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fixed stolen spells being uncastable when returned to their owner's hand

fixes , , , , , and probably more
This commit is contained in:
Evan Kranzler 2017-09-27 12:59:31 -04:00
parent c29787323a
commit 84c95b13ab

View file

@ -98,7 +98,7 @@ public class SpellAbility extends ActivatedAbilityImpl {
}
// fix for Gitaxian Probe and casting opponent's spells
if (!game.getContinuousEffects().asThough(getSourceId(), AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, playerId, game)
&& !controllerId.equals(playerId)) {
&& !controllerId.equals(playerId) && getZone() != Zone.HAND) {
return false;
}
// Check if rule modifying events prevent to cast the spell in check playable mode