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* Added UT for #3055 - Not able to reproduce.
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@ -170,4 +170,59 @@ public class GontiLordOfLuxuryEffectTest extends CardTestPlayerBase {
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}
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/**
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* An opponent used a Gonti against me, and took my Ob Nixilis Reignited. He
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* later played it, and I killed my Ob Nixilis. Then later, using Seasons
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* Past, I got Ob Nixilis back in my hand. However, the Ob Nixilis was now
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* uncastable. Has anyone else encountered this?
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*/
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@Test
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public void testPlaneswalkerCanBeCastLaterFromHand() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 9);
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// Deathtouch
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// When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down,
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// then put the rest on the bottom of that library in a random order. For as long as that card remains exiled,
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// you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it.
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addCard(Zone.HAND, playerA, "Gonti, Lord of Luxury", 1); // Creature 2/3 {2}{B}{B}
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// +1: You draw a card and you lose 1 life.
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// -3: Destroy target creature.
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// -8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
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addCard(Zone.LIBRARY, playerB, "Ob Nixilis Reignited"); // Planeswalker [5] {3}{B}{B}
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skipInitShuffling();
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 3);
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addCard(Zone.BATTLEFIELD, playerB, "Forest", 3);
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// Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
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addCard(Zone.HAND, playerB, "Seasons Past", 1); // Sorcery {4}{G}{G}
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addCard(Zone.BATTLEFIELD, playerB, "Dross Crocodile", 2); // Creature 5/1
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gonti, Lord of Luxury");
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addTarget(playerA, playerB);
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setChoice(playerA, "Ob Nixilis Reignited");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Ob Nixilis Reignited");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "-3:", "Dross Crocodile");
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attack(2, playerB, "Dross Crocodile", "Ob Nixilis Reignited");
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Seasons Past");
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setChoice(playerB, "Ob Nixilis Reignited");
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castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Ob Nixilis Reignited");
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setStopAt(4, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Gonti, Lord of Luxury", 1);
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assertPermanentCount(playerB, "Dross Crocodile", 1);
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assertGraveyardCount(playerB, "Dross Crocodile", 1);
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assertGraveyardCount(playerB, "Seasons Past", 0);
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assertHandCount(playerB, "Ob Nixilis Reignited", 0);
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assertPermanentCount(playerB, "Ob Nixilis Reignited", 1);
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}
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}
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