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Two more planes
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parent
f3f9603b61
commit
82b9a26142
4 changed files with 279 additions and 3 deletions
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@ -179,9 +179,13 @@ public class RollPlanarDieEffect extends OneShotEffect {
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for (int i = 0; i < chaosEffects.size(); i++) {
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Effect effect = chaosEffects.get(i);
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if (effect != null) {
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String emode = effect.getText(mode);
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emode = emode.substring(0, 1).toLowerCase() + emode.substring(1);
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sb.append(emode);
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try {
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String emode = effect.getText(mode);
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emode = emode.substring(0, 1).toLowerCase() + emode.substring(1);
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sb.append(emode);
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} catch (Exception e) {
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sb.append("perform the CHAOS action");
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}
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}
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}
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sb.append(". If you roll PW, planeswalk to a new plane");
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@ -46,7 +46,9 @@ public enum Planes {
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PLANE_TAZEEM("TazeemPlane"),
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PLANE_THE_DARK_BARONY("TheDarkBaronyPlane"),
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PLANE_THE_EON_FOG("TheEonFogPlane"),
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PLANE_THE_ZEPHYR_MAZE_FOG("TheZephyrMazePlane"),
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PLANE_TRUGA_JUNGLE("TrugaJunglePlane"),
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PLANE_TRAIL_OF_THE_MAGE_RINGS("TrailOfTheMageRingsPlane"),
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PLANE_TURRI_ISLAND("TurriIslandPlane"),
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PLANE_UNDERCITY_REACHES("UndercityReachesPlane");
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@ -0,0 +1,104 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ..AS IS.. AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.command.planes;
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import java.util.ArrayList;
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import java.util.List;
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import mage.abilities.Ability;
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import mage.abilities.common.ActivateIfConditionActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.IsStillOnPlaneCondition;
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import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.RollPlanarDieEffect;
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import mage.abilities.effects.common.continuous.BoostAllEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.constants.Duration;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.AbilityPredicate;
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import mage.game.command.Plane;
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import mage.target.Target;
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import mage.target.common.TargetCreaturePermanent;
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import mage.watchers.common.PlanarRollWatcher;
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/**
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*
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* @author spjspj
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*/
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public class TheZephyrMazePlane extends Plane {
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private static final FilterCreaturePermanent filter1 = new FilterCreaturePermanent("creatures with flying");
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private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent("creatures without flying");
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static {
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filter1.add(new AbilityPredicate(FlyingAbility.class));
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filter2.add(Predicates.not(new AbilityPredicate(FlyingAbility.class)));
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}
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private static final String flyingRule = "Creatures with flying get +2/+0";
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private static final String walkingRule = "Creatures without flying get -2/-0";
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public TheZephyrMazePlane() {
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this.setName("Plane - The Zephyr Maze");
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this.setExpansionSetCodeForImage("PCA");
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// Creatures with flying get +2/+0
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// Creatures without flying get -2/+0
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Ability ability = new SimpleStaticAbility(Zone.COMMAND, new ConditionalContinuousEffect(
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new BoostAllEffect(2, 0, Duration.WhileOnBattlefield, filter1, false),
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new IsStillOnPlaneCondition(this.getName()),
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flyingRule));
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this.getAbilities().add(ability);
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Ability ability2 = new SimpleStaticAbility(Zone.COMMAND, new ConditionalContinuousEffect(
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new BoostAllEffect(-2, 0, Duration.WhileOnBattlefield, filter2, false),
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new IsStillOnPlaneCondition(this.getName()),
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walkingRule));
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this.getAbilities().add(ability2);
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// Active player can roll the planar die: Whenever you roll {CHAOS}, target creature gains flying until end of turn
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Effect chaosEffect = new GainAbilityTargetEffect(FlyingAbility.getInstance(), Duration.EndOfTurn);
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Target chaosTarget = new TargetCreaturePermanent(0, 1);
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List<Effect> chaosEffects = new ArrayList<Effect>();
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chaosEffects.add(chaosEffect);
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List<Target> chaosTargets = new ArrayList<Target>();
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chaosTargets.add(chaosTarget);
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ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance);
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chaosAbility.addWatcher(new PlanarRollWatcher());
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this.getAbilities().add(chaosAbility);
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chaosAbility.setMayActivate(TargetController.ANY);
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this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
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}
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}
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@ -0,0 +1,166 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ..AS IS.. AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.command.planes;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.ActivateIfConditionActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.RollPlanarDieEffect;
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import mage.abilities.effects.common.search.SearchLibraryPutInHandEffect;
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import mage.abilities.keyword.ReboundAbility;
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import mage.cards.Card;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterInstantOrSorceryCard;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.game.Game;
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import mage.game.command.Plane;
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import mage.game.stack.Spell;
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import mage.game.stack.StackObject;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetCardInLibrary;
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import mage.watchers.common.PlanarRollWatcher;
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/**
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*
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* @author spjspj
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*/
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public class TrailOfTheMageRingsPlane extends Plane {
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private static final FilterCard filter = new FilterCard("creature spells");
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static {
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filter.add(new CardTypePredicate(CardType.CREATURE));
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}
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public TrailOfTheMageRingsPlane() {
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this.setName("Plane - Trail of the Mage-Rings");
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this.setExpansionSetCodeForImage("PCA");
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// Instant and sorcery spells have rebound
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Ability ability = new SimpleStaticAbility(Zone.COMMAND, new TrailOfTheMageRingsReboundEffect());
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this.getAbilities().add(ability);
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// Active player can roll the planar die: Whenever you roll {CHAOS}, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library
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Effect chaosEffect = new SearchLibraryPutInHandEffect(new TargetCardInLibrary(0, 1, new FilterInstantOrSorceryCard()), true, true);
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Target chaosTarget = null;
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List<Effect> chaosEffects = new ArrayList<Effect>();
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chaosEffects.add(chaosEffect);
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List<Target> chaosTargets = new ArrayList<Target>();
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chaosTargets.add(chaosTarget);
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ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance);
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chaosAbility.addWatcher(new PlanarRollWatcher());
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this.getAbilities().add(chaosAbility);
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chaosAbility.setMayActivate(TargetController.ANY);
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this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
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}
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}
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class TrailOfTheMageRingsReboundEffect extends ContinuousEffectImpl {
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protected static final FilterCard filter = new FilterCard("Instant and sorcery spells");
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static {
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filter.add(Predicates.or(new CardTypePredicate(CardType.INSTANT), new CardTypePredicate(CardType.SORCERY)));
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}
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public TrailOfTheMageRingsReboundEffect() {
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super(Duration.Custom, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
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staticText = "Instant and sorcery spells have rebound";
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}
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public TrailOfTheMageRingsReboundEffect(final TrailOfTheMageRingsReboundEffect effect) {
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super(effect);
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}
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@Override
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public TrailOfTheMageRingsReboundEffect copy() {
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return new TrailOfTheMageRingsReboundEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Plane cPlane = game.getState().getCurrentPlane();
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if (cPlane == null) {
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return false;
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}
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if (cPlane != null) {
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if (!cPlane.getName().equalsIgnoreCase("Plane - Trail of the Mage-Rings")) {
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return false;
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}
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}
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for (UUID playerId : game.getPlayers().keySet()) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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for (Card card : player.getHand().getCards(filter, game)) {
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addReboundAbility(card, source, game);
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}
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for (Iterator<StackObject> iterator = game.getStack().iterator(); iterator.hasNext();) {
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StackObject stackObject = iterator.next();
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if (stackObject instanceof Spell && stackObject.getControllerId().equals(source.getControllerId())) {
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Spell spell = (Spell) stackObject;
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Card card = spell.getCard();
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if (card != null) {
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addReboundAbility(card, source, game);
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}
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}
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}
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}
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}
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return true;
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}
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private void addReboundAbility(Card card, Ability source, Game game) {
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if (filter.match(card, game)) {
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boolean found = card.getAbilities().stream().anyMatch(ability -> ability instanceof ReboundAbility);
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if (!found) {
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Ability ability = new ReboundAbility();
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game.getState().addOtherAbility(card, ability);
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}
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}
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}
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}
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