[M12] Adaptive Automaton

This commit is contained in:
magenoxx 2011-08-21 19:30:10 +04:00
parent cd579f46fa
commit 85430928d8
2 changed files with 190 additions and 0 deletions

View file

@ -55,6 +55,7 @@ public class Sets extends HashMap<String, ExpansionSet> {
private static final Sets fINSTANCE = new Sets();
private static Set<String> names;
private static Set<String> nonLandNames;
private static Set<String> creatureTypes;
private static List<Card> cards;
protected static Random rnd = new Random();
@ -66,6 +67,7 @@ public class Sets extends HashMap<String, ExpansionSet> {
names = new TreeSet<String>();
nonLandNames = new TreeSet<String>();
cards = new ArrayList<Card>();
creatureTypes = new TreeSet<String>();
this.addSet(AlaraReborn.getInstance());
this.addSet(Apocalypse.getInstance());
this.addSet(ChampionsOfKamigawa.getInstance());
@ -101,6 +103,11 @@ public class Sets extends HashMap<String, ExpansionSet> {
for (Card card: set.getCards()) {
cards.add(card);
names.add(card.getName());
if (card.getCardType().contains(CardType.CREATURE)) {
for (String type : card.getSubtype()) {
creatureTypes.add(type);
}
}
if (!card.getCardType().contains(CardType.LAND)) nonLandNames.add(card.getName());
}
}
@ -113,6 +120,10 @@ public class Sets extends HashMap<String, ExpansionSet> {
return nonLandNames;
}
public static Set<String> getCreatureTypes() {
return creatureTypes;
}
public static Card getRandomCard() {
return cards.get(rnd.nextInt(cards.size()));
}

View file

@ -0,0 +1,179 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.magic2012;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.sets.Sets;
import java.util.UUID;
import static mage.Constants.Duration;
/**
* @author nantuko
*/
public class AdaptiveAutomaton extends CardImpl<AdaptiveAutomaton> {
public AdaptiveAutomaton(UUID ownerId) {
super(ownerId, 201, "Adaptive Automaton", Rarity.RARE, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{3}");
this.expansionSetCode = "M12";
this.subtype.add("Construct");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// As Adaptive Automaton enters the battlefield, choose a creature type.
this.addAbility(new EntersBattlefieldAbility(new AdaptiveAutomatonEffect()));
// Adaptive Automaton is the chosen type in addition to its other types.
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new AdaptiveAutomatonAddSubtypeEffect()));
// Other creatures you control of the chosen type get +1/+1.
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new AdaptiveAutomatonBoostControlledEffect()));
}
public AdaptiveAutomaton(final AdaptiveAutomaton card) {
super(card);
}
@Override
public AdaptiveAutomaton copy() {
return new AdaptiveAutomaton(this);
}
}
class AdaptiveAutomatonEffect extends OneShotEffect<AdaptiveAutomatonEffect> {
public AdaptiveAutomatonEffect() {
super(Constants.Outcome.DrawCard);
staticText = "As Adaptive Automaton enters the battlefield, choose a creature type";
}
public AdaptiveAutomatonEffect(final AdaptiveAutomatonEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (player != null && permanent != null) {
Choice typeChoice = new ChoiceImpl(true);
typeChoice.setChoices(Sets.getCreatureTypes());
if (player.choose(Constants.Outcome.BoostCreature, typeChoice, game)) {
game.informPlayers(permanent.getName() + ": " + player.getName() + " has chosen " + typeChoice.getChoice());
game.getState().setValue(permanent.getId() + "_type", typeChoice.getChoice());
}
}
return false;
}
@Override
public AdaptiveAutomatonEffect copy() {
return new AdaptiveAutomatonEffect(this);
}
}
class AdaptiveAutomatonAddSubtypeEffect extends ContinuousEffectImpl<AdaptiveAutomatonAddSubtypeEffect> {
public AdaptiveAutomatonAddSubtypeEffect() {
super(Duration.WhileOnBattlefield, Constants.Layer.TypeChangingEffects_4, Constants.SubLayer.NA, Constants.Outcome.Benefit);
staticText = "Adaptive Automaton is the chosen type in addition to its other types";
}
public AdaptiveAutomatonAddSubtypeEffect(final AdaptiveAutomatonAddSubtypeEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
String subtype = (String) game.getState().getValue(permanent.getId() + "_type");
if (subtype != null && !permanent.getSubtype().contains(subtype)) {
permanent.getSubtype().add(subtype);
}
}
return true;
}
@Override
public AdaptiveAutomatonAddSubtypeEffect copy() {
return new AdaptiveAutomatonAddSubtypeEffect(this);
}
}
class AdaptiveAutomatonBoostControlledEffect extends ContinuousEffectImpl<AdaptiveAutomatonBoostControlledEffect> {
private static final FilterCreaturePermanent filter = FilterCreaturePermanent.getDefault();
public AdaptiveAutomatonBoostControlledEffect() {
super(Duration.WhileOnBattlefield, Constants.Layer.PTChangingEffects_7, Constants.SubLayer.ModifyPT_7c, Constants.Outcome.BoostCreature);
staticText = "Other creatures you control of the chosen type get +1/+1";
}
public AdaptiveAutomatonBoostControlledEffect(final AdaptiveAutomatonBoostControlledEffect effect) {
super(effect);
}
@Override
public AdaptiveAutomatonBoostControlledEffect copy() {
return new AdaptiveAutomatonBoostControlledEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
String subtype = (String) game.getState().getValue(permanent.getId() + "_type");
if (subtype != null) {
for (Permanent perm: game.getBattlefield().getAllActivePermanents(filter, source.getControllerId())) {
if (!perm.getId().equals(source.getSourceId()) && perm.hasSubtype(subtype)) {
perm.addPower(1);
perm.addToughness(1);
}
}
}
}
return true;
}
}