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- Fixed #8186 - Did not test it yet, but it should work fine. In the middle of a large refactor.
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1 changed files with 19 additions and 9 deletions
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@ -1,5 +1,6 @@
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package mage.cards.n;
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import java.util.Set;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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@ -8,14 +9,11 @@ import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
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import mage.abilities.keyword.LifelinkAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterControlledPermanent;
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import mage.game.Game;
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import mage.game.permanent.token.ZombieToken;
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@ -23,6 +21,10 @@ import mage.players.Player;
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import mage.target.TargetPlayer;
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import java.util.UUID;
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import mage.cards.Card;
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import mage.filter.common.FilterCreatureCard;
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import mage.game.ExileZone;
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import mage.util.CardUtil;
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/**
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* @author jeffwadsworth
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@ -60,8 +62,8 @@ class NecromancersConvenantEffect extends OneShotEffect {
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NecromancersConvenantEffect() {
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super(Outcome.PutCreatureInPlay);
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staticText = "exile all creature cards from target player's graveyard, " +
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"then create a 2/2 black Zombie creature token for each card exiled this way";
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staticText = "exile all creature cards from target player's graveyard, "
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+ "then create a 2/2 black Zombie creature token for each card exiled this way";
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}
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private NecromancersConvenantEffect(NecromancersConvenantEffect effect) {
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@ -72,12 +74,20 @@ class NecromancersConvenantEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Player player = game.getPlayer(source.getFirstTarget());
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if (controller == null || player == null) {
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if (controller == null
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|| player == null) {
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return false;
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}
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Cards cards = new CardsImpl(player.getGraveyard().getCards(StaticFilters.FILTER_CARD_CREATURE, game));
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int count = cards.size();
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return count > 0 && new ZombieToken().putOntoBattlefield(count, game, source, controller.getId());
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Set<Card> cards = player.getGraveyard().getCards(new FilterCreatureCard(), game);
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UUID exileId = CardUtil.getCardExileZoneId(game, source);
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controller.moveCardsToExile(cards, source, game, true, exileId, "Necromancer's Convenant"); // a previous refactor removed the exile code. Just putting it back.
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ExileZone exileZone = game.getState().getExile().getExileZone(exileId);
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if (exileZone != null) {
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int count = exileZone.getCards(game).size();
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return count > 0
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&& new ZombieToken().putOntoBattlefield(count, game, source, controller.getId());
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}
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return false;
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}
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@Override
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