiar");
setChoice(playerA, "No");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Drake Familiar", 0);
assertGraveyardCount(playerA, "Drake Familiar", 1);
assertHandCount(playerB, "Propaganda", 0);
assertPermanentCount(playerB, "Propaganda", 1);
}
}