* Some fixes to cardState handling concerning card rules.

This commit is contained in:
LevelX2 2015-03-11 21:03:42 +01:00
parent c7c594ca3c
commit 84e2ecb8ef
2 changed files with 12 additions and 4 deletions

View file

@ -198,7 +198,11 @@ public class CardView extends SimpleCardView {
this.name = card.getImageName(); this.name = card.getImageName();
this.displayName = card.getName(); this.displayName = card.getName();
this.rules = card.getRules(game); if (game == null) {
this.rules = card.getRules();
} else {
this.rules = card.getRules(game);
}
this.manaCost = card.getManaCost().getSymbols(); this.manaCost = card.getManaCost().getSymbols();
this.convertedManaCost = card.getManaCost().convertedManaCost(); this.convertedManaCost = card.getManaCost().convertedManaCost();

View file

@ -222,9 +222,13 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
public List<String> getRules(Game game) { public List<String> getRules(Game game) {
try { try {
List<String> rules = getRules(); List<String> rules = getRules();
CardState state = game.getState().getCardState(objectId); if (game != null) {
for (String data : state.getInfo().values()) { CardState cardState = game.getState().getCardState(objectId);
rules.add(data); if (cardState != null) {
for (String data : cardState.getInfo().values()) {
rules.add(data);
}
}
} }
// for (Ability ability: state.getAbilities()) { // for (Ability ability: state.getAbilities()) {
// rules.add(ability.getRule()); // rules.add(ability.getRule());