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- Added Suffer the Past. <ROE>
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Mage.Sets/src/mage/sets/riseoftheeldrazi/SufferThePast.java
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Mage.Sets/src/mage/sets/riseoftheeldrazi/SufferThePast.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.riseoftheeldrazi;
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import java.util.List;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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import mage.target.common.TargetCardInOpponentsGraveyard;
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/**
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*
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* @author jeffwadsworth
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*/
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public class SufferThePast extends CardImpl<SufferThePast> {
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public SufferThePast(UUID ownerId) {
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super(ownerId, 128, "Suffer the Past", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{X}{B}");
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this.expansionSetCode = "ROE";
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this.color.setBlack(true);
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// Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
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this.getSpellAbility().addEffect(new SufferThePastEffect());
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this.getSpellAbility().addTarget(new TargetPlayer());
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}
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public SufferThePast(final SufferThePast card) {
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super(card);
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}
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@Override
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public SufferThePast copy() {
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return new SufferThePast(this);
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}
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}
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class SufferThePastEffect extends OneShotEffect<SufferThePastEffect> {
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public SufferThePastEffect() {
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super(Constants.Outcome.Neutral);
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this.staticText = "Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life";
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}
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public SufferThePastEffect(final SufferThePastEffect effect) {
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super(effect);
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}
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@Override
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public SufferThePastEffect copy() {
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return new SufferThePastEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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FilterCard filter = new FilterCard("card in target player's graveyard");
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int numberExiled = 0;
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Player you = game.getPlayer(source.getControllerId());
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Player targetPlayer = game.getPlayer(targetPointer.getFirst(game, source));
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if (targetPlayer != null) {
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int numberToTarget = Math.min(targetPlayer.getGraveyard().size(), source.getManaCostsToPay().getX());
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TargetCardInOpponentsGraveyard target = new TargetCardInOpponentsGraveyard(numberToTarget, numberToTarget, filter);
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if (you != null) {
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if (target.canChoose(source.getControllerId(), game) && target.choose(Constants.Outcome.Neutral, source.getControllerId(), source.getId(), game)) {
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if (!target.getTargets().isEmpty()) {
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List<UUID> targets = target.getTargets();
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for (UUID targetId : targets) {
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Card card = game.getCard(targetId);
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if (card != null) {
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card.moveToExile(id, "Suffer the Past", source.getId(), game);
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numberExiled ++;
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}
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}
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you.gainLife(numberExiled, game);
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targetPlayer.loseLife(numberExiled, game);
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}
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}
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return true;
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}
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}
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return false;
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}
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}
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