fix unique templates

This commit is contained in:
xenohedron 2023-05-14 01:12:07 -04:00
parent 9bdd2dd204
commit 8503b4a34e
2 changed files with 3 additions and 2 deletions

View file

@ -45,7 +45,7 @@ public final class StoicFarmer extends CardImpl {
this.addAbility(new EntersBattlefieldTriggeredAbility(
new ConditionalOneShotEffect(
new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(filter), true),
new SearchLibraryPutInHandEffect(new TargetCardInLibrary(filter), false),
new SearchLibraryPutInHandEffect(new TargetCardInLibrary(filter), true),
condition, "search your library for a basic Plains card and reveal it. " +
"If an opponent controls more lands than you, put it onto the battlefield tapped. " +
"Otherwise put it into your hand. Then shuffle"

View file

@ -29,7 +29,8 @@ public final class VerdantCrescendo extends CardImpl {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{3}{G}");
// Search your library for a basic land card and put it onto the battlefield tapped.
this.getSpellAbility().addEffect(new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(StaticFilters.FILTER_CARD_BASIC_LAND), true));
this.getSpellAbility().addEffect(new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(StaticFilters.FILTER_CARD_BASIC_LAND), true)
.setText("search your library for a basic land card and put it onto the battlefield tapped"));
// Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library.
this.getSpellAbility().addEffect(new SearchLibraryGraveyardPutInHandEffect(filter, true));