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Tests: rewrite load tests for server stability and performance testing (see #4448)
This commit is contained in:
parent
ba4fee11f6
commit
85d8d665aa
3 changed files with 654 additions and 273 deletions
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@ -1,28 +1,32 @@
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package org.mage.test.load;
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import mage.constants.PhaseStep;
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import mage.constants.PlayerAction;
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import mage.interfaces.callback.CallbackClient;
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import mage.interfaces.callback.ClientCallback;
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import mage.remote.Session;
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import mage.util.RandomUtil;
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import mage.utils.CompressUtil;
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import mage.view.GameClientMessage;
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import mage.view.GameView;
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import mage.view.SimpleCardView;
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import mage.view.TableClientMessage;
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import mage.view.*;
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import org.apache.log4j.Logger;
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import java.util.Random;
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import java.util.UUID;
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/**
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* @author noxx
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* @author JayDi85
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*/
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public class LoadCallbackClient implements CallbackClient {
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private static final Logger log = Logger.getLogger(LoadCallbackClient.class);
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//private static final Logger log = Logger.getLogger(LoadCallbackClient.class);
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private static final Logger log = Logger.getLogger("Load call");
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private Session session;
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private UUID gameId;
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private UUID playerId;
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private boolean gameOver;
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private String gameResult = "unknown";
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private boolean needToConcede = false; // will concede on first priority
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private volatile int controlCount;
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@ -32,63 +36,152 @@ public class LoadCallbackClient implements CallbackClient {
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public void processCallback(ClientCallback callback) {
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//TODO
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controlCount = 0;
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log.info(callback.getMethod());
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callback.setData(CompressUtil.decompress(callback.getData()));
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/*
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// random sleep can help with freezes (server concurrent access problem?!)
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try {
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Thread.sleep(RandomUtil.nextInt(1000));
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}catch (InterruptedException e) {
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log.error("thread error", e);
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}
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*/
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log.info(callback.getMethod());
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log.info(getLogStartInfo() + "callback: " + callback.getMethod());
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switch (callback.getMethod()) {
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case START_GAME: {
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TableClientMessage message = (TableClientMessage) callback.getData();
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log.info(getLogStartInfo() + "game started");
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gameId = message.getGameId();
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playerId = message.getPlayerId();
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session.joinGame(message.getGameId());
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startControlThread();
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break;
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}
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case GAME_INFORM: {
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case GAME_INFORM:
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case GAME_INFORM_PERSONAL: {
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GameClientMessage message = (GameClientMessage) callback.getData();
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log.info("Inform: " + message.getMessage());
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gameView = message.getGameView();
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log.info(getLogStartInfo() + "Inform: " + message.getMessage());
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break;
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}
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case GAME_INIT:
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break;
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case GAME_TARGET: {
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GameClientMessage message = (GameClientMessage) callback.getData();
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this.gameView = message.getGameView();
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log.info("Target: " + message.getMessage());
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switch (message.getMessage()) {
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case "Select a starting player":
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session.sendPlayerUUID(gameId, playerId);
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break;
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return;
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//break;
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case "Select a card to discard":
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log.info("hand size: " + gameView.getHand().size());
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log.info(getLogStartInfo() + "hand size: " + gameView.getHand().size());
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SimpleCardView card = gameView.getHand().values().iterator().next();
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session.sendPlayerUUID(gameId, card.getId());
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break;
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return;
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//break;
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default:
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log.error(getLogStartInfo() + "unknown GAME_TARGET message: " + message.toString());
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}
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break;
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}
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case GAME_ASK: {
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GameClientMessage message = (GameClientMessage) callback.getData();
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log.info("Ask: " + message.getMessage());
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if (message.getMessage().equals("Do you want to take a mulligan?")) {
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log.info(getLogStartInfo() + "Ask: " + message.getMessage());
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if (message.getMessage().startsWith("Mulligan")) {
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session.sendPlayerBoolean(gameId, false);
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return;
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} else {
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log.error(getLogStartInfo() + "unknown GAME_ASK message: " + message.toString());
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}
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break;
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}
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case GAME_SELECT: {
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GameClientMessage message = (GameClientMessage) callback.getData();
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log.info("Select: " + message.getMessage());
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if (LoadPhaseManager.getInstance().isSkip(message.getGameView(), message.getMessage(), playerId)) {
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log.info("Skipped: " + message.getMessage());
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session.sendPlayerBoolean(gameId, false);
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this.gameView = message.getGameView();
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// concede
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if (needToConcede) {
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log.info(getLogStartInfo() + "game conceded");
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needToConcede = false;
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session.sendPlayerAction(PlayerAction.CONCEDE, gameId, null);
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return;
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}
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break;
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// end priority step
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session.sendPlayerBoolean(gameId, false);
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return;
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/*
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if (LoadPhaseManager.getInstance().isSkip(message.getGameView(), message.getMessage(), playerId)) {
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log.info(getLogStartInfo() + "Skipped: " + message.getMessage());
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session.sendPlayerBoolean(gameId, false);
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} else {
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log.error(getLogStartInfo() + "unknown GAME_SELECT or skips message: " + message.toString());
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}
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*/
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//break;
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}
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case GAME_OVER:
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log.info("Game over");
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log.info(getLogStartInfo() + "Game over");
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gameOver = true;
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break;
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case END_GAME_INFO:
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GameEndView message = (GameEndView) callback.getData();
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this.gameResult = message.hasWon() ? "win" : "lose";
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log.info(getLogStartInfo() + "Game end info, " + this.gameResult);
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break;
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// skip callbacks (no need to react)
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case GAME_INIT:
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case GAME_UPDATE:
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case CHATMESSAGE:
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case JOINED_TABLE:
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break;
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default:
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log.error(getLogStartInfo() + "Unknown callback: " + callback.getMethod() + ", " + callback.getData().toString());
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session.sendPlayerBoolean(gameId, false);
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return;
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//break;
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}
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}
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private PlayerView getPlayer() {
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if ((this.gameView != null) && (this.playerId != null)) {
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for (PlayerView p: this.gameView.getPlayers()) {
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if (p.getPlayerId().equals(this.playerId)) {
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return p;
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}
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}
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}
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return null;
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}
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private String getLogStartInfo() {
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String mes = "";
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//throw new IllegalArgumentException("test exception");
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if (this.session != null) {
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mes += session.getUserName() + ": ";
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}
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PlayerView p = getPlayer();
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if (this.gameView != null && p != null && this.gameView.getStep() != null) {
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mes += "T" + this.gameView.getTurn() + "-" + this.gameView.getStep().getIndex() + ", L:" + p.getLibraryCount() + ", H:" + getPlayer().getHandCount() + ": ";
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}
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return mes;
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}
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public void setSession(Session session) {
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@ -108,8 +201,13 @@ public class LoadCallbackClient implements CallbackClient {
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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if(isGameOver()) {
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return;
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}
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if (controlCount > 5) {
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log.warn("Game seems freezed. Sending boolean message to server.");
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log.warn(getLogStartInfo() + "Game seems freezed. Sending boolean message to server.");
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session.sendPlayerBoolean(gameId, false);
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controlCount = 0;
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}
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@ -117,4 +215,12 @@ public class LoadCallbackClient implements CallbackClient {
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}).start();
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}
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public void setConcede(boolean needToConcede) {
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this.needToConcede = needToConcede;
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}
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public String getLastGameResult() {
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return this.gameResult;
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}
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}
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@ -1,13 +1,16 @@
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package org.mage.test.load;
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import mage.constants.PhaseStep;
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import mage.view.GameView;
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import mage.view.PlayerView;
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import org.apache.log4j.Logger;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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public class LoadPhaseManager {
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private static final Logger log = Logger.getLogger("Load phase");
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private static final LoadPhaseManager instance = new LoadPhaseManager();
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@ -31,52 +34,63 @@ public class LoadPhaseManager {
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public static String MAIN_2_OTHERS = "main2Others";
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public static String END_OF_TURN_OTHERS = "endOfTurnOthers";
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private static Map<String, String> mapYou = new HashMap<String, String>() {{
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put("Upkeep - play instants and activated abilities.", UPKEEP_YOU);
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put("Draw - play instants and activated abilities.", DRAW_YOU);
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put("Precombat Main - play spells and abilities.", MAIN_YOU);
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put("Begin Combat - play instants and activated abilities.", BEFORE_COMBAT_YOU);
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put("End Combat - play instants and activated abilities.", END_OF_COMBAT_YOU);
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put("Postcombat Main - play spells and abilities.", MAIN_2_YOU);
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put("End Turn - play instants and activated abilities.", END_OF_TURN_YOU);
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}};
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private static Map<PhaseStep, Boolean> skipYou;
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static {
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skipYou = new HashMap() {{
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put(PhaseStep.UPKEEP, true);
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put(PhaseStep.PRECOMBAT_MAIN, true);
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put(PhaseStep.BEGIN_COMBAT, true);
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put(PhaseStep.DECLARE_ATTACKERS, true);
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put(PhaseStep.DECLARE_BLOCKERS, true);
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put(PhaseStep.END_COMBAT, true);
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put(PhaseStep.POSTCOMBAT_MAIN, true);
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put(PhaseStep.END_TURN, true);
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}};
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}
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private static Map<String, String> mapOthers = new HashMap<String, String>() {{
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put("Upkeep - play instants and activated abilities.", UPKEEP_OTHERS);
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put("Draw - play instants and activated abilities.", DRAW_OTHERS);
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put("Precombat Main - play instants and activated abilities.", MAIN_OTHERS);
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put("Begin Combat - play instants and activated abilities.", BEFORE_COMBAT_OTHERS);
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put("End Combat - play instants and activated abilities.", END_OF_COMBAT_OTHERS);
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put("Postcombat Main - play instants and activated abilities.", MAIN_2_OTHERS);
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put("End Turn - play instants and activated abilities.", END_OF_TURN_OTHERS);
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}};
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private static Map<PhaseStep, Boolean> skipOthers;
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static {
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skipYou = new HashMap() {{
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put(PhaseStep.UPKEEP, true);
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put(PhaseStep.PRECOMBAT_MAIN, true);
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put(PhaseStep.BEGIN_COMBAT, true);
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put(PhaseStep.DECLARE_ATTACKERS, true);
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put(PhaseStep.DECLARE_BLOCKERS, true);
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put(PhaseStep.END_COMBAT, true);
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put(PhaseStep.POSTCOMBAT_MAIN, true);
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put(PhaseStep.END_TURN, true);
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}};
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}
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public static LoadPhaseManager getInstance() {
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return instance;
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}
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public boolean isSkip(GameView gameView, String message, UUID playerId) {
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// skip callbacks
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UUID activePlayer = null;
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Map<String, String> map = mapOthers;
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Map<PhaseStep, Boolean> map = skipOthers;
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for (PlayerView playerView : gameView.getPlayers()) {
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if (playerView.isActive()) {
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activePlayer = playerView.getPlayerId();
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if (activePlayer.equals(playerId)) {
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map = mapYou;
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map = skipYou;
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}
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}
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}
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if (activePlayer == null) {
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throw new IllegalStateException("No active player found.");
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}
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for (Map.Entry<String, String> entry : map.entrySet()) {
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if (message.equals(entry.getKey())) {
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/*if (message.equals("Precombat Main - play spells and abilities.")) {
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return false;
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}*/
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return true;
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}
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// PROCCESS
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if(map.containsKey(gameView.getStep())){
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return map.get(gameView.getStep());
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} else {
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log.error("Unknown phase manager step: " + gameView.getStep().toString());
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return false;
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}
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return false;
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}
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}
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@ -7,26 +7,24 @@ import mage.cards.decks.DeckCardInfo;
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import mage.cards.decks.DeckCardLists;
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import mage.cards.repository.CardInfo;
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import mage.cards.repository.CardRepository;
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import mage.constants.ColoredManaSymbol;
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import mage.constants.MatchTimeLimit;
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import mage.constants.MultiplayerAttackOption;
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import mage.constants.RangeOfInfluence;
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import mage.constants.*;
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import mage.game.match.MatchOptions;
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import mage.player.ai.ComputerPlayer;
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import mage.players.PlayerType;
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import mage.remote.Connection;
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import mage.remote.MageRemoteException;
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import mage.remote.Session;
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import mage.remote.SessionImpl;
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import mage.view.GameTypeView;
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import mage.view.TableView;
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import mage.util.RandomUtil;
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import mage.view.*;
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import org.apache.log4j.Logger;
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import org.junit.Assert;
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import org.junit.Ignore;
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import org.junit.Test;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import java.time.Instant;
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import java.time.temporal.ChronoUnit;
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import java.util.*;
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/**
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* Intended to test Mage server under different load patterns.
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@ -36,236 +34,296 @@ import java.util.UUID;
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*
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* Then it's also better to use -Xms256M -Xmx512M JVM options for these stests.
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*
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* @author noxx
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* @author JayDi85
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*/
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public class LoadTest {
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/**
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* Logger for tests
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*/
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private static final Logger log = Logger.getLogger(LoadTest.class);
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private static final Logger logger = Logger.getLogger(LoadTest.class);
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/**
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* First player's username
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*/
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private static final String TEST_USER_NAME = "player";
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/**
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* Second player's username
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*/
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private static final String TEST_USER_NAME_2 = "opponent";
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/**
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* Server connection setting.
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*/
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private static final String TEST_SERVER = "localhost";
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/**
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* Server connection setting.
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*/
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private static final int TEST_PORT = 17171;
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/**
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* Server connection setting.
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*/
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private static final String TEST_PROXY_TYPE = "None";
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private static final String TEST_USER_NAME = "user";
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/**
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* Determines how many times test will be executed in a row.
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*/
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private static final int EXECUTION_COUNT = 100;
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@Test
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public void test_CreateRandomDeck() {
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/**
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* Determines how many times test will be executed in a row.
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*/
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private static final int EXECUTION_COUNT_PLAY_GAME = 100;
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Deck deck;
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deck = generateRandomDeck("G", false);
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for(Card card : deck.getCards()) {
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Assert.assertTrue("card " + card.getName() + " color " + card.getColorIdentity().toString() + " must be in G",
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card.getColorIdentity().isGreen());
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}
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deck = generateRandomDeck("U", false);
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for(Card card : deck.getCards()) {
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Assert.assertTrue("card " + card.getName() + " color " + card.getColorIdentity().toString() + " must be in U",
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card.getColorIdentity().isBlue());
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}
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deck = generateRandomDeck("BR", false);
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for(Card card : deck.getCards()) {
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Assert.assertTrue("card " + card.getName() + " color " + card.getColorIdentity().toString() + " must be in BR",
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card.getColorIdentity().isBlack() || card.getColorIdentity().isRed());
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}
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deck = generateRandomDeck("BUG", false);
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for(Card card : deck.getCards()) {
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Assert.assertTrue("card " + card.getName() + " color " + card.getColorIdentity().toString() + " must be in BUG",
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card.getColorIdentity().isBlack() || card.getColorIdentity().isBlue() || card.getColorIdentity().isGreen());
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}
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// lands
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deck = generateRandomDeck("UR", true);
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for(Card card : deck.getCards()) {
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Assert.assertTrue("card " + card.getName() + " color " + card.getColorIdentity().toString() + " must be in UR",
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card.getColorIdentity().isBlue() || card.getColorIdentity().isRed());
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Assert.assertEquals("card " + card.getName() + " must be basic land ", Rarity.LAND, card.getRarity());
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}
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deck = generateRandomDeck("B", true);
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for(Card card : deck.getCards()) {
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Assert.assertTrue("card " + card.getName() + " color " + card.getColorIdentity().toString() + " must be in B", card.getColorIdentity().isBlack());
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Assert.assertEquals("card " + card.getName() + " must be basic land ", Rarity.LAND, card.getRarity());
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}
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}
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/**
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* Tests connecting with two players, creating game and starting it.
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*
|
||||
* Executes the test EXECUTION_COUNT times.
|
||||
*
|
||||
* @throws Exception
|
||||
*/
|
||||
@Test
|
||||
@Ignore
|
||||
public void testStartGame() throws Exception {
|
||||
DeckCardLists deckList = createDeck();
|
||||
public void test_UsersConnectToServer() throws Exception {
|
||||
|
||||
for (int i = 0; i < EXECUTION_COUNT; i++) {
|
||||
Connection connection = createConnection(TEST_USER_NAME + i);
|
||||
// simple connection to server
|
||||
|
||||
SimpleMageClient mageClient = new SimpleMageClient();
|
||||
Session session = new SessionImpl(mageClient);
|
||||
// monitor other players
|
||||
LoadPlayer monitor = new LoadPlayer("monitor");
|
||||
Assert.assertTrue(monitor.session.isConnected());
|
||||
int startUsersCount = monitor.getAllRoomUsers().size();
|
||||
int minimumSleepTime = 2000;
|
||||
|
||||
session.connect(connection);
|
||||
UUID roomId = session.getMainRoomId();
|
||||
// user 1
|
||||
LoadPlayer player1 = new LoadPlayer("1");
|
||||
Thread.sleep(minimumSleepTime);
|
||||
Assert.assertEquals("Can't see users count change 1", startUsersCount + 1, monitor.getAllRoomUsers().size());
|
||||
Assert.assertNotNull("Can't find user 1", monitor.findUser(player1.userName));
|
||||
|
||||
GameTypeView gameTypeView = session.getGameTypes().get(0);
|
||||
log.info("Game type view: " + gameTypeView.getName());
|
||||
MatchOptions options = createGameOptions(gameTypeView, session);
|
||||
// user 2
|
||||
LoadPlayer player2 = new LoadPlayer("2");
|
||||
Thread.sleep(minimumSleepTime);
|
||||
Assert.assertEquals("Can't see users count change 2", startUsersCount + 2, monitor.getAllRoomUsers().size());
|
||||
Assert.assertNotNull("Can't find user 2", monitor.findUser(player2.userName));
|
||||
}
|
||||
|
||||
TableView table = session.createTable(roomId, options);
|
||||
@Test
|
||||
@Ignore
|
||||
public void test_TwoUsersPlayGameUntilEnd() {
|
||||
// simple connection to server test
|
||||
|
||||
if (!session.joinTable(roomId, table.getTableId(), TEST_USER_NAME + i, PlayerType.HUMAN, 1, deckList,"")) {
|
||||
log.error("Error while joining table");
|
||||
Assert.fail("Error while joining table");
|
||||
return;
|
||||
// monitor other players
|
||||
LoadPlayer monitor = new LoadPlayer("monitor");
|
||||
|
||||
// users
|
||||
LoadPlayer player1 = new LoadPlayer("1");
|
||||
LoadPlayer player2 = new LoadPlayer("2");
|
||||
|
||||
// game by user 1
|
||||
GameTypeView gameType = player1.session.getGameTypes().get(0);
|
||||
MatchOptions gameOptions = createSimpleGameOptions(gameType, player1.session);
|
||||
TableView game = player1.session.createTable(player1.roomID, gameOptions);
|
||||
UUID tableId = game.getTableId();
|
||||
Assert.assertEquals(player1.userName, game.getControllerName());
|
||||
|
||||
DeckCardLists deckList = createSimpleDeck("GR", true);
|
||||
Optional<TableView> checkGame;
|
||||
|
||||
/*
|
||||
for(DeckCardInfo info: deckList.getCards()) {
|
||||
logger.info(info.getCardName());
|
||||
}*/
|
||||
|
||||
// before connect
|
||||
checkGame = monitor.getTable(tableId);
|
||||
Assert.assertTrue(checkGame.isPresent());
|
||||
Assert.assertEquals(2, checkGame.get().getSeats().size());
|
||||
Assert.assertEquals("", checkGame.get().getSeats().get(0).getPlayerName());
|
||||
Assert.assertEquals("", checkGame.get().getSeats().get(1).getPlayerName());
|
||||
|
||||
// connect user 1
|
||||
Assert.assertTrue(player1.session.joinTable(player1.roomID, tableId, player1.userName, PlayerType.HUMAN, 1, deckList, ""));
|
||||
checkGame = monitor.getTable(tableId);
|
||||
Assert.assertTrue(checkGame.isPresent());
|
||||
Assert.assertEquals(2, checkGame.get().getSeats().size());
|
||||
Assert.assertEquals(player1.userName, checkGame.get().getSeats().get(0).getPlayerName());
|
||||
Assert.assertEquals("", checkGame.get().getSeats().get(1).getPlayerName());
|
||||
|
||||
// connect user 2
|
||||
Assert.assertTrue(player2.session.joinTable(player2.roomID, tableId, player2.userName, PlayerType.HUMAN, 1, deckList, ""));
|
||||
checkGame = monitor.getTable(tableId);
|
||||
Assert.assertTrue(checkGame.isPresent());
|
||||
Assert.assertEquals(2, checkGame.get().getSeats().size());
|
||||
Assert.assertEquals(player1.userName, checkGame.get().getSeats().get(0).getPlayerName());
|
||||
Assert.assertEquals(player2.userName, checkGame.get().getSeats().get(1).getPlayerName());
|
||||
|
||||
// match start
|
||||
Assert.assertTrue(player1.session.startMatch(player1.roomID, tableId));
|
||||
|
||||
// playing until game over
|
||||
while(!player1.client.isGameOver() && !player2.client.isGameOver()) {
|
||||
checkGame = monitor.getTable(tableId);
|
||||
logger.warn(checkGame.get().getTableState());
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
} catch (InterruptedException e){
|
||||
logger.error(e.getMessage(), e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
@Ignore
|
||||
public void test_GameThread() {
|
||||
// simple game thread to the end
|
||||
|
||||
LoadGame game = new LoadGame(
|
||||
"game",
|
||||
"thread",
|
||||
createSimpleDeck("GR", true),
|
||||
createSimpleDeck("GR", true)
|
||||
);
|
||||
game.gameStart();
|
||||
|
||||
while (game.isPlaying()) {
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
} catch (InterruptedException e) {
|
||||
logger.error(e.getMessage(), e);
|
||||
}
|
||||
}
|
||||
|
||||
Assert.assertEquals("finished", game.gameResult);
|
||||
}
|
||||
|
||||
@Test
|
||||
@Ignore
|
||||
public void test_GameThreadWithAbort() {
|
||||
// simple game thread with game abort
|
||||
|
||||
LoadGame game = new LoadGame(
|
||||
"game",
|
||||
"thread",
|
||||
createSimpleDeck("GR", true),
|
||||
createSimpleDeck("GR", true)
|
||||
);
|
||||
game.gameStart();
|
||||
game.gameEnd(true); // abort -- close client thread
|
||||
Assert.assertEquals("aborted", game.gameResult);
|
||||
}
|
||||
|
||||
@Test
|
||||
@Ignore
|
||||
public void test_GameThreadWithConcede() {
|
||||
// simple game thread with game abort
|
||||
|
||||
LoadGame game = new LoadGame(
|
||||
"game",
|
||||
"thread",
|
||||
createSimpleDeck("GR", true),
|
||||
createSimpleDeck("GR", true)
|
||||
);
|
||||
game.gameStart();
|
||||
|
||||
try {
|
||||
Thread.sleep(3000);
|
||||
} catch (Throwable e) {
|
||||
//
|
||||
}
|
||||
game.gameConcede(1);
|
||||
game.gameWaitToStop();
|
||||
Assert.assertEquals("finished", game.gameResult);
|
||||
Assert.assertEquals("lose", game.player1.lastGameResult);
|
||||
Assert.assertEquals("win", game.player2.lastGameResult);
|
||||
}
|
||||
|
||||
@Test
|
||||
@Ignore
|
||||
public void test_MultipleGames() {
|
||||
// multiple games until finish
|
||||
|
||||
Instant startTime = Instant.now();
|
||||
|
||||
int MAX_GAMES = 30;
|
||||
|
||||
// creating
|
||||
logger.info("creating games...");
|
||||
ArrayList<LoadGame> gamesList = new ArrayList<>();
|
||||
for(int i = 1; i <= MAX_GAMES; i++) {
|
||||
gamesList.add(new LoadGame(
|
||||
"game" + i,
|
||||
"game" + i,
|
||||
createSimpleDeck("GR", true),
|
||||
createSimpleDeck("GR", true)
|
||||
));
|
||||
}
|
||||
logger.info("created " + gamesList.size() + " games");
|
||||
|
||||
// running
|
||||
for(LoadGame game: gamesList) {
|
||||
game.gameStart();
|
||||
}
|
||||
logger.info("run " + gamesList.size() + " games");
|
||||
|
||||
// waiting
|
||||
while (true) {
|
||||
boolean isComplete = true;
|
||||
for(LoadGame game: gamesList) {
|
||||
isComplete = isComplete && !game.isPlaying();
|
||||
}
|
||||
|
||||
/*** Connect with a second player ***/
|
||||
Connection connection2 = createConnection(TEST_USER_NAME_2 + i);
|
||||
SimpleMageClient mageClient2 = new SimpleMageClient();
|
||||
Session session2 = new SessionImpl(mageClient2);
|
||||
session2.connect(connection2);
|
||||
UUID roomId2 = session2.getMainRoomId();
|
||||
|
||||
// connect to the table with the same deck
|
||||
if (!session2.joinTable(roomId2, table.getTableId(), TEST_USER_NAME_2 + i, PlayerType.HUMAN, 1, deckList,"")) {
|
||||
log.error("Error while joining table");
|
||||
Assert.fail("Error while joining table");
|
||||
return;
|
||||
if(isComplete) {
|
||||
break;
|
||||
}
|
||||
|
||||
/*** Start game ***/
|
||||
session.startMatch(roomId, table.getTableId());
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
} catch (InterruptedException e) {
|
||||
logger.error(e.getMessage(), e);
|
||||
}
|
||||
}
|
||||
logger.info("completed " + gamesList.size() + " games");
|
||||
|
||||
Thread.sleep(100);
|
||||
Instant endTime = Instant.now();
|
||||
logger.info("total time: " + ChronoUnit.SECONDS.between(startTime, endTime) + " secs");
|
||||
|
||||
// check statuses
|
||||
ArrayList<String> errors = new ArrayList<>();
|
||||
for(LoadGame game: gamesList) {
|
||||
if (!"finished".equals(game.gameResult)) {
|
||||
errors.add(game.gameName + ": not finished, got " + game.gameResult);
|
||||
}
|
||||
}
|
||||
|
||||
if (errors.size() > 0) {
|
||||
System.out.println("Not all games finished, founded " + errors.size() + " errors: ");
|
||||
for (String s: errors) {
|
||||
System.out.println(s);
|
||||
}
|
||||
Assert.fail("Not all games finished");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests 10 simple games played one after another.
|
||||
*/
|
||||
@Test
|
||||
@Ignore
|
||||
public void testSimpleGame() throws Exception {
|
||||
final DeckCardLists deckList = createDeck();
|
||||
|
||||
for (int i = 0; i < EXECUTION_COUNT_PLAY_GAME; i++) {
|
||||
final int j = i;
|
||||
Thread t = new Thread(() -> {
|
||||
try {
|
||||
testSimpleGame0(deckList, j);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
});
|
||||
t.start();
|
||||
t.join();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests simple game till the end (game over).
|
||||
* Players do nothing but skip phases and discard cards at the end.
|
||||
*
|
||||
* This results in a game that lasts until there is no cards in library.
|
||||
*/
|
||||
private boolean testSimpleGame0(DeckCardLists deckList, int i) throws InterruptedException {
|
||||
Connection connection = createConnection(TEST_USER_NAME + i);
|
||||
|
||||
SimpleMageClient mageClient = new SimpleMageClient();
|
||||
Session session = new SessionImpl(mageClient);
|
||||
|
||||
session.connect(connection);
|
||||
|
||||
mageClient.setSession(session);
|
||||
UUID roomId = session.getMainRoomId();
|
||||
|
||||
GameTypeView gameTypeView = session.getGameTypes().get(0);
|
||||
log.info("Game type view: " + gameTypeView.getName());
|
||||
MatchOptions options = createGameOptions(gameTypeView, session);
|
||||
|
||||
TableView table = session.createTable(roomId, options);
|
||||
|
||||
if (!session.joinTable(roomId, table.getTableId(), TEST_USER_NAME + i, PlayerType.HUMAN, 1, deckList,"")) {
|
||||
log.error("Error while joining table");
|
||||
Assert.fail("Error while joining table");
|
||||
return true;
|
||||
}
|
||||
|
||||
/*** Connect with a second player ***/
|
||||
Connection connection2 = createConnection(TEST_USER_NAME_2 + i);
|
||||
SimpleMageClient mageClient2 = new SimpleMageClient();
|
||||
Session session2 = new SessionImpl(mageClient2);
|
||||
session2.connect(connection2);
|
||||
|
||||
mageClient2.setSession(session2);
|
||||
UUID roomId2 = session2.getMainRoomId();
|
||||
|
||||
// connect to the table with the same deck
|
||||
if (!session2.joinTable(roomId2, table.getTableId(), TEST_USER_NAME_2 + i, PlayerType.HUMAN, 1, deckList,"")) {
|
||||
log.error("Error while joining table");
|
||||
Assert.fail("Error while joining table");
|
||||
return true;
|
||||
}
|
||||
|
||||
/*** Start game ***/
|
||||
session.startMatch(roomId, table.getTableId());
|
||||
|
||||
while (!mageClient.isGameOver()) {
|
||||
Thread.sleep(1000);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests playing the whole game.
|
||||
* Player use cheat to add lands, creatures and other cards.
|
||||
* Then play only lands, one of them plays 1 damage targeting player.
|
||||
*
|
||||
* This results in 40 turns of the game.
|
||||
*/
|
||||
@Test
|
||||
@Ignore
|
||||
public void testPlayGame() throws Exception {
|
||||
//TODO: to be implemented
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates connection to the server.
|
||||
* Server should run independently.
|
||||
*
|
||||
* @param username
|
||||
* @return
|
||||
*/
|
||||
private Connection createConnection(String username) {
|
||||
Connection connection = new Connection();
|
||||
connection.setUsername(username);
|
||||
connection.setHost(TEST_SERVER);
|
||||
connection.setPort(TEST_PORT);
|
||||
private Connection createSimpleConnection(String username) {
|
||||
Connection con = new Connection();
|
||||
con.setUsername(username);
|
||||
con.setHost(TEST_SERVER);
|
||||
con.setPort(TEST_PORT);
|
||||
Connection.ProxyType proxyType = Connection.ProxyType.valueByText(TEST_PROXY_TYPE);
|
||||
connection.setProxyType(proxyType);
|
||||
return connection;
|
||||
con.setProxyType(proxyType);
|
||||
return con;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns random deck.
|
||||
* Converts deck returned by {@link #generateRandomDeck} method to {@link DeckCardLists} format.
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
private DeckCardLists createDeck() {
|
||||
DeckCardLists deckList = new DeckCardLists();
|
||||
Deck deck = generateRandomDeck();
|
||||
for (Card card : deck.getCards()) {
|
||||
CardInfo cardInfo = CardRepository.instance.findCard(card.getExpansionSetCode(), card.getCardNumber());
|
||||
if (cardInfo != null) {
|
||||
deckList.getCards().add(new DeckCardInfo(cardInfo.getName(), cardInfo.getCardNumber(), cardInfo.getSetCode()));
|
||||
}
|
||||
}
|
||||
return deckList;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates game options with two human players.
|
||||
*
|
||||
* @param gameTypeView
|
||||
* @param session
|
||||
* @return
|
||||
*/
|
||||
private MatchOptions createGameOptions(GameTypeView gameTypeView, Session session) {
|
||||
private MatchOptions createSimpleGameOptions(GameTypeView gameTypeView, Session session) {
|
||||
MatchOptions options = new MatchOptions("Test game", gameTypeView.getName(), false, 2);
|
||||
|
||||
options.getPlayerTypes().add(PlayerType.HUMAN);
|
||||
|
@ -280,21 +338,224 @@ public class LoadTest {
|
|||
return options;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates random deck in {@link Deck} format.
|
||||
* Uses {B}{R} as deck colors.
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
private Deck generateRandomDeck() {
|
||||
String selectedColors = "BR";
|
||||
private Deck generateRandomDeck(String colors, boolean onlyBasicLands) {
|
||||
logger.info("Building " + (onlyBasicLands ? "only lands" : "random") + " deck with colors: " + colors);
|
||||
|
||||
List<ColoredManaSymbol> allowedColors = new ArrayList<>();
|
||||
log.info("Building deck with colors: " + selectedColors);
|
||||
for (int i = 0; i < selectedColors.length(); i++) {
|
||||
char c = selectedColors.charAt(i);
|
||||
for (int i = 0; i < colors.length(); i++) {
|
||||
char c = colors.charAt(i);
|
||||
allowedColors.add(ColoredManaSymbol.lookup(c));
|
||||
}
|
||||
List<Card> cardPool = Sets.generateRandomCardPool(45, allowedColors);
|
||||
return ComputerPlayer.buildDeck(cardPool, allowedColors);
|
||||
List<Card> cardPool = Sets.generateRandomCardPool(45, allowedColors, onlyBasicLands);
|
||||
return ComputerPlayer.buildDeck(cardPool, allowedColors, onlyBasicLands);
|
||||
}
|
||||
|
||||
private DeckCardLists createSimpleDeck(String colors, boolean onlyBasicLands) {
|
||||
Deck deck = generateRandomDeck(colors, onlyBasicLands);
|
||||
|
||||
DeckCardLists deckList = new DeckCardLists();
|
||||
for (Card card : deck.getCards()) {
|
||||
CardInfo cardInfo = CardRepository.instance.findCard(card.getExpansionSetCode(), card.getCardNumber());
|
||||
if (cardInfo != null) {
|
||||
deckList.getCards().add(new DeckCardInfo(cardInfo.getName(), cardInfo.getCardNumber(), cardInfo.getSetCode()));
|
||||
}
|
||||
}
|
||||
return deckList;
|
||||
}
|
||||
|
||||
private class LoadPlayer {
|
||||
String userName;
|
||||
Connection connection;
|
||||
SimpleMageClient client;
|
||||
Session session;
|
||||
UUID roomID;
|
||||
UUID createdTableID;
|
||||
UUID connectedTableID;
|
||||
DeckCardLists deckList;
|
||||
String lastGameResult = "";
|
||||
|
||||
public LoadPlayer(String userPrefix) {
|
||||
this.userName = TEST_USER_NAME + "_" + userPrefix + "_" + RandomUtil.nextInt(10000);
|
||||
this.connection = createSimpleConnection(this.userName);
|
||||
this.client = new SimpleMageClient();
|
||||
this.session = new SessionImpl(this.client);
|
||||
|
||||
this.session.connect(this.connection);
|
||||
this.client.setSession(this.session);
|
||||
this.roomID = this.session.getMainRoomId();
|
||||
}
|
||||
|
||||
public ArrayList<UsersView> getAllRoomUsers() {
|
||||
ArrayList<UsersView> res = new ArrayList<>();
|
||||
try {
|
||||
for (RoomUsersView roomUsers : this.session.getRoomUsers(this.roomID)) {
|
||||
res.addAll(roomUsers.getUsersView());
|
||||
}
|
||||
} catch (MageRemoteException e)
|
||||
{
|
||||
logger.error(e);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
public UsersView findUser(String userName) {
|
||||
for (UsersView user: this.getAllRoomUsers()) {
|
||||
if (user.getUserName().equals(userName)) {
|
||||
return user;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public Optional<TableView> getTable(UUID tableID) {
|
||||
return this.session.getTable(this.roomID, tableID);
|
||||
}
|
||||
|
||||
public UUID createNewTable() {
|
||||
GameTypeView gameType = this.session.getGameTypes().get(0);
|
||||
MatchOptions gameOptions = createSimpleGameOptions(gameType, this.session);
|
||||
TableView game = this.session.createTable(this.roomID, gameOptions);
|
||||
this.createdTableID = game.getTableId();
|
||||
Assert.assertEquals(this.userName, game.getControllerName());
|
||||
|
||||
connectToTable(this.createdTableID);
|
||||
|
||||
return this.createdTableID;
|
||||
}
|
||||
|
||||
public void connectToTable(UUID tableID) {
|
||||
Assert.assertTrue(this.session.joinTable(this.roomID, tableID, this.userName, PlayerType.HUMAN, 1, this.deckList, ""));
|
||||
this.connectedTableID = tableID;
|
||||
}
|
||||
|
||||
public void startMatch() {
|
||||
Assert.assertNotNull(this.createdTableID);
|
||||
Assert.assertTrue(this.session.startMatch(this.roomID, this.createdTableID));
|
||||
}
|
||||
|
||||
public void setDeckList(DeckCardLists deckList) {
|
||||
this.deckList = deckList;
|
||||
}
|
||||
|
||||
public void disconnect() {
|
||||
this.session.disconnect(false);
|
||||
}
|
||||
|
||||
public void concede() {
|
||||
this.client.setConcede(true);
|
||||
}
|
||||
}
|
||||
|
||||
private class LoadGame {
|
||||
String gameName = null;
|
||||
Thread runningThread = null;
|
||||
LoadPlayer player1 = null;
|
||||
LoadPlayer player2 = null;
|
||||
Boolean abort = false;
|
||||
UUID tableID = null;
|
||||
String gameResult = null;
|
||||
|
||||
public LoadGame(String gameName, String playerPrefix) {
|
||||
this(gameName, playerPrefix,
|
||||
createSimpleDeck("GR", true),
|
||||
createSimpleDeck("GR", true)
|
||||
);
|
||||
}
|
||||
|
||||
public LoadGame(String gameName, String playerPrefix, DeckCardLists deck1, DeckCardLists deck2) {
|
||||
this.gameName = gameName;
|
||||
|
||||
player1 = new LoadPlayer(playerPrefix + "_" + 1);
|
||||
player1.setDeckList(deck1);
|
||||
|
||||
player2 = new LoadPlayer(playerPrefix + "_" + 2);
|
||||
player2.setDeckList(deck2);
|
||||
}
|
||||
|
||||
public void gameStart() {
|
||||
|
||||
this.abort = false;
|
||||
|
||||
runningThread = new Thread(() -> {
|
||||
try {
|
||||
this.tableID = this.player1.createNewTable();
|
||||
Assert.assertNotNull(this.tableID);
|
||||
this.player2.connectToTable(this.tableID);
|
||||
this.gameResult = "prepared";
|
||||
|
||||
this.player1.startMatch();
|
||||
this.gameResult = "started";
|
||||
|
||||
// playing until game over or abort
|
||||
while(!abort && (!player1.client.isGameOver() || !player2.client.isGameOver())) {
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
} catch (InterruptedException e){
|
||||
logger.error(e.getMessage(), e);
|
||||
}
|
||||
}
|
||||
|
||||
// game results
|
||||
if (abort) {
|
||||
this.gameResult = "aborted";
|
||||
} else {
|
||||
this.gameResult = "finished";
|
||||
}
|
||||
player1.lastGameResult = player1.client.getLastGameResult();
|
||||
player2.lastGameResult = player2.client.getLastGameResult();
|
||||
} catch (Throwable e) {
|
||||
this.gameResult = "error";
|
||||
logger.fatal("Game thread " + this.gameName + " was stopped by error");
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
// disconnect on end
|
||||
this.player1.disconnect();
|
||||
this.player2.disconnect();
|
||||
|
||||
// clean up after game
|
||||
this.runningThread = null;
|
||||
this.tableID = null;
|
||||
});
|
||||
|
||||
runningThread.start();
|
||||
}
|
||||
|
||||
public void gameEnd() {
|
||||
gameEnd(false);
|
||||
}
|
||||
|
||||
public void gameEnd(Boolean waitToStop) {
|
||||
this.abort = true;
|
||||
|
||||
if (waitToStop) {
|
||||
gameWaitToStop();
|
||||
}
|
||||
}
|
||||
|
||||
public void gameConcede(int playerNumber) {
|
||||
switch (playerNumber) {
|
||||
case 1:
|
||||
this.player1.concede();
|
||||
break;
|
||||
case 2:
|
||||
this.player2.concede();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void gameWaitToStop() {
|
||||
while (this.runningThread != null) {
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
} catch (InterruptedException e) {
|
||||
logger.error(e.getMessage(), e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Boolean isPlaying() {
|
||||
return (this.runningThread != null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue