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Create MetalFatigue.java
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Mage.Sets/src/mage/sets/darksteel/MetalFatigue.java
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Mage.Sets/src/mage/sets/darksteel/MetalFatigue.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.darksteel;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.filter.common.FilterArtifactPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author djbrez
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*/
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public class MetalFatigue extends CardImpl {
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public MetalFatigue(UUID ownerId) {
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super(ownerId, 8, "Metal Fatigue", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{2}{W}");
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this.expansionSetCode = "DST";
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// Tap all artifacts.
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this.getSpellAbility().addEffect(new TapAllArtifactsEffect());
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}
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public MetalFatigue(final MetalFatigue card) {
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super(card);
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}
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@Override
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public MetalFatigue copy() {
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return new MetalFatigue(this);
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}
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}
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class TapAllArtifactsEffect extends OneShotEffect {
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public TapAllArtifactsEffect() {
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super(Outcome.Tap);
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staticText = "Tap all artifacts";
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}
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public TapAllArtifactsEffect(final TapAllArtifactsEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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for (Permanent artifact: game.getBattlefield().getAllActivePermanents(new FilterArtifactPermanent(), game)) {
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artifact.tap(game);
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}
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return true;
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}
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return false;
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}
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@Override
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public TapAllArtifactsEffect copy() {
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return new TapAllArtifactsEffect(this);
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}
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}
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