mirror of
https://github.com/correl/mage.git
synced 2024-12-26 03:00:11 +00:00
[KHM] Implemented Wolverine Riders
This commit is contained in:
parent
11b8078d96
commit
826e509ee6
3 changed files with 98 additions and 17 deletions
83
Mage.Sets/src/mage/cards/w/WolverineRiders.java
Normal file
83
Mage.Sets/src/mage/cards/w/WolverineRiders.java
Normal file
|
@ -0,0 +1,83 @@
|
||||||
|
package mage.cards.w;
|
||||||
|
|
||||||
|
import mage.MageInt;
|
||||||
|
import mage.abilities.Ability;
|
||||||
|
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
|
||||||
|
import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility;
|
||||||
|
import mage.abilities.dynamicvalue.DynamicValue;
|
||||||
|
import mage.abilities.effects.Effect;
|
||||||
|
import mage.abilities.effects.common.CreateTokenEffect;
|
||||||
|
import mage.abilities.effects.common.GainLifeEffect;
|
||||||
|
import mage.cards.CardImpl;
|
||||||
|
import mage.cards.CardSetInfo;
|
||||||
|
import mage.constants.CardType;
|
||||||
|
import mage.constants.SubType;
|
||||||
|
import mage.constants.TargetController;
|
||||||
|
import mage.filter.FilterPermanent;
|
||||||
|
import mage.filter.predicate.permanent.AnotherPredicate;
|
||||||
|
import mage.game.Game;
|
||||||
|
import mage.game.permanent.Permanent;
|
||||||
|
import mage.game.permanent.token.ElfToken;
|
||||||
|
|
||||||
|
import java.util.UUID;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author TheElk801
|
||||||
|
*/
|
||||||
|
public final class WolverineRiders extends CardImpl {
|
||||||
|
|
||||||
|
private static final FilterPermanent filter = new FilterPermanent(SubType.ELF, "");
|
||||||
|
|
||||||
|
static {
|
||||||
|
filter.add(AnotherPredicate.instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
public WolverineRiders(UUID ownerId, CardSetInfo setInfo) {
|
||||||
|
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{G}{G}");
|
||||||
|
|
||||||
|
this.subtype.add(SubType.ELF);
|
||||||
|
this.subtype.add(SubType.WARRIOR);
|
||||||
|
this.power = new MageInt(4);
|
||||||
|
this.toughness = new MageInt(4);
|
||||||
|
|
||||||
|
// At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.
|
||||||
|
this.addAbility(new BeginningOfUpkeepTriggeredAbility(
|
||||||
|
new CreateTokenEffect(new ElfToken()), TargetController.EACH_PLAYER, false
|
||||||
|
));
|
||||||
|
|
||||||
|
// Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.
|
||||||
|
this.addAbility(new EntersBattlefieldControlledTriggeredAbility(
|
||||||
|
new GainLifeEffect(WolverineRidersValue.instance), filter, "Whenever another Elf " +
|
||||||
|
"enters the battlefield under your control, you gain life equal to its toughness."
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
private WolverineRiders(final WolverineRiders card) {
|
||||||
|
super(card);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public WolverineRiders copy() {
|
||||||
|
return new WolverineRiders(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
enum WolverineRidersValue implements DynamicValue {
|
||||||
|
instance;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int calculate(Game game, Ability sourceAbility, Effect effect) {
|
||||||
|
Permanent permanent = (Permanent) effect.getValue("permanentEnteringBattlefield");
|
||||||
|
return permanent == null ? 0 : permanent.getToughness().getValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public WolverineRidersValue copy() {
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String getMessage() {
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
}
|
|
@ -28,5 +28,6 @@ public final class KaldheimCommander extends ExpansionSet {
|
||||||
cards.add(new SetCardInfo("Sage of the Beyond", 6, Rarity.RARE, mage.cards.s.SageOfTheBeyond.class));
|
cards.add(new SetCardInfo("Sage of the Beyond", 6, Rarity.RARE, mage.cards.s.SageOfTheBeyond.class));
|
||||||
cards.add(new SetCardInfo("Spectral Deluge", 7, Rarity.RARE, mage.cards.s.SpectralDeluge.class));
|
cards.add(new SetCardInfo("Spectral Deluge", 7, Rarity.RARE, mage.cards.s.SpectralDeluge.class));
|
||||||
cards.add(new SetCardInfo("Stoic Farmer", 5, Rarity.RARE, mage.cards.s.StoicFarmer.class));
|
cards.add(new SetCardInfo("Stoic Farmer", 5, Rarity.RARE, mage.cards.s.StoicFarmer.class));
|
||||||
|
cards.add(new SetCardInfo("Wolverine Riders", 14, Rarity.RARE, mage.cards.w.WolverineRiders.class));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -84,25 +84,22 @@ public class EntersBattlefieldAllTriggeredAbility extends TriggeredAbilityImpl {
|
||||||
public boolean checkTrigger(GameEvent event, Game game) {
|
public boolean checkTrigger(GameEvent event, Game game) {
|
||||||
UUID targetId = event.getTargetId();
|
UUID targetId = event.getTargetId();
|
||||||
Permanent permanent = game.getPermanent(targetId);
|
Permanent permanent = game.getPermanent(targetId);
|
||||||
if (permanent != null && filter.match(permanent, getSourceId(), getControllerId(), game)) {
|
if (permanent == null || !filter.match(permanent, getSourceId(), getControllerId(), game)) {
|
||||||
for (Effect effect : this.getEffects()) {
|
return false;
|
||||||
effect.setValue("permanentEnteringBattlefield", permanent);
|
}
|
||||||
}
|
this.getEffects().setValue("permanentEnteringBattlefield", permanent);
|
||||||
if (setTargetPointer != SetTargetPointer.NONE) {
|
if (setTargetPointer == SetTargetPointer.NONE) {
|
||||||
for (Effect effect : this.getEffects()) {
|
|
||||||
switch (setTargetPointer) {
|
|
||||||
case PLAYER:
|
|
||||||
effect.setTargetPointer(new FixedTarget(permanent.getControllerId()));
|
|
||||||
break;
|
|
||||||
case PERMANENT:
|
|
||||||
effect.setTargetPointer(new FixedTarget(permanent, game));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
switch (setTargetPointer) {
|
||||||
|
case PLAYER:
|
||||||
|
this.getEffects().setTargetPointer(new FixedTarget(permanent.getControllerId()));
|
||||||
|
break;
|
||||||
|
case PERMANENT:
|
||||||
|
this.getEffects().setTargetPointer(new FixedTarget(permanent, game));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
Loading…
Reference in a new issue