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Implemented Spawn of Mayhem
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94
Mage.Sets/src/mage/cards/s/SpawnOfMayhem.java
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94
Mage.Sets/src/mage/cards/s/SpawnOfMayhem.java
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package mage.cards.s;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DamagePlayersEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.SpectacleAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.TargetController;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class SpawnOfMayhem extends CardImpl {
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public SpawnOfMayhem(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}{B}");
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this.subtype.add(SubType.DEMON);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Spectacle {1}{B}{B}
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this.addAbility(new SpectacleAbility(this, new ManaCostsImpl("{1}{B}{B}")));
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// Trample
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this.addAbility(TrampleAbility.getInstance());
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// At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
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Ability ability = new BeginningOfUpkeepTriggeredAbility(
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new DamagePlayersEffect(1, TargetController.ANY),
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TargetController.YOU, false
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);
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ability.addEffect(new SpawnOfMayhemEffect());
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this.addAbility(ability);
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}
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private SpawnOfMayhem(final SpawnOfMayhem card) {
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super(card);
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}
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@Override
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public SpawnOfMayhem copy() {
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return new SpawnOfMayhem(this);
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}
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}
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class SpawnOfMayhemEffect extends OneShotEffect {
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SpawnOfMayhemEffect() {
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super(Outcome.Benefit);
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staticText = "Then if you have 10 or less life, put a +1/+1 counter on {this}.";
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}
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private SpawnOfMayhemEffect(final SpawnOfMayhemEffect effect) {
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super(effect);
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}
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@Override
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public SpawnOfMayhemEffect copy() {
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return new SpawnOfMayhemEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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if (player.getLife() < 11) {
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return new AddCountersSourceEffect(
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CounterType.P1P1.createInstance()
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).apply(game, source);
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}
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return false;
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}
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}
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@ -78,6 +78,7 @@ public final class RavnicaAllegiance extends ExpansionSet {
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cards.add(new SetCardInfo("Simic Guildgate", 257, Rarity.COMMON, mage.cards.s.SimicGuildgate.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Simic Guildgate", 258, Rarity.COMMON, mage.cards.s.SimicGuildgate.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Simic Locket", 240, Rarity.COMMON, mage.cards.s.SimicLocket.class));
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cards.add(new SetCardInfo("Spawn of Mayhem", 85, Rarity.MYTHIC, mage.cards.s.SpawnOfMayhem.class));
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cards.add(new SetCardInfo("Sphinx of Foresight", 55, Rarity.RARE, mage.cards.s.SphinxOfForesight.class));
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cards.add(new SetCardInfo("Sphinx's Insight", 209, Rarity.COMMON, mage.cards.s.SphinxsInsight.class));
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cards.add(new SetCardInfo("Stomping Ground", 259, Rarity.RARE, mage.cards.s.StompingGround.class));
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