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[CLB] updated spoiler
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5d09315387
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3 changed files with 28 additions and 38 deletions
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@ -1,19 +1,16 @@
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package mage.cards.h;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.CreaturesYouControlCount;
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import mage.abilities.dynamicvalue.common.ManacostVariableValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.continuous.BoostEquippedEffect;
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import mage.abilities.hint.common.CreaturesYouControlHint;
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import mage.abilities.keyword.EquipAbility;
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import mage.cards.AdventureCard;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.mageobject.AnotherPredicate;
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import mage.game.permanent.token.SoldierToken;
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import java.util.UUID;
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@ -23,22 +20,15 @@ import java.util.UUID;
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*/
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public final class HornOfValhalla extends AdventureCard {
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private static final FilterPermanent filter
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= new FilterControlledCreaturePermanent("other creature you control");
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static {
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filter.add(AnotherPredicate.instance);
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}
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private static final DynamicValue xValue = new PermanentsOnBattlefieldCount(filter, 1);
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public HornOfValhalla(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, new CardType[]{CardType.SORCERY}, "{1}{W}", "Ysgard's Call", "{X}{W}{W}");
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this.subtype.add(SubType.EQUIPMENT);
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// Equipped creature gets +1/+1 for each other creature you control.
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this.addAbility(new SimpleStaticAbility(new BoostEquippedEffect(xValue, xValue)));
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this.addAbility(new SimpleStaticAbility(new BoostEquippedEffect(
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CreaturesYouControlCount.instance, CreaturesYouControlCount.instance
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)).addHint(CreaturesYouControlHint.instance));
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// Equip {3}
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this.addAbility(new EquipAbility(3, false));
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@ -49,7 +49,7 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
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cards.add(new SetCardInfo("Arms of Hadar", 113, Rarity.COMMON, mage.cards.a.ArmsOfHadar.class));
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cards.add(new SetCardInfo("Artificer Class", 663, Rarity.RARE, mage.cards.a.ArtificerClass.class));
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cards.add(new SetCardInfo("Ascend from Avernus", 5, Rarity.RARE, mage.cards.a.AscendFromAvernus.class));
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cards.add(new SetCardInfo("Ash Barrens", 880, Rarity.COMMON, mage.cards.a.AshBarrens.class));
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cards.add(new SetCardInfo("Ash Barrens", 880, Rarity.UNCOMMON, mage.cards.a.AshBarrens.class));
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cards.add(new SetCardInfo("Astarion's Thirst", 114, Rarity.RARE, mage.cards.a.AstarionsThirst.class));
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cards.add(new SetCardInfo("Astarion, the Decadent", 265, Rarity.RARE, mage.cards.a.AstarionTheDecadent.class));
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cards.add(new SetCardInfo("Astral Confrontation", 6, Rarity.COMMON, mage.cards.a.AstralConfrontation.class));
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@ -152,7 +152,7 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet {
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cards.add(new SetCardInfo("Crippling Fear", 745, Rarity.RARE, mage.cards.c.CripplingFear.class));
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cards.add(new SetCardInfo("Crystal Dragon", 13, Rarity.UNCOMMON, mage.cards.c.CrystalDragon.class));
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cards.add(new SetCardInfo("Cultist of the Absolute", 123, Rarity.RARE, mage.cards.c.CultistOfTheAbsolute.class));
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cards.add(new SetCardInfo("Cultivate", 821, Rarity.COMMON, mage.cards.c.Cultivate.class));
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cards.add(new SetCardInfo("Cultivate", 821, Rarity.UNCOMMON, mage.cards.c.Cultivate.class));
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cards.add(new SetCardInfo("Curse of Opulence", 786, Rarity.UNCOMMON, mage.cards.c.CurseOfOpulence.class));
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cards.add(new SetCardInfo("Curse of Verbosity", 717, Rarity.UNCOMMON, mage.cards.c.CurseOfVerbosity.class));
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cards.add(new SetCardInfo("Curse of the Swine", 716, Rarity.RARE, mage.cards.c.CurseOfTheSwine.class));
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@ -44211,7 +44211,7 @@ Guardian Naga|Commander Legends: Battle for Baldur's Gate|23|C|{5}{W}{W}|Creatur
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Banishing Coils|Commander Legends: Battle for Baldur's Gate|23|C|{2}{W}|Instant - Adventure|5|6|Exile target artifact or enchantment.|
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Guiding Bolt|Commander Legends: Battle for Baldur's Gate|24|C|{2}{W}|Instant|||Destroy target creature with power 4 or greater.$Scry 2.|
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Hammers of Moradin|Commander Legends: Battle for Baldur's Gate|25|U|{2}{W}|Creature - Dwarf Cleric|3|3|Myriad$Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.|
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Horn of Valhalla|Commander Legends: Battle for Baldur's Gate|26|R|{1}{W}|Artifact - Equipment|||Equipped creature gets +1/+1 for each other creature you control.$Equip {3}|
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Horn of Valhalla|Commander Legends: Battle for Baldur's Gate|26|R|{1}{W}|Artifact - Equipment|||Equipped creature gets +1/+1 for each creature you control.$Equip {3}|
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Ysgard's Call|Commander Legends: Battle for Baldur's Gate|26|R|{X}{W}{W}|Sorcery - Adventure|||Create X 1/1 white Soldier creature tokens.|
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Icewind Stalwart|Commander Legends: Battle for Baldur's Gate|27|C|{3}{W}|Creature - Tiefling Warrior|3|3|Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.|
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Inspiring Leader|Commander Legends: Battle for Baldur's Gate|28|U|{2}{W}|Legendary Enchantment - Background|||Commander creatures you own have "Creature tokens you control get +2/+2."|
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@ -44228,15 +44228,15 @@ Rasaad yn Bashir|Commander Legends: Battle for Baldur's Gate|37|U|{2}{W}|Legenda
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Recruitment Drive|Commander Legends: Battle for Baldur's Gate|38|C|{2}{W}|Sorcery|||Roll a d20.$1-9 & Create two 1/1 white Soldier creature tokens.$10-19 & Create two 2/2 white Knight creature tokens.$20 & Create three 2/2 white Knight creature tokens.|
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Rescuer Chwinga|Commander Legends: Battle for Baldur's Gate|39|U|{1}{W}|Creature - Spirit Elemental|2|2|Flash$Natural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.|
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Roving Harper|Commander Legends: Battle for Baldur's Gate|40|C|{2}{W}|Creature - Elf Scout|2|2|When Roving Harper enters the battlefield, draw a card.|
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Scouting Hawk|Commander Legends: Battle for Baldur's Gate|41|C|{2}{W}|Creature - Bird|1|1|Flying$Keen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more land than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.|
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Sculpted Sunburst|Commander Legends: Battle for Baldur's Gate|42|R|{3}{W}{W}|Sorcery|||Choose a creature you control, then each opponent choses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.|
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Scouting Hawk|Commander Legends: Battle for Baldur's Gate|41|C|{2}{W}|Creature - Bird|1|1|Flying$Keen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.|
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Sculpted Sunburst|Commander Legends: Battle for Baldur's Gate|42|R|{3}{W}{W}|Sorcery|||Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.|
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Slaughter the Strong|Commander Legends: Battle for Baldur's Gate|43|U|{1}{W}{W}|Sorcery|||Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.|
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Steadfast Unicorn|Commander Legends: Battle for Baldur's Gate|44|C|{W}|Creature - Unicorn|1|2|{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.|
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Stoneskin|Commander Legends: Battle for Baldur's Gate|45|U|{2}{W}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +0/+10.|
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Tabaxi Toucaneers|Commander Legends: Battle for Baldur's Gate|46|C|{4}{W}|Creature - Cat Ranger|3|2|Flying$Myriad|
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Undercellar Sweep|Commander Legends: Battle for Baldur's Gate|47|U|{4}{W}|Enchantment|||When Undercellar Sweep enters the battlefield, you take the initiative.$Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature token that are tapped and attacking.|
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Veteran Soldier|Commander Legends: Battle for Baldur's Gate|48|U|{1}{W}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that player."|
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White Plume Adventurer|Commander Legends: Battle for Baldur's Gate|49|R|{2}{W}|Creature - Orc Cleric|3|3|When White Plume Adventurer enters battlefield, you take the initiative.$At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.|
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White Plume Adventurer|Commander Legends: Battle for Baldur's Gate|49|R|{2}{W}|Creature - Orc Cleric|3|3|When White Plume Adventurer enters the battlefield, you take the initiative.$At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.|
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Windshaper Planetar|Commander Legends: Battle for Baldur's Gate|50|R|{4}{W}|Creature - Angel|4|4|Flash$Flying$When Windshaper Planetar enters the battlefield during the declare attackers step, you may reselect which player or planeswalker each attacking creature is attacking.|
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Wyrm's Crossing Patrol|Commander Legends: Battle for Baldur's Gate|51|C|{W}|Creature - Human Soldier|1|1|Myriad|
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Your Temple Is Under Attack|Commander Legends: Battle for Baldur's Gate|52|C|{2}{W}|Instant|||Choose one —$• Pray for Protection — Creatures you control gain indestructible until end of turn.$• Strike a Deal — You and target opponent each draw two cards.|
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@ -44311,12 +44311,12 @@ Arms of Hadar|Commander Legends: Battle for Baldur's Gate|113|C|{3}{B}|Sorcery||
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Astarion's Thirst|Commander Legends: Battle for Baldur's Gate|114|R|{3}{B}|Instant|||Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.|
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Atrocious Experiment|Commander Legends: Battle for Baldur's Gate|115|C|{2}{B}|Sorcery|||Target player mills two cards, draws two cards, and loses 2 life.|
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Blood Money|Commander Legends: Battle for Baldur's Gate|116|M|{5}{B}{B}|Sorcery|||Destroy all creatures. For each nontoken creature destroyed this way, create a tapped Treasure token.|
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Bonecaller Cleric|Commander Legends: Battle for Baldur's Gate|117|U|{1}{B}|Creature - Human Cleric|2|1|{3}{B}, Sacrifice Bonecaller Cleric: Return target creature card form your graveyard to the battlefield. Activate only as a sorcery.|
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Bonecaller Cleric|Commander Legends: Battle for Baldur's Gate|117|U|{1}{B}|Creature - Human Cleric|2|1|{3}{B}, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.|
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Call to the Void|Commander Legends: Battle for Baldur's Gate|118|R|{4}{B}|Sorcery|||Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.|
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Cast Down|Commander Legends: Battle for Baldur's Gate|119|U|{1}{B}|Instant|||Destroy target nonlegendary creature.|
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Chain Devil|Commander Legends: Battle for Baldur's Gate|120|C|{3}{B}|Creature - Devil|4|2|Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature.|
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Cloudkill|Commander Legends: Battle for Baldur's Gate|121|U|{4}{B}{B}|Sorcery|||All creatures gets -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.|
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Criminal Past|Commander Legends: Battle for Baldur's Gate|122|U|{2}{B}|Legendary Enchantment - Background|||Commander creatures you own have menace and "This creature gets +X/+0 where X is the number of creature cards in your graveyard."|
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Cloudkill|Commander Legends: Battle for Baldur's Gate|121|U|{4}{B}{B}|Sorcery|||All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.|
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Criminal Past|Commander Legends: Battle for Baldur's Gate|122|U|{2}{B}|Legendary Enchantment - Background|||Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard."|
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Cultist of the Absolute|Commander Legends: Battle for Baldur's Gate|123|R|{B}|Legendary Enchantment - Background|||Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."|
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Deadly Dispute|Commander Legends: Battle for Baldur's Gate|124|C|{1}{B}|Instant|||As an additional cost to cast this spell, sacrifice an artifact or creature.$Draw two cards and create a Treasure token.|
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Elder Brain|Commander Legends: Battle for Baldur's Gate|125|R|{5}{B}{B}|Creature - Horror|6|6|Menace$Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.|
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@ -44330,7 +44330,7 @@ Guildsworn Prowler|Commander Legends: Battle for Baldur's Gate|130|C|{1}{B}|Crea
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Hezrou|Commander Legends: Battle for Baldur's Gate|131|C|{5}{B}{B}|Creature - Frog Demon|6|6|Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.|
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Demonic Stench|Commander Legends: Battle for Baldur's Gate|131|C|{B}|Instant - Adventure|6|6|Each creature that blocked this turn gets -1/-1 until end of turn.|
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Intellect Devourer|Commander Legends: Battle for Baldur's Gate|132|R|{3}{B}|Creature - Horror|2|4|Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.$Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.|
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Mold Folk|Commander Legends: Battle for Baldur's Gate|133|C|{1}{B}|Creature - Fungus Warrior|1|1|Lifelink$Mold Harvest — {1}, Sacrifice another creature or artifact: Put a +1/+1 counter on Mold Folk.|
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Mold Folk|Commander Legends: Battle for Baldur's Gate|133|C|{1}{B}|Creature - Fungus Warrior|1|1|Lifelink$Mold Harvest — {1}, Sacrifice another creature or an artifact: Put a +1/+1 counter on Mold Folk.|
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Murder|Commander Legends: Battle for Baldur's Gate|134|C|{1}{B}{B}|Instant|||Destroy target creature.|
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Myrkul's Edict|Commander Legends: Battle for Baldur's Gate|135|C|{1}{B}|Sorcery|||Roll a d20.$1-9 & Choose an opponent. That player sacrifices a creature.$10-19 & Each opponent sacrifices a creature.$20 & Each opponent sacrifices a creature with the greatest power among creatures that player controls.|
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Myrkul's Invoker|Commander Legends: Battle for Baldur's Gate|136|C|{2}{B}|Creature - Cat Rogue|2|3|Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn.|
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@ -44366,7 +44366,7 @@ Bhaal's Invoker|Commander Legends: Battle for Baldur's Gate|163|C|{2}{R}|Creatur
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Bloodboil Sorcerer|Commander Legends: Battle for Baldur's Gate|164|U|{3}{R}|Creature - Human Shaman|3|3|Whenever Bloodboil Sorcerer enters the battlefield, you take the initiative.$Crown of Madness — {1}{R}, Sacrifice an artifact or creature: Goad target creature.|
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Breath Weapon|Commander Legends: Battle for Baldur's Gate|165|C|{2}{R}|Instant|||Breath Weapon deals 2 damage to each non-Dragon creature.|
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Carnelian Orb of Dragonkind|Commander Legends: Battle for Baldur's Gate|166|C|{2}{R}|Artifact|||{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.|
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Caves of Chaos Adventurer|Commander Legends: Battle for Baldur's Gate|167|R|{3}{R}|Creature - Human Barbarian|5|3|Trample$When Caves of Chaos Adventurer enters the battlefield, you take the initiative.$Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play this card this turn.|
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Caves of Chaos Adventurer|Commander Legends: Battle for Baldur's Gate|167|R|{3}{R}|Creature - Human Barbarian|5|3|Trample$When Caves of Chaos Adventurer enters the battlefield, you take the initiative.$Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.|
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Coronation of Chaos|Commander Legends: Battle for Baldur's Gate|168|C|{2}{R}|Sorcery|||Up to three target creatures can't block this turn. Goad them.|
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Descent into Avernus|Commander Legends: Battle for Baldur's Gate|169|R|{2}{R}|Enchantment|||At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.|
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Dragon Cultist|Commander Legends: Battle for Baldur's Gate|170|U|{4}{R}|Legendary Enchantment - Background|||Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."|
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@ -44376,15 +44376,15 @@ Fang Dragon|Commander Legends: Battle for Baldur's Gate|173|C|{5}{R}{R}|Creature
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Forktail Sweep|Commander Legends: Battle for Baldur's Gate|173|C|{1}{R}|Sorcery - Adventure|6|3|Forktail Sweep deals 1 damage to each creature you don't control.|
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Firbolg Flutist|Commander Legends: Battle for Baldur's Gate|174|R|{4}{R}{R}|Creature - Giant Bard|4|4|Captivating Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap that creature. It gains haste and myriad until end of turn.|
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Fireball|Commander Legends: Battle for Baldur's Gate|175|U|{X}{R}|Sorcery|||This spell costs {1} more to cast for each target beyond the first.$Fireball deals X damage divided evenly, rounded down, among any number of targets.|
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Ganax, Astral Hunter|Commander Legends: Battle for Baldur's Gate|176|U|{4}{R}|Legendary Creature - Dragon|3|3|Flying$Whenever Ganax, Astral Hunter or another Dragon you control enters the battlefield, create a Treasure token.$Choose a Background|
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Ganax, Astral Hunter|Commander Legends: Battle for Baldur's Gate|176|U|{4}{R}|Legendary Creature - Dragon|3|4|Flying$Whenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token.$Choose a Background|
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Genasi Enforcers|Commander Legends: Battle for Baldur's Gate|177|C|{1}{R}|Creature - Elemental Shaman|1|3|Myriad${1}{R}: Creatures you control named Genasi Enforcers get +1/+0 until end of turn.|
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Gnoll War Band|Commander Legends: Battle for Baldur's Gate|178|U|{5}{R}|Creature - Gnoll|5|5|This spell costs {1} less to cast for each opponent who was dealt damage this turn.$Menace$Myriad|
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Guild Artisan|Commander Legends: Battle for Baldur's Gate|179|U|{1}{R}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever this creature attacks a player, if no other opponent has more life than that player, create two Treasure tokens."|
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Guild Artisan|Commander Legends: Battle for Baldur's Gate|179|U|{1}{R}|Legendary Enchantment - Background|||Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, create two Treasure tokens."|
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Gut, True Soul Zealot|Commander Legends: Battle for Baldur's Gate|180|U|{2}{R}|Legendary Creature - Goblin Shaman|2|2|Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.$Choose a Background|
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Hoarding Ogre|Commander Legends: Battle for Baldur's Gate|181|C|{3}{R}|Creature - Ogre|3|3|Whenever Hoarding Ogre attacks, roll a d20.$1—9 & Create a Treasure token.$10—19 & Create two Treasure tokens.$20 & Create three Treasure tokens.|
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Ingenious Artillerist|Commander Legends: Battle for Baldur's Gate|182|C|{2}{R}|Creature - Human Artificer|3|1|Whenever one or more artifacts enter the battlefield under you control, Ingenious Artillerist deals that much damage to each opponent.|
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Ingenious Artillerist|Commander Legends: Battle for Baldur's Gate|182|C|{2}{R}|Creature - Human Artificer|3|1|Whenever one or more artifacts enter the battlefield under your control, Ingenious Artillerist deals that much damage to each opponent.|
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Inspired Tinkering|Commander Legends: Battle for Baldur's Gate|183|U|{4}{R}|Sorcery|||Exile the top three cards of your library. Until the end of your next turn, you may play those cards.$Create three Treasure tokens.|
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Insufferable Balladeer|Commander Legends: Battle for Baldur's Gate|184|C|{1}{R}|Creature - Dwarf Bard|2|1|Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't be blocked this turn. Goad it.|
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Insufferable Balladeer|Commander Legends: Battle for Baldur's Gate|184|C|{1}{R}|Creature - Dwarf Bard|2|1|Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't block this turn. Goad it.|
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Javelin of Lightning|Commander Legends: Battle for Baldur's Gate|185|C|{1}{R}|Artifact - Equipment|||Flash$When Javelin of Lightning enters the battlefield, attach it to target creature you control.$As long as it's your turn, equipped creature gets +2/+0 and has first strike.$Equip {4}|
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Karlach, Fury of Avernus|Commander Legends: Battle for Baldur's Gate|186|M|{4}{R}|Legendary Creature - Tiefling Barbarian|5|4|Whenever you attack, if its the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.$Choose a Background|
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Lightning Bolt|Commander Legends: Battle for Baldur's Gate|187|C|{R}|Instant|||Lightning Bolt deals 3 damage to any target.|
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@ -44405,7 +44405,7 @@ Thunderwave|Commander Legends: Battle for Baldur's Gate|201|U|{2}{R}{R}|Sorcery|
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Tiamat's Fanatics|Commander Legends: Battle for Baldur's Gate|202|C|{4}{R}|Creature - Dragon Warrior|4|3|Haste$Myriad|
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Two-Handed Axe|Commander Legends: Battle for Baldur's Gate|203|U|{2}{R}|Artifact - Equipment|||Whenever equipped creature attacks, double its power until end of turn.$Equip {1}{R}|
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Sweeping Cleave|Commander Legends: Battle for Baldur's Gate|203|U|{1}{R}|Instant - Adventure|||Target creature you control gains double strike until end of turn.|
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Wand of Wonder|Commander Legends: Battle for Baldur's Gate|204|R|{3}{R}|Artifact|||{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.$1-9 & X is one$10-19 & X is two.$20 & X is three.|
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Wand of Wonder|Commander Legends: Battle for Baldur's Gate|204|R|{3}{R}|Artifact|||{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.$1-9 & X is one.$10-19 & X is two.$20 & X is three.|
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Warehouse Thief|Commander Legends: Battle for Baldur's Gate|205|C|{3}{R}|Creature - Tiefling Rogue|4|2|{2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.|
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Wild Magic Surge|Commander Legends: Battle for Baldur's Gate|206|U|{R}{R}|Instant|||Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.|
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Wrathful Red Dragon|Commander Legends: Battle for Baldur's Gate|207|R|{3}{R}{R}|Creature - Dragon|5|5|Flying$Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.|
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@ -44446,7 +44446,7 @@ Jade Orb of Dragonkind|Commander Legends: Battle for Baldur's Gate|236|C|{2}{G}|
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Jaheira, Friend of the Forest|Commander Legends: Battle for Baldur's Gate|237|R|{2}{G}|Legendary Creature - Human Elf Druid|2|3|Tokens you control have "{T}: Add {G}."$Choose a Background|
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Jaheira's Respite|Commander Legends: Battle for Baldur's Gate|238|R|{4}{G}|Instant|||Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.$Prevent all combat damage that would be dealt this turn.|
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Lurking Green Dragon|Commander Legends: Battle for Baldur's Gate|239|C|{3}{G}|Creature - Dragon|4|4|Flying$Lurking Green Dragon can't attack unless defending player controls a creature with flying.|
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Majestic Genesis|Commander Legends: Battle for Baldur's Gate|240|M|{6}{G}{G}|Sorcery|||Reveal the top X cards of your library, where X is the highest mana value of a commander you own on the battlefield or in the command zone. You may put any number of a permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.|
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Majestic Genesis|Commander Legends: Battle for Baldur's Gate|240|M|{6}{G}{G}|Sorcery|||Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of a permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.|
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Master Chef|Commander Legends: Battle for Baldur's Gate|241|C|{2}{G}|Legendary Enchantment - Background|||Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."|
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Monster Manual|Commander Legends: Battle for Baldur's Gate|242|R|{3}{G}|Artifact|||{1}{G}, {T}: You may put a creature card from your hand onto the battlefield.|
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Zoological Study|Commander Legends: Battle for Baldur's Gate|242|R|{2}{G}|Sorcery - Adventure|||Mill five cards, then return a creature card milled this way to your hand.|
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@ -44511,7 +44511,7 @@ Basilisk Collar|Commander Legends: Battle for Baldur's Gate|300|R|{1}|Artifact -
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Blade of Selves|Commander Legends: Battle for Baldur's Gate|301|R|{2}|Artifact - Equipment|||Equipped creature has myriad.$Equip {4}|
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Bronze Walrus|Commander Legends: Battle for Baldur's Gate|302|C|{3}|Artifact Creature - Walrus|2|2|When Bronze Walrus enters the battlefield, scry 2.${T}: Add one mana of any color.|
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Burnished Hart|Commander Legends: Battle for Baldur's Gate|303|U|{3}|Artifact Creature - Elk|2|2|{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.|
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Campfire|Commander Legends: Battle for Baldur's Gate|304|U|{1}|Artifact|||{1}, {T}: You gain 2 life.${2}, {T}: Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.|
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Campfire|Commander Legends: Battle for Baldur's Gate|304|U|{1}|Artifact|||{1}, {T}: You gain 2 life.${2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.|
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Charcoal Diamond|Commander Legends: Battle for Baldur's Gate|305|C|{2}|Artifact|||Charcoal Diamond enters the battlefield tapped.${T}: Add {B}.|
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Chardalyn Dragon|Commander Legends: Battle for Baldur's Gate|306|C|{6}|Artifact Creature - Dragon|4|4|Flying|
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Cloak of the Bat|Commander Legends: Battle for Baldur's Gate|307|C|{2}|Artifact - Equipment|||Equipped creature has flying and haste.$Equip {2}|
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@ -44591,7 +44591,7 @@ Harper Recruiter|Commander Legends: Battle for Baldur's Gate|659|R|{2}{W}|Creatu
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Seasoned Dungeoneer|Commander Legends: Battle for Baldur's Gate|660|R|{3}{W}|Creature - Human Warrior|3|4|When Seasoned Dungeoneer enters the battlefield, you take the initiative.$Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores.|
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Stick Together|Commander Legends: Battle for Baldur's Gate|661|R|{3}{W}{W}|Sorcery|||Each player choose a party from among creatures they control, then sacrifices the rest.|
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Aboleth Spawn|Commander Legends: Battle for Baldur's Gate|662|R|{2}{U}|Creature - Fish Horror|2|3|Flash$Ward {2}$Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.|
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Artificer Class|Commander Legends: Battle for Baldur's Gate|663|R|{1}{U}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$The first artifact spell you cast each turn costs {1} less to cast.${1}{U}: Level 2$When this class becomes level 2, reveal cards from the top of you library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.${5}{U}: Level 3$At the beginning of your end step, create a token that's a copy of target artifact you control.|
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Artificer Class|Commander Legends: Battle for Baldur's Gate|663|R|{1}{U}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$The first artifact spell you cast each turn costs {1} less to cast.${1}{U}: Level 2$When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.${5}{U}: Level 3$At the beginning of your end step, create a token that's a copy of target artifact you control.|
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Astral Dragon|Commander Legends: Battle for Baldur's Gate|664|R|{6}{U}{U}|Creature - Dragon|4|4|Flying$Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.|
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Endless Evil|Commander Legends: Battle for Baldur's Gate|665|R|{2}{U}|Enchantment - Aura|||Enchant creature you control$At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.$When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.|
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Grell Philosopher|Commander Legends: Battle for Baldur's Gate|666|R|{2}{U}|Creature - Horror Wizard|1|4|Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as thought it were mana of any color to activate those abilities.|
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@ -44599,7 +44599,7 @@ Mocking Doppelganger|Commander Legends: Battle for Baldur's Gate|667|R|{3}{U}|Cr
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Psionic Ritual|Commander Legends: Battle for Baldur's Gate|668|R|{4}{U}{U}|Sorcery|||Replicate—Tap an untapped Horror you control.$Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.$Exile Psionic Ritual.|
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Black Market Connections|Commander Legends: Battle for Baldur's Gate|669|R|{2}{B}|Enchantment|||At the beginning of your precombat main phase, choose one or more —$• Sell Contraband — Create a Treasure token. You lose 1 life.$• Buy Information — Draw a card. You lose 2 life.$• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life.|
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Brainstealer Dragon|Commander Legends: Battle for Baldur's Gate|670|R|{5}{B}{B}|Creature - Dragon Horror|6|6|Flying$At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.$Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.|
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From the Catacombs|Commander Legends: Battle for Baldur's Gate|671|R|{3}{B}{B}|Sorcery|||Return target creature card from a graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.$You take the initiative.$Escape—{3}{B}{B}, Exile four other cards from your graveyard.|
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||||
From the Catacombs|Commander Legends: Battle for Baldur's Gate|671|R|{3}{B}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.$You take the initiative.$Escape—{3}{B}{B}, Exile five other cards from your graveyard.|
|
||||
Solemn Doomguide|Commander Legends: Battle for Baldur's Gate|672|R|{3}{B}{B}|Creature - Tiefling Cleric|4|5|Flying$Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}.|
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||||
Uchuulon|Commander Legends: Battle for Baldur's Gate|673|R|{3}{B}|Creature - Crab Ooze Horror|*|4|Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control.$Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you, create a token that's a copy of Uchuulon.|
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||||
Bothersome Quasit|Commander Legends: Battle for Baldur's Gate|674|R|{2}{R}|Creature - Demon|3|2|Menace$Goaded creatures your opponents control can't block.$Whenever you cast a noncreature spell, goad target creature an opponent controls.|
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@ -44612,7 +44612,7 @@ Green Slime|Commander Legends: Battle for Baldur's Gate|680|R|{2}{G}|Creature -
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Journey to the Lost City|Commander Legends: Battle for Baldur's Gate|681|R|{3}{G}|Enchantment|||At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.$1-9 & You may put a land card from among those cards onto the battlefield.$10-19 & Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.$20 & Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.|
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||||
Tlincalli Hunter|Commander Legends: Battle for Baldur's Gate|682|R|{5}{G}{G}|Creature - Scorpion Scout|7|7|Trample$Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile.|
|
||||
Retrieve Prey|Commander Legends: Battle for Baldur's Gate|682|R|{1}{G}|Sorcery - Adventure|7|7|Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card.|
|
||||
Venture Forth|Commander Legends: Battle for Baldur's Gate|683|R|{3}{G}|Sorcery|||Exile cards from the top of your library until you exile a land card. Put that onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.$Suspend 3—{1}{G}|
|
||||
Venture Forth|Commander Legends: Battle for Baldur's Gate|683|R|{3}{G}|Sorcery|||Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.$Suspend 3—{1}{G}|
|
||||
Multiclass Baldric|Commander Legends: Battle for Baldur's Gate|684|R|{1}|Artifact - Equipment|||Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.$As long as you have a full party, prevent all damage that would be dealt to equipped creature.$Equip {2}|
|
||||
Sarevok's Tome|Commander Legends: Battle for Baldur's Gate|685|R|{4}|Artifact|||When Sarevok's Tome enters the battlefield, you take the initiative.${T}: Add {C}. If you have the initiative, add {C}{C} instead.${3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.|
|
||||
Archpriest of Iona|Commander Legends: Battle for Baldur's Gate|686|R|{W}|Creature - Human Cleric|*|2|Archpriest of Iona's power is equal to the number of creatures in your party.$At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.|
|
||||
|
@ -44753,7 +44753,7 @@ Battle Mammoth|Commander Legends: Battle for Baldur's Gate|818|M|{3}{G}{G}|Creat
|
|||
Beanstalk Giant|Commander Legends: Battle for Baldur's Gate|819|U|{6}{G}|Creature - Giant|*|*|Beanstalk Giant's power and toughness are each equal to the number of lands you control.|
|
||||
Fertile Footsteps|Commander Legends: Battle for Baldur's Gate|819|U|{2}{G}|Sorcery - Adventure|*|*|Search your library for a basic land card, put it onto the battlefield, then shuffle.|
|
||||
Beast Within|Commander Legends: Battle for Baldur's Gate|820|U|{2}{G}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Beast creature token.|
|
||||
Cultivate|Commander Legends: Battle for Baldur's Gate|821|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.|
|
||||
Cultivate|Commander Legends: Battle for Baldur's Gate|821|U|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.|
|
||||
End-Raze Forerunners|Commander Legends: Battle for Baldur's Gate|822|R|{5}{G}{G}{G}|Creature - Boar|7|7|Vigilance, trample, haste$When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.|
|
||||
Explore|Commander Legends: Battle for Baldur's Gate|823|C|{1}{G}|Sorcery|||You may play an additional land this turn.$Draw a card.|
|
||||
Ezuri's Predation|Commander Legends: Battle for Baldur's Gate|824|R|{5}{G}{G}{G}|Sorcery|||For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those Beasts fights a different one of those creatures.|
|
||||
|
@ -44813,7 +44813,7 @@ Talisman of Creativity|Commander Legends: Battle for Baldur's Gate|876|U|{2}|Art
|
|||
Talisman of Dominance|Commander Legends: Battle for Baldur's Gate|877|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.|
|
||||
Talisman of Hierarchy|Commander Legends: Battle for Baldur's Gate|878|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.|
|
||||
Thought Vessel|Commander Legends: Battle for Baldur's Gate|879|U|{2}|Artifact|||You have no maximum hand size.${T}: Add {C}.|
|
||||
Ash Barrens|Commander Legends: Battle for Baldur's Gate|880|C||Land|||{T}: Add {C}.$Basic landcycling {1}|
|
||||
Ash Barrens|Commander Legends: Battle for Baldur's Gate|880|U||Land|||{T}: Add {C}.$Basic landcycling {1}|
|
||||
Blighted Woodland|Commander Legends: Battle for Baldur's Gate|881|U||Land|||{T}: Add {C}.${3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.|
|
||||
Bojuka Bog|Commander Legends: Battle for Baldur's Gate|882|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile target player's graveyard.${T}: Add {B}.|
|
||||
Castle Embereth|Commander Legends: Battle for Baldur's Gate|883|R||Land|||Castle Embereth enters the battlefield tapped unless you control a Mountain.${T}: Add {R}.${1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.|
|
||||
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Reference in a new issue