@ -64,7 +64,7 @@ class AnchorToRealityEffect extends OneShotEffect {
publicAnchorToRealityEffect(){
publicAnchorToRealityEffect(){
super(Outcome.PutCardInPlay);
super(Outcome.PutCardInPlay);
this.staticText="Search your library for an Equipment or Vehicle card, put it onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2";
this.staticText="Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2";
@ -63,7 +63,7 @@ class GreasefangOkibaBossEffect extends OneShotEffect {
publicGreasefangOkibaBossEffect(){
publicGreasefangOkibaBossEffect(){
super(Outcome.PutCardInPlay);
super(Outcome.PutCardInPlay);
this.staticText="return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it your hand at beginning of the next end step";
this.staticText="return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step";
Imperial Subduer|Kamigawa: Neon Dynasty|19|C|{2}{W}|Creature - Human Samurai|3|2|Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.|
Imperial Subduer|Kamigawa: Neon Dynasty|19|C|{2}{W}|Creature - Human Samurai|3|2|Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.|
Intercessor's Arrest|Kamigawa: Neon Dynasty|20|C|{2}{W}|Enchantment - Aura|||Enchant permanent$Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.|
Intercessor's Arrest|Kamigawa: Neon Dynasty|20|C|{2}{W}|Enchantment - Aura|||Enchant permanent$Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.|
Invoke Justice|Kamigawa: Neon Dynasty|21|R|{1}{W}{W}{W}{W}|Sorcery|||Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.|
Invoke Justice|Kamigawa: Neon Dynasty|21|R|{1}{W}{W}{W}{W}|Sorcery|||Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.|
Kitsune Ace|Kamigawa: Neon Dynasty|22|C|{1}{W}|Creature - Fox Pilot|2|2|Whenever a Vehicle you control attacks, choose one —$• That vehicle gains first strike until end of turn.$• Untap Kitsune Ace.|
Kitsune Ace|Kamigawa: Neon Dynasty|22|C|{1}{W}|Creature - Fox Pilot|2|2|Whenever a Vehicle you control attacks, choose one —$• That Vehicle gains first strike until end of turn.$• Untap Kitsune Ace.|
Kyodai, Soul of Kamigawa|Kamigawa: Neon Dynasty|23|R|{3}{W}|Legendary Creature - Dragon Spirit|3|3|Flash$Flying$When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.${W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn.|
Kyodai, Soul of Kamigawa|Kamigawa: Neon Dynasty|23|R|{3}{W}|Legendary Creature - Dragon Spirit|3|3|Flash$Flying$When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.${W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn.|
Light the Way|Kamigawa: Neon Dynasty|24|C|{W}|Instant|||Choose one —$• Put a +1/+1 counter on target creature or Vehicle. Untap it.$• Return target permanent you control to its owner's hand.|
Light the Way|Kamigawa: Neon Dynasty|24|C|{W}|Instant|||Choose one —$• Put a +1/+1 counter on target creature or Vehicle. Untap it.$• Return target permanent you control to its owner's hand.|
Light-Paws, Emperor's Voice|Kamigawa: Neon Dynasty|25|R|{1}{W}|Legendary Creature - Fox Advisor|2|2|Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.|
Light-Paws, Emperor's Voice|Kamigawa: Neon Dynasty|25|R|{1}{W}|Legendary Creature - Fox Advisor|2|2|Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.|
Portrait of Michiko|Kamigawa: Neon Dynasty|29|U||Enchantment Creature - Human Noble|0|0|Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control.|
Portrait of Michiko|Kamigawa: Neon Dynasty|29|U||Enchantment Creature - Human Noble|0|0|Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control.|
Mothrider Patrol|Kamigawa: Neon Dynasty|30|C|{W}|Creature - Fox Warrior|1|1|Flying${3}{W}, {T}: Tap target creature.|
Mothrider Patrol|Kamigawa: Neon Dynasty|30|C|{W}|Creature - Fox Warrior|1|1|Flying${3}{W}, {T}: Tap target creature.|
Norika Yamazaki, the Poet|Kamigawa: Neon Dynasty|31|U|{2}{W}|Legendary Creature - Human Samurai|3|2|Vigilance$Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.|
Norika Yamazaki, the Poet|Kamigawa: Neon Dynasty|31|U|{2}{W}|Legendary Creature - Human Samurai|3|2|Vigilance$Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.|
Regent's Authority|Kamigawa: Neon Dynasty|32|C|{W}|Instant|||Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, isntead put a +1/+1 counter on it and its gets +1/+1 until end of turn.|
Regent's Authority|Kamigawa: Neon Dynasty|32|C|{W}|Instant|||Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.|
Repel the Vile|Kamigawa: Neon Dynasty|33|C|{3}{W}|Instant|||Choose one —$• Exile target creature with power 4 or greater.$• Exile target enchantment.|
Repel the Vile|Kamigawa: Neon Dynasty|33|C|{3}{W}|Instant|||Choose one —$• Exile target creature with power 4 or greater.$• Exile target enchantment.|
The Restoration of Eiganjo|Kamigawa: Neon Dynasty|34|R|{2}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.$II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
The Restoration of Eiganjo|Kamigawa: Neon Dynasty|34|R|{2}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.$II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Architect of Restoration|Kamigawa: Neon Dynasty|34|R||Enchantment Creature - Fox Monk|3|4|Vigilance$Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.|
Architect of Restoration|Kamigawa: Neon Dynasty|34|R||Enchantment Creature - Fox Monk|3|4|Vigilance$Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.|
Selfless Samurai|Kamigawa: Neon Dynasty|35|U|{1}{W}|Creature - Fox Samurai|2|2|Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.$Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn.|
Selfless Samurai|Kamigawa: Neon Dynasty|35|U|{1}{W}|Creature - Fox Samurai|2|2|Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.$Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn.|
Seven-Tail Mentor|Kamigawa: Neon Dynasty|36|C|{3}{W}|Creature - Fox Samurai|2|3|When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.|
Seven-Tail Mentor|Kamigawa: Neon Dynasty|36|C|{3}{W}|Creature - Fox Samurai|2|3|When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.|
Sky-Blessed Samurai|Kamigawa: Neon Dynasty|37|U|{6}{W}|Enchantment Creature - Human Samurai|4|4|This spell costs {1} less to cast for each enchantment you control.$Flying|
Sky-Blessed Samurai|Kamigawa: Neon Dynasty|37|U|{6}{W}|Enchantment Creature - Human Samurai|4|4|This spell costs {1} less to cast for each enchantment you control.$Flying|
Spirited Companion|Kamigawa: Neon Dynasty|38|C|{1}{W}|Enchantment Creature - Dog|1|1|When Spirited Companion enters the battlefield, draw a card.|
Spirited Companion|Kamigawa: Neon Dynasty|38|C|{1}{W}|Enchantment Creature - Dog|1|1|When Spirited Companion enters the battlefield, draw a card.|
Sunblade Samurai|Kamigawa: Neon Dynasty|39|C|{4}{W}|Enchantment Creature - Human Samurai|4|4|Vigilance$Channel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, the shuffle. You gain 2 life.|
Sunblade Samurai|Kamigawa: Neon Dynasty|39|C|{4}{W}|Enchantment Creature - Human Samurai|4|4|Vigilance$Channel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.|
Touch the Spirit Realm|Kamigawa: Neon Dynasty|40|U|{2}{W}|Enchantment|||When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.$Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.|
Touch the Spirit Realm|Kamigawa: Neon Dynasty|40|U|{2}{W}|Enchantment|||When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.$Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.|
Wanderer's Intervention|Kamigawa: Neon Dynasty|41|C|{1}{W}|Instant|||Wanderer's Intervention deals 4 damage to target attacking or blocking creature.|
Wanderer's Intervention|Kamigawa: Neon Dynasty|41|C|{1}{W}|Instant|||Wanderer's Intervention deals 4 damage to target attacking or blocking creature.|
The Wandering Emperor|Kamigawa: Neon Dynasty|42|M|{2}{W}{W}|Legendary Planeswalker|3|Flash$As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.$+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.$−1: Create a 2/2 white Samurai creature token with vigilance.$−2: Exile target tapped creature. You gain 2 life.|
The Wandering Emperor|Kamigawa: Neon Dynasty|42|M|{2}{W}{W}|Legendary Planeswalker|3|Flash$As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.$+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.$−1: Create a 2/2 white Samurai creature token with vigilance.$−2: Exile target tapped creature. You gain 2 life.|
When We Were Young|Kamigawa: Neon Dynasty|43|U|{3}{W}|Instant|||Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.|
When We Were Young|Kamigawa: Neon Dynasty|43|U|{3}{W}|Instant|||Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.|
Acquisition Octopus|Kamigawa: Neon Dynasty|44|U|{2}{U}|Artifact Creature - Equipment Octopus|2|2|When Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.$Reconfigure {2}|
Acquisition Octopus|Kamigawa: Neon Dynasty|44|U|{2}{U}|Artifact Creature - Equipment Octopus|2|2|Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.$Reconfigure {2}|
Anchor to Reality|Kamigawa: Neon Dynasty|45|U|{2}{U}{U}|Sorcery|||As an additional cost to cast this spell, sacrifice an artifact or creature.$Search your library for an Equipment or Vehicle card, put it onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.|
Anchor to Reality|Kamigawa: Neon Dynasty|45|U|{2}{U}{U}|Sorcery|||As an additional cost to cast this spell, sacrifice an artifact or creature.$Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.|
Armguard Familiar|Kamigawa: Neon Dynasty|46|C|{1}{U}|Artifact Creature - Equipment Beast|2|1|Ward {2}$Equipped creature gets +2/+1 and has ward {2}.$Reconfigure {4}|
Armguard Familiar|Kamigawa: Neon Dynasty|46|C|{1}{U}|Artifact Creature - Equipment Beast|2|1|Ward {2}$Equipped creature gets +2/+1 and has ward {2}.$Reconfigure {4}|
Awakened Awareness|Kamigawa: Neon Dynasty|47|U|{X}{U}{U}|Enchantment - Aura|||Enchant artifact or creature$When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.$As long as enchanted permanent is a creature, it has base power and toughness 1/1.|
Awakened Awareness|Kamigawa: Neon Dynasty|47|U|{X}{U}{U}|Enchantment - Aura|||Enchant artifact or creature$When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.$As long as enchanted permanent is a creature, it has base power and toughness 1/1.|
Behold the Unspeakable|Kamigawa: Neon Dynasty|48|U|{3}{U}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Creatures you don't control get -2/-0 until your next turn.$II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Behold the Unspeakable|Kamigawa: Neon Dynasty|48|U|{3}{U}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Creatures you don't control get -2/-0 until your next turn.$II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
@ -43573,7 +43573,7 @@ Invoke the Winds|Kamigawa: Neon Dynasty|58|R|{1}{U}{U}{U}{U}|Sorcery|||Gain cont
Jin-Gitaxias, Progress Tyrant|Kamigawa: Neon Dynasty|59|M|{5}{U}{U}|Legendary Creature - Phyrexian Praetor|5|5|Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn.$Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.|
Jin-Gitaxias, Progress Tyrant|Kamigawa: Neon Dynasty|59|M|{5}{U}{U}|Legendary Creature - Phyrexian Praetor|5|5|Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn.$Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.|
Kairi, the Swirling Sky|Kamigawa: Neon Dynasty|60|M|{4}{U}{U}|Legendary Creature - Dragon Spirit|6|6|Flying, ward {3}$When Kairi, the Swirling Sky dies, choose one —$• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.$• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.|
Kairi, the Swirling Sky|Kamigawa: Neon Dynasty|60|M|{4}{U}{U}|Legendary Creature - Dragon Spirit|6|6|Flying, ward {3}$When Kairi, the Swirling Sky dies, choose one —$• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.$• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.|
March of Swirling Mist|Kamigawa: Neon Dynasty|61|R|{X}{U}|Instant|||As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.$Up to X target creatures phase out.|
March of Swirling Mist|Kamigawa: Neon Dynasty|61|R|{X}{U}|Instant|||As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.$Up to X target creatures phase out.|
Mindlink Mech|Kamigawa: Neon Dynasty|62|R|{2}{U}|Artifact - Vehicle|4|3|Flying$When Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.$Crew 1|
Mindlink Mech|Kamigawa: Neon Dynasty|62|R|{2}{U}|Artifact - Vehicle|4|3|Flying$Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.$Crew 1|
Mirrorshell Crab|Kamigawa: Neon Dynasty|63|C|{5}{U}{U}|Artifact Creature - Crab|5|7|Ward {3}$Channel — {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}.|
Mirrorshell Crab|Kamigawa: Neon Dynasty|63|C|{5}{U}{U}|Artifact Creature - Crab|5|7|Ward {3}$Channel — {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}.|
Mnemonic Sphere|Kamigawa: Neon Dynasty|64|C|{1}{U}|Artifact|||{1}{U}, Sacrifice Mnemonic Sphere: Draw two cards.$Channel — {U}, Discard Mnemonic Sphere: Draw a card.|
Mnemonic Sphere|Kamigawa: Neon Dynasty|64|C|{1}{U}|Artifact|||{1}{U}, Sacrifice Mnemonic Sphere: Draw two cards.$Channel — {U}, Discard Mnemonic Sphere: Draw a card.|
Mobilizer Mech|Kamigawa: Neon Dynasty|65|U|{1}{U}|Artifact - Vehicle|3|4|Flying$Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.$Crew 3|
Mobilizer Mech|Kamigawa: Neon Dynasty|65|U|{1}{U}|Artifact - Vehicle|3|4|Flying$Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.$Crew 3|
The Reality Chip|Kamigawa: Neon Dynasty|74|R|{1}{U}|Legendary Artifact Creature - Equipment Jellyfish|0|4|You may look at the top card of your library any time.$As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.$Reconfigure {2}{U}|
The Reality Chip|Kamigawa: Neon Dynasty|74|R|{1}{U}|Legendary Artifact Creature - Equipment Jellyfish|0|4|You may look at the top card of your library any time.$As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.$Reconfigure {2}{U}|
Reality Heist|Kamigawa: Neon Dynasty|75|U|{5}{U}{U}|Instant|||This spell costs {1} less to cast for each artifact you control.$Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.|
Reality Heist|Kamigawa: Neon Dynasty|75|U|{5}{U}{U}|Instant|||This spell costs {1} less to cast for each artifact you control.$Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.|
Replication Specialist|Kamigawa: Neon Dynasty|76|U|{4}{U}|Creature - Moonfolk Artificer|3|4|Flying$Whenever a nontoken artifact enters the battlefield under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.|
Replication Specialist|Kamigawa: Neon Dynasty|76|U|{4}{U}|Creature - Moonfolk Artificer|3|4|Flying$Whenever a nontoken artifact enters the battlefield under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.|
Siba Trespassers|Kamigawa: Neon Dynasty|77|C|{4}{U}|Artifact Creature - Moonfolk Rogue|3|5|Channel — {3}{U}, Discard Siba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.|
Saiba Trespassers|Kamigawa: Neon Dynasty|77|C|{4}{U}|Artifact Creature - Moonfolk Rogue|3|5|Channel — {3}{U}, Discard Saiba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.|
Short Circuit|Kamigawa: Neon Dynasty|78|C|{1}{U}|Enchantment - Aura|||Flash$Enchant artifact or creature$As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.|
Short Circuit|Kamigawa: Neon Dynasty|78|C|{1}{U}|Enchantment - Aura|||Flash$Enchant artifact or creature$As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.|
Skyswimmer Koi|Kamigawa: Neon Dynasty|79|C|{3}{U}|Creature - Fish|3|3|Flying$Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.|
Skyswimmer Koi|Kamigawa: Neon Dynasty|79|C|{3}{U}|Creature - Fish|3|3|Flying$Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.|
Spell Pierce|Kamigawa: Neon Dynasty|80|C|{U}|Instant|||Counter target noncreature spell unless its controller pays {2}.|
Spell Pierce|Kamigawa: Neon Dynasty|80|C|{U}|Instant|||Counter target noncreature spell unless its controller pays {2}.|
Suit Up|Kamigawa: Neon Dynasty|81|C|{2}{U}|Instant|||Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughnes 4/5.$Draw a card.|
Suit Up|Kamigawa: Neon Dynasty|81|C|{2}{U}|Instant|||Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.$Draw a card.|
Tameshi, Reality Architect|Kamigawa: Neon Dynasty|82|R|{2}{U}|Legendary Creature - Moonfolk Wizard|2|3|Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.${X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.|
Tameshi, Reality Architect|Kamigawa: Neon Dynasty|82|R|{2}{U}|Legendary Creature - Moonfolk Wizard|2|3|Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.${X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.|
Tamiyo's Compleation|Kamigawa: Neon Dynasty|83|C|{3}{U}|Enchantment - Aura|||Flash$Enchant artifact, creature, or planeswalker$When Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it.$Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.|
Tamiyo's Compleation|Kamigawa: Neon Dynasty|83|C|{3}{U}|Enchantment - Aura|||Flash$Enchant artifact, creature, or planeswalker$When Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it.$Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.|
Tezzeret, Betrayer of Flesh|Kamigawa: Neon Dynasty|84|M|{2}{U}{U}|Legendary Planeswalker - Tezzeret|4|The first activated ability of an artifact you activate each turn costs {2} less to activate.$+1: Draw two cards. Then discard two cards unless you discard an artifact card.$−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.$−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."|
Tezzeret, Betrayer of Flesh|Kamigawa: Neon Dynasty|84|M|{2}{U}{U}|Legendary Planeswalker - Tezzeret|4|The first activated ability of an artifact you activate each turn costs {2} less to activate.$+1: Draw two cards. Then discard two cards unless you discard an artifact card.$−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.$−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."|
Biting-Palm Ninja|Kamigawa: Neon Dynasty|88|R|{2}{B}|Creature - Human Ninja|3|3|Ninjutsu {2}{B}$Biting-Palm Ninja enters the battlefield with a menace counter on it.$Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.|
Biting-Palm Ninja|Kamigawa: Neon Dynasty|88|R|{2}{B}|Creature - Human Ninja|3|3|Ninjutsu {2}{B}$Biting-Palm Ninja enters the battlefield with a menace counter on it.$Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.|
Blade of the Oni|Kamigawa: Neon Dynasty|89|M|{1}{B}|Artifact Creature - Equipment Demon|3|1|Menace$Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.$Reconfigure {2}{B}{B}|
Blade of the Oni|Kamigawa: Neon Dynasty|89|M|{1}{B}|Artifact Creature - Equipment Demon|3|1|Menace$Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.$Reconfigure {2}{B}{B}|
Chainflail Centipede|Kamigawa: Neon Dynasty|90|C|{2}{B}|Artifact Creature - Equipment Insect|2|2|Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.$Reconfigure {2}|
Chainflail Centipede|Kamigawa: Neon Dynasty|90|C|{2}{B}|Artifact Creature - Equipment Insect|2|2|Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.$Reconfigure {2}|
Clawing Torment|Kamigawa: Neon Dynasty|91|C|{B}|Enchantment - Aura|||Enchant artifact creature$As long as enchanted permanent is a creature, it gets -1/-1 and can't block.$Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."|
Clawing Torment|Kamigawa: Neon Dynasty|91|C|{B}|Enchantment - Aura|||Enchant artifact or creature$As long as enchanted permanent is a creature, it gets -1/-1 and can't block.$Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."|
Debt to the Kami|Kamigawa: Neon Dynasty|92|C|{2}{B}|Instant|||Choose one—$• Target opponent exiles a creature they control.$• Target opponent exiles an enchantment they control.|
Debt to the Kami|Kamigawa: Neon Dynasty|92|C|{2}{B}|Instant|||Choose one—$• Target opponent exiles a creature they control.$• Target opponent exiles an enchantment they control.|
Dockside Chef|Kamigawa: Neon Dynasty|93|U|{B}|Enchantment Creature - Human Citizen|1|2|{1}{B}, Sacrifice an artifact or creature: Draw a card.|
Dockside Chef|Kamigawa: Neon Dynasty|93|U|{B}|Enchantment Creature - Human Citizen|1|2|{1}{B}, Sacrifice an artifact or creature: Draw a card.|
Dokuchi Silencer|Kamigawa: Neon Dynasty|95|U|{1}{B}|Creature - Human Ninja|2|1|Ninjutsu {1}{B}$Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.|
Dokuchi Silencer|Kamigawa: Neon Dynasty|95|U|{1}{B}|Creature - Human Ninja|2|1|Ninjutsu {1}{B}$Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.|
Enormous Energy Blade|Kamigawa: Neon Dynasty|96|U|{2}{B}|Artifact - Equipment|||Equipped create gets +4/+0.$Whenever Enormous Energy Blade becomes attached to a creature, tap that creature.$Equip {2}|
Enormous Energy Blade|Kamigawa: Neon Dynasty|96|U|{2}{B}|Artifact - Equipment|||Equipped creature gets +4/+0.$Whenever Enormous Energy Blade becomes attached to a creature, tap that creature.$Equip {2}|
Go-Shintai of Hidden Cruelty|Kamigawa: Neon Dynasty|97|U|{3}{B}|Legendary Enchantment Creature - Shrine|2|2|Deathtouch$At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.|
Go-Shintai of Hidden Cruelty|Kamigawa: Neon Dynasty|97|U|{3}{B}|Legendary Enchantment Creature - Shrine|2|2|Deathtouch$At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.|
Gravelighter|Kamigawa: Neon Dynasty|98|U|{2}{B}|Creature - Spirit|2|2|Flying$When Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature.|
Gravelighter|Kamigawa: Neon Dynasty|98|U|{2}{B}|Creature - Spirit|2|2|Flying$When Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature.|
Hidetsugu, Devouring Chaos|Kamigawa: Neon Dynasty|99|R|{3}{B}|Legendary Creature - Ogre Demon|4|4|{B}, Sacrifice a creature: Scry 2.${2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.|
Hidetsugu, Devouring Chaos|Kamigawa: Neon Dynasty|99|R|{3}{B}|Legendary Creature - Ogre Demon|4|4|{B}, Sacrifice a creature: Scry 2.${2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.|
Invoke Despair|Kamigawa: Neon Dynasty|101|R|{1}{B}{B}{B}{B}|Sorcery|||Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.|
Invoke Despair|Kamigawa: Neon Dynasty|101|R|{1}{B}{B}{B}{B}|Sorcery|||Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.|
Junji, the Midnight Sky|Kamigawa: Neon Dynasty|102|M|{3}{B}{B}|Legendary Creature - Dragon Spirit|5|5|Flying, menace$When Junji, the Midnight Sky dies, choose one —$• Each opponent discards two cards and loses 2 life.$• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.|
Junji, the Midnight Sky|Kamigawa: Neon Dynasty|102|M|{3}{B}{B}|Legendary Creature - Dragon Spirit|5|5|Flying, menace$When Junji, the Midnight Sky dies, choose one —$• Each opponent discards two cards and loses 2 life.$• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.|
Kaito's Pursuit|Kamigawa: Neon Dynasty|103|C|{2}{B}|Sorcery|||Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn.|
Kaito's Pursuit|Kamigawa: Neon Dynasty|103|C|{2}{B}|Sorcery|||Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn.|
Kami of Restless Shadows|Kamigawa: Neon Dynasty|104|C|{4}{B}|Creature - Spirit|3|3|When Kami of Restless Shadows enters the battlefield, choose one—$• Return up to one target Ninja or Rogue creature card from your graveyard to your hand.$• Put target creature card from your graveyard on top of your library.|
Kami of Restless Shadows|Kamigawa: Neon Dynasty|104|C|{4}{B}|Creature - Spirit|3|3|When Kami of Restless Shadows enters the battlefield, choose one—$• Return up to one target Ninja or Rogue creature card from your graveyard to your hand.$• Put target creature card from your graveyard on top of your library.|
Kami of Terrible Secrets|Kamigawa: Neon Dynasty|105|C|{3}{B}|Creature - Spirit|3|4|When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.|
Kami of Terrible Secrets|Kamigawa: Neon Dynasty|105|C|{3}{B}|Creature - Spirit|3|4|When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.|
Lethal Exploit|Kamigawa: Neon Dynasty|107|C|{1}{B}|Instant|||Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell.|
Lethal Exploit|Kamigawa: Neon Dynasty|107|C|{1}{B}|Instant|||Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell.|
Experimental Synthesizer|Kamigawa: Neon Dynasty|138|C|{R}|Artifact|||When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.${2}{R}, Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.|
Experimental Synthesizer|Kamigawa: Neon Dynasty|138|C|{R}|Artifact|||When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.${2}{R}, Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.|
Explosive Entry|Kamigawa: Neon Dynasty|139|C|{1}{R}|Sorcery|||Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.|
Explosive Entry|Kamigawa: Neon Dynasty|139|C|{1}{R}|Sorcery|||Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.|
Explosive Singularity|Kamigawa: Neon Dynasty|140|M|{8}{R}{R}|Sorcery|||As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.$Explosive Singularity deals 10 damage to any target.|
Explosive Singularity|Kamigawa: Neon Dynasty|140|M|{8}{R}{R}|Sorcery|||As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.$Explosive Singularity deals 10 damage to any target.|
Fable of the Mirror-Breaker|Kamigawa: Neon Dynasty|141|R|{2}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."$II — You may discard up two cards. If you do, draw that many cards.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Fable of the Mirror-Breaker|Kamigawa: Neon Dynasty|141|R|{2}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."$II — You may discard up to two cards. If you do, draw that many cards.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Reflection of Kiki-Jiki|Kamigawa: Neon Dynasty|141|R||Enchantment Creature - Goblin Shaman|2|2|{1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.|
Reflection of Kiki-Jiki|Kamigawa: Neon Dynasty|141|R||Enchantment Creature - Goblin Shaman|2|2|{1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.|
Flame Discharge|Kamigawa: Neon Dynasty|142|U|{X}{R}|Instant|||Flame Discharge deals X damage to target creature or planeswalker. If you controller a modified creature as you cast this spell, it deals X plus 2 damage instead.|
Flame Discharge|Kamigawa: Neon Dynasty|142|U|{X}{R}|Instant|||Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead.|
Gift of Wrath|Kamigawa: Neon Dynasty|143|C|{3}{R}|Enchantment - Aura|||Enchant artifact or creature$As long as enchanted permanent is a creature, it gets +2/+2 and has menace.$When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.|
Gift of Wrath|Kamigawa: Neon Dynasty|143|C|{3}{R}|Enchantment - Aura|||Enchant artifact or creature$As long as enchanted permanent is a creature, it gets +2/+2 and has menace.$When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.|
Go-Shintai of Ancient Wars|Kamigawa: Neon Dynasty|144|U|{2}{R}|Legendary Enchantment Creature - Shrine|2|2|First strike$At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.|
Go-Shintai of Ancient Wars|Kamigawa: Neon Dynasty|144|U|{2}{R}|Legendary Enchantment Creature - Shrine|2|2|First strike$At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.|
Goro-Goro, Disciple of Ryusei|Kamigawa: Neon Dynasty|145|R|{1}{R}|Legendary Creature - Goblin Samurai|2|2|{R}: Creatures you control gain haste until end of turn.${3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature.|
Goro-Goro, Disciple of Ryusei|Kamigawa: Neon Dynasty|145|R|{1}{R}|Legendary Creature - Goblin Samurai|2|2|{R}: Creatures you control gain haste until end of turn.${3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature.|
Kumano Faces Kakkazan|Kamigawa: Neon Dynasty|152|U|{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.$II — When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Kumano Faces Kakkazan|Kamigawa: Neon Dynasty|152|U|{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.$II — When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Etching of Kumano|Kamigawa: Neon Dynasty|152|U||Enchantment Creature - Human Shaman|2|2|Haste$If a creature dealt damage this turn by a source you controlled would die, exile it instead.|
Etching of Kumano|Kamigawa: Neon Dynasty|152|U||Enchantment Creature - Human Shaman|2|2|Haste$If a creature dealt damage this turn by a source you controlled would die, exile it instead.|
March of Reckless Joy|Kamigawa: Neon Dynasty|154|R|{X}{R}|Instant|||As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.$Exile the top X cards of your library. Until the end of your next turn, you may play up to two of those cards.|
March of Reckless Joy|Kamigawa: Neon Dynasty|154|R|{X}{R}|Instant|||As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.$Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.|
Ogre-Head Helm|Kamigawa: Neon Dynasty|155|R|{1}{R}|Artifact Creature - Equipment Ogre|2|2|Equipped creature get +2/+2.$Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.$Reconfigure {3}|
Ogre-Head Helm|Kamigawa: Neon Dynasty|155|R|{1}{R}|Artifact Creature - Equipment Ogre|2|2|Equipped creature gets +2/+2.$Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.$Reconfigure {3}|
Peerless Samurai|Kamigawa: Neon Dynasty|156|C|{2}{R}|Creature - Human Samurai|2|3|Menace$Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.|
Peerless Samurai|Kamigawa: Neon Dynasty|156|C|{2}{R}|Creature - Human Samurai|2|3|Menace$Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.|
Rabbit Battery|Kamigawa: Neon Dynasty|157|U|{R}|Artifact Creature - Equipment Rabbit|1|1|Haste$Equipped creature gets +1/+1 and has haste.$Reconfigure {R}|
Rabbit Battery|Kamigawa: Neon Dynasty|157|U|{R}|Artifact Creature - Equipment Rabbit|1|1|Haste$Equipped creature gets +1/+1 and has haste.$Reconfigure {R}|
Reinforced Ronin|Kamigawa: Neon Dynasty|158|U|{R}|Artifact Creature - Human Samurai|2|2|Haste$At the beginning of your end step, return Reinforced Ronin to its owner's hand.$Channel — {1}{R}, Discard Reinforced Ronin: Draw a card.|
Reinforced Ronin|Kamigawa: Neon Dynasty|158|U|{R}|Artifact Creature - Human Samurai|2|2|Haste$At the beginning of your end step, return Reinforced Ronin to its owner's hand.$Channel — {1}{R}, Discard Reinforced Ronin: Draw a card.|
Twinshot Sniper|Kamigawa: Neon Dynasty|168|U|{3}{R}|Artifact Creature - Goblin Archer|2|3|Reach$When Twinshot Sniper enters the battlefield, it deals 2 damage to any target.$Channel — {1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target.|
Twinshot Sniper|Kamigawa: Neon Dynasty|168|U|{3}{R}|Artifact Creature - Goblin Archer|2|3|Reach$When Twinshot Sniper enters the battlefield, it deals 2 damage to any target.$Channel — {1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target.|
Unstoppable Ogre|Kamigawa: Neon Dynasty|169|C|{2}{R}|Artifact Creature - Ogre Warrior|4|1|When Unstoppable Ogre enters the battlefield, target creature can't block this turn.|
Unstoppable Ogre|Kamigawa: Neon Dynasty|169|C|{2}{R}|Artifact Creature - Ogre Warrior|4|1|When Unstoppable Ogre enters the battlefield, target creature can't block this turn.|
Upriser Renegade|Kamigawa: Neon Dynasty|170|U|{1}{R}|Creature - Human Samurai|1|3|Upriser Renegade gets +2/+0 for each other modified creature you control.|
Upriser Renegade|Kamigawa: Neon Dynasty|170|U|{1}{R}|Creature - Human Samurai|1|3|Upriser Renegade gets +2/+0 for each other modified creature you control.|
Voltage Surge|Kamigawa: Neon Dynasty|171|C|{R}|Instant|||As an additional cost to cast this spell, you may sacrifice an artifact.$Voltage Surge deals 2 damage to target creature or planeswalker. if this spell's additional cost was paid, Voltage Surge deals 4 damage instead.|
Voltage Surge|Kamigawa: Neon Dynasty|171|C|{R}|Instant|||As an additional cost to cast this spell, you may sacrifice an artifact.$Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.|
Azusa's Many Journeys|Kamigawa: Neon Dynasty|172|U|{1}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — You may play an additional land this turn.$II — You gain 3 life.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Azusa's Many Journeys|Kamigawa: Neon Dynasty|172|U|{1}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — You may play an additional land this turn.$II — You gain 3 life.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Likeness of the Seeker|Kamigawa: Neon Dynasty|172|U||Enchantment Creature - Human Monk|3|3|Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.|
Likeness of the Seeker|Kamigawa: Neon Dynasty|172|U||Enchantment Creature - Human Monk|3|3|Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.|
Bamboo Grove Archer|Kamigawa: Neon Dynasty|173|C|{1}{G}|Enchantment Creature - Snake Archer|3|3|Defender, reach$Channel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.|
Bamboo Grove Archer|Kamigawa: Neon Dynasty|173|C|{1}{G}|Enchantment Creature - Snake Archer|3|3|Defender, reach$Channel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.|
Bearer of Memory|Kamigawa: Neon Dynasty|174|C|{2}{G}|Enchantment Creature - Human Monk|3|2|{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.|
Bearer of Memory|Kamigawa: Neon Dynasty|174|C|{2}{G}|Enchantment Creature - Human Monk|3|2|{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.|
Blossom Prancer|Kamigawa: Neon Dynasty|175|U|{3}{G}{G}|Creature - Spirit|4|4|Reach$When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.|
Blossom Prancer|Kamigawa: Neon Dynasty|175|U|{3}{G}{G}|Creature - Spirit|4|4|Reach$When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.|
Boon of Boseiju|Kamigawa: Neon Dynasty|176|U|{1}{G}|Instant|||Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap that creature.|
Boon of Boseiju|Kamigawa: Neon Dynasty|176|U|{1}{G}|Instant|||Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.|
Boseiju Reaches Skyward|Kamigawa: Neon Dynasty|177|U|{3}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.$II — Put up to one target land card from your graveyard on top of your library.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Boseiju Reaches Skyward|Kamigawa: Neon Dynasty|177|U|{3}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.$II — Put up to one target land card from your graveyard on top of your library.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Branch of Boseiju|Kamigawa: Neon Dynasty|177|U||Enchantment Creature - Plant|0|0|Reach$Branch of Boseiju gets +1/+1 for each land you control.|
Branch of Boseiju|Kamigawa: Neon Dynasty|177|U||Enchantment Creature - Plant|0|0|Reach$Branch of Boseiju gets +1/+1 for each land you control.|
Careful Cultivation|Kamigawa: Neon Dynasty|178|C|{2}{G}|Enchantment - Aura|||Enchant artifact or creature$As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."$Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."|
Careful Cultivation|Kamigawa: Neon Dynasty|178|C|{2}{G}|Enchantment - Aura|||Enchant artifact or creature$As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."$Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."|
Heir of the Ancient Fang|Kamigawa: Neon Dynasty|191|C|{2}{G}|Creature - Snake Samurai|2|3|Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature.|
Heir of the Ancient Fang|Kamigawa: Neon Dynasty|191|C|{2}{G}|Creature - Snake Samurai|2|3|Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature.|
Historian's Wisdom|Kamigawa: Neon Dynasty|192|U|{2}{G}|Enchantment - Aura|||Enchant artifact or creature$When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.$As long as enchanted permanent is a creature, it gets +2/+1.|
Historian's Wisdom|Kamigawa: Neon Dynasty|192|U|{2}{G}|Enchantment - Aura|||Enchant artifact or creature$When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.$As long as enchanted permanent is a creature, it gets +2/+1.|
Invoke the Ancients|Kamigawa: Neon Dynasty|193|R|{1}{G}{G}{G}{G}|Sorcery|||Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.|
Invoke the Ancients|Kamigawa: Neon Dynasty|193|R|{1}{G}{G}{G}{G}|Sorcery|||Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.|
Jugan Defends the Temple|Kamigawa: Neon Dynasty|194|M|{2}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."$II — Put a +1/+1 counter on each of up two target creatures.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Jugan Defends the Temple|Kamigawa: Neon Dynasty|194|M|{2}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."$II — Put a +1/+1 counter on each of up to two target creatures.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Remnant of the Rising Star|Kamigawa: Neon Dynasty|194|M||Enchantment Creature - Dragon Spirit|2|2|Flying$Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.$As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample.|
Remnant of the Rising Star|Kamigawa: Neon Dynasty|194|M||Enchantment Creature - Dragon Spirit|2|2|Flying$Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.$As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample.|
Jukai Preserver|Kamigawa: Neon Dynasty|195|C|{3}{G}|Enchantment Creature - Human Druid|3|3|When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.$Channel — {2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.|
Jukai Preserver|Kamigawa: Neon Dynasty|195|C|{3}{G}|Enchantment Creature - Human Druid|3|3|When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.$Channel — {2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.|
Jukai Trainee|Kamigawa: Neon Dynasty|196|C|{1}{G}|Creature - Human Samurai|2|2|Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.|
Jukai Trainee|Kamigawa: Neon Dynasty|196|C|{1}{G}|Creature - Human Samurai|2|2|Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.|
Kami of Transience|Kamigawa: Neon Dynasty|197|R|{1}{G}|Creature - Spirit|2|2|Trample$Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.$At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.|
Kami of Transience|Kamigawa: Neon Dynasty|197|R|{1}{G}|Creature - Spirit|2|2|Trample$Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.$At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.|
Kappa Tech-Wrecker|Kamigawa: Neon Dynasty|198|U|{1}{G}|Creature - Turtle Ninja|1|3|Ninjutsu {1}{G}$Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it.$Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.|
Kappa Tech-Wrecker|Kamigawa: Neon Dynasty|198|U|{1}{G}|Creature - Turtle Ninja|1|3|Ninjutsu {1}{G}$Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it.$Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.|
Kodama of the West Tree|Kamigawa: Neon Dynasty|199|M|{2}{G}|Legendary Creature - Spirit|3|3|Reach$Modified creatures you control have trample.$Whenever a modified creature you control deals combat damage to an opponent, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
Kodama of the West Tree|Kamigawa: Neon Dynasty|199|M|{2}{G}|Legendary Creature - Spirit|3|3|Reach$Modified creatures you control have trample.$Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
Kura, the Boundless Sky|Kamigawa: Neon Dynasty|200|M|{3}{G}{G}|Legendary Creature - Dragon Spirit|4|4|Flying, deathtouch$When Kura, the Boundless Sky dies, choose one —$• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.$• Create an X/X green Spirit creature token, where X is the number of lands you control.|
Kura, the Boundless Sky|Kamigawa: Neon Dynasty|200|M|{3}{G}{G}|Legendary Creature - Dragon Spirit|4|4|Flying, deathtouch$When Kura, the Boundless Sky dies, choose one —$• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.$• Create an X/X green Spirit creature token, where X is the number of lands you control.|
March of Burgeoning Life|Kamigawa: Neon Dynasty|201|R|{X}{G}|Instant|||As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.$Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.|
March of Burgeoning Life|Kamigawa: Neon Dynasty|201|R|{X}{G}|Instant|||As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.$Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.|
Master's Rebuke|Kamigawa: Neon Dynasty|202|C|{1}{G}|Instant|||Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.|
Master's Rebuke|Kamigawa: Neon Dynasty|202|C|{1}{G}|Instant|||Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.|
Orochi Merge-Keeper|Kamigawa: Neon Dynasty|203|U|{1}{G}|Creature - Snake Druid|1|1|{T}: Add {G}.$As long as Orochi Merge-Keeper is modified, it has "{T}: Add {G}{G}."|
Orochi Merge-Keeper|Kamigawa: Neon Dynasty|203|U|{1}{G}|Creature - Snake Druid|1|1|{T}: Add {G}.$As long as Orochi Merge-Keeper is modified, it has "{T}: Add {G}{G}."|
Roaring Earth|Kamigawa: Neon Dynasty|204|U|{1}{G}|Enchantment|||Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.$Channel — {X}{G}{G}, Discard Roaring Earth; Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.|
Roaring Earth|Kamigawa: Neon Dynasty|204|U|{1}{G}|Enchantment|||Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.$Channel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.|
Season of Renewal|Kamigawa: Neon Dynasty|205|C|{2}{G}|Instant|||Choose one or both —$• Return target creature card from your graveyard to your hand.$• Return target enchantment card from your graveyard to your hand.|
Season of Renewal|Kamigawa: Neon Dynasty|205|C|{2}{G}|Instant|||Choose one or both —$• Return target creature card from your graveyard to your hand.$• Return target enchantment card from your graveyard to your hand.|
Shigeki, Jukai Visionary|Kamigawa: Neon Dynasty|206|R|{1}{G}|Legendary Enchantment Creature - Snake Druid|1|3|{1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped, and the rest into your graveyard.$Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.|
Shigeki, Jukai Visionary|Kamigawa: Neon Dynasty|206|R|{1}{G}|Legendary Enchantment Creature - Snake Druid|1|3|{1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.$Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.|
Spinning Wheel Kick|Kamigawa: Neon Dynasty|207|U|{X}{X}{G}{G}|Sorcery|||Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalker.|
Spinning Wheel Kick|Kamigawa: Neon Dynasty|207|U|{X}{X}{G}{G}|Sorcery|||Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.|
Spring-Leaf Avenger|Kamigawa: Neon Dynasty|208|R|{3}{G}{G}|Creature - Insect Ninja|6|5|Ninjutsu {3}{G}$Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.|
Spring-Leaf Avenger|Kamigawa: Neon Dynasty|208|R|{3}{G}{G}|Creature - Insect Ninja|6|5|Ninjutsu {3}{G}$Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.|
Storyweave|Kamigawa: Neon Dynasty|209|U|{2}{G}|Instant|||Choose one —$• Put two +1/+1 counters on target creature you control.$• Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it.|
Storyweave|Kamigawa: Neon Dynasty|209|U|{2}{G}|Instant|||Choose one —$• Put two +1/+1 counters on target creature you control.$• Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it.|
Tales of Master Seshiro|Kamigawa: Neon Dynasty|210|C|{4}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Tales of Master Seshiro|Kamigawa: Neon Dynasty|210|C|{4}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Seshiro's Living Legacy|Kamigawa: Neon Dynasty|210|C||Enchantment Creature - Snake Warrior|5|5|Vigilance, haste|
Seshiro's Living Legacy|Kamigawa: Neon Dynasty|210|C||Enchantment Creature - Snake Warrior|5|5|Vigilance, haste|
Tamiyo's Safekeeping|Kamigawa: Neon Dynasty|211|C|{G}|Instant|||Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life.|
Tamiyo's Safekeeping|Kamigawa: Neon Dynasty|211|C|{G}|Instant|||Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life.|
Teachings of the Kirin|Kamigawa: Neon Dynasty|212|R|{1}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I - Mill three cards. Create a 1/1 colorless Spirit creature token.$II — Put a +1/+1 counter on target creature you control.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Teachings of the Kirin|Kamigawa: Neon Dynasty|212|R|{1}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Mill three cards. Create a 1/1 colorless Spirit creature token.$II — Put a +1/+1 counter on target creature you control.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Kirin-Touched Orochi|Kamigawa: Neon Dynasty|212|R||Enchantment Creature - Snake Monk|1|1|Whenever Kirin-Touched Orochi attacks, choose one —$• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.$• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.|
Kirin-Touched Orochi|Kamigawa: Neon Dynasty|212|R||Enchantment Creature - Snake Monk|1|1|Whenever Kirin-Touched Orochi attacks, choose one —$• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.$• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.|
Weaver of Harmony|Kamigawa: Neon Dynasty|213|R|{1}{G}|Enchantment Creature - Snake Druid|2|2|Other enchantment creatures you control get +1/+1.${G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy.|
Weaver of Harmony|Kamigawa: Neon Dynasty|213|R|{1}{G}|Enchantment Creature - Snake Druid|2|2|Other enchantment creatures you control get +1/+1.${G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy.|
Webspinner Cuff|Kamigawa: Neon Dynasty|214|U|{2}{G}|Artifact Creature - Equipment Spider|1|4|Reach$Equipped creature gets +1/+4 and has reach.$Reconfigure {4}|
Webspinner Cuff|Kamigawa: Neon Dynasty|214|U|{2}{G}|Artifact Creature - Equipment Spider|1|4|Reach$Equipped creature gets +1/+4 and has reach.$Reconfigure {4}|
Eiganjo Uprising|Kamigawa: Neon Dynasty|217|R|{X}{R}{W}|Sorcery|||Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.$Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.|
Eiganjo Uprising|Kamigawa: Neon Dynasty|217|R|{X}{R}{W}|Sorcery|||Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.$Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.|
Enthusiastic Mechanaut|Kamigawa: Neon Dynasty|218|U|{U}{R}|Artifact Creature - Goblin Artificer|2|2|Flying$Artifact spells you cast cost {1} less to cast.|
Enthusiastic Mechanaut|Kamigawa: Neon Dynasty|218|U|{U}{R}|Artifact Creature - Goblin Artificer|2|2|Flying$Artifact spells you cast cost {1} less to cast.|
Gloomshrieker|Kamigawa: Neon Dynasty|219|U|{1}{B}{G}|Enchantment Creature - Cat Beast|2|1|Menace$When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.$If Gloomshrieker would die, exile it instead.|
Gloomshrieker|Kamigawa: Neon Dynasty|219|U|{1}{B}{G}|Enchantment Creature - Cat Beast|2|1|Menace$When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.$If Gloomshrieker would die, exile it instead.|
Greasefang, Okiba Boss|Kamigawa: Neon Dynasty|220|R|{1}{W}{B}|Legendary Creature - Rat Pilot|4|3|At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it your hand at beginning of the next end step.|
Greasefang, Okiba Boss|Kamigawa: Neon Dynasty|220|R|{1}{W}{B}|Legendary Creature - Rat Pilot|4|3|At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.|
Hidetsugu Consumes All|Kamigawa: Neon Dynasty|221|M|{1}{B}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Destroy each nonland permanent with mana. value 1 or less.$II — Exile all graveyards.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Hidetsugu Consumes All|Kamigawa: Neon Dynasty|221|M|{1}{B}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I — Destroy each nonland permanent with mana value 1 or less.$II — Exile all graveyards.$III — Exile this Saga, then return it to the battlefield transformed under your control.|
Vessel of the All-Consuming|Kamigawa: Neon Dynasty|221|M||Enchantment Creature - Ogre Shaman|3|3|Trample$Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.$Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.|
Vessel of the All-Consuming|Kamigawa: Neon Dynasty|221|M||Enchantment Creature - Ogre Shaman|3|3|Trample$Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.$Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.|
Hinata, Dawn-Crowned|Kamigawa: Neon Dynasty|222|R|{1}{U}{R}{W}|Legendary Creature - Kirin Spirit|4|4|Flying, trample$Spells you cast cost {1} less to cast for each target.$Spells your opponents cast cost {1} more to cast for each target.|
Hinata, Dawn-Crowned|Kamigawa: Neon Dynasty|222|R|{1}{U}{R}{W}|Legendary Creature - Kirin Spirit|4|4|Flying, trample$Spells you cast cost {1} less to cast for each target.$Spells your opponents cast cost {1} more to cast for each target.|
Invigorating Hot Spring|Kamigawa: Neon Dynasty|223|U|{1}{R}{G}|Enchantment|||Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.$Modified creatures you control have haste.$Remove a +1/+1 counter from Invigoration Hot Springs: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.|
Invigorating Hot Spring|Kamigawa: Neon Dynasty|223|U|{1}{R}{G}|Enchantment|||Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.$Modified creatures you control have haste.$Remove a +1/+1 counter from Invigoration Hot Springs: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.|
@ -43766,8 +43766,8 @@ Satsuki, the Living Lore|Kamigawa: Neon Dynasty|235|R|{G}{W}|Legendary Creature
Silver-Fur Master|Kamigawa: Neon Dynasty|236|U|{U}{B}|Creature - Rat Ninja|2|2|Ninjutsu {U}{B}$Ninjutsu abilities you activate cost {1} less to activate.$Other Ninja and Rogue creatures you control get +1/+1.|
Silver-Fur Master|Kamigawa: Neon Dynasty|236|U|{U}{B}|Creature - Rat Ninja|2|2|Ninjutsu {U}{B}$Ninjutsu abilities you activate cost {1} less to activate.$Other Ninja and Rogue creatures you control get +1/+1.|
Spirit-Sister's Call|Kamigawa: Neon Dynasty|237|M|{3}{W}{B}|Enchantment|||At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."|
Spirit-Sister's Call|Kamigawa: Neon Dynasty|237|M|{3}{W}{B}|Enchantment|||At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."|
Tamiyo, Compleated Sage|Kamigawa: Neon Dynasty|238|M|{2}{G}{G/U/P}{U}|Legendary Planeswalker - Tamiyo|5|Compleated$+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.$−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.$−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card."|
Tamiyo, Compleated Sage|Kamigawa: Neon Dynasty|238|M|{2}{G}{G/U/P}{U}|Legendary Planeswalker - Tamiyo|5|Compleated$+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.$−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.$−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card."|
Automated Artificer|Kamigawa: Neon Dynasty|239|C|2|Artifact Creature - Artificer|1|3|{T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell.|
Automated Artificer|Kamigawa: Neon Dynasty|239|C|{2}|Artifact Creature - Artificer|1|3|{T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell.|
Bronze Cudgels|Kamigawa: Neon Dynasty|240|U|{1}|Artifact - Equipment|||{2}: Equipped creature gets +X/+0 until end of turn, where X is the number of times this ability has resolved this turn.$Equip {1}|
Bronze Cudgels|Kamigawa: Neon Dynasty|240|U|{1}|Artifact - Equipment|||{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.$Equip {1}|
Circuit Mender|Kamigawa: Neon Dynasty|242|U|{3}|Artifact Creature - Insect|2|3|When Circuit Mender enters the battlefield, you gain 2 life.$When Circuit Mender leaves the battlefield, draw a card.|
Circuit Mender|Kamigawa: Neon Dynasty|242|U|{3}|Artifact Creature - Insect|2|3|When Circuit Mender enters the battlefield, you gain 2 life.$When Circuit Mender leaves the battlefield, draw a card.|
Containment Construct|Kamigawa: Neon Dynasty|243|U|{2}|Artifact Creature - Construct|2|1|Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.|
Containment Construct|Kamigawa: Neon Dynasty|243|U|{2}|Artifact Creature - Construct|2|1|Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.|