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* Added a test.
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1 changed files with 79 additions and 32 deletions
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@ -1,4 +1,3 @@
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package org.mage.test.cards.prevention;
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import mage.constants.PhaseStep;
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@ -15,84 +14,132 @@ public class PreventAllDamageTest extends CardTestPlayerBase {
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@Test
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public void test_SafePassage() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
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// Prevent all damage that would be dealt to you and creatures you control this turn.
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addCard(Zone.HAND, playerA, "Safe Passage"); // Instant {2}{W}
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); // (2/2)
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addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 2); // (2/4)
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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addCard(Zone.HAND, playerB, "Lightning Bolt",2); // Instnat {R}
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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addCard(Zone.HAND, playerB, "Lightning Bolt", 2); // Instnat {R}
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castSpell(2, PhaseStep.UPKEEP, playerA, "Safe Passage");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
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attack(2, playerB, "Pillarfield Ox");
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attack(2, playerB, "Pillarfield Ox");
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attack(2, playerB, "Pillarfield Ox");
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block(2, playerA, "Silvercoat Lion", "Pillarfield Ox");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Safe Passage", 1);
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assertPermanentCount(playerA, "Silvercoat Lion", 1);
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assertGraveyardCount(playerB, "Lightning Bolt", 2);
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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}
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@Test
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@Test
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public void test_EtherealHaze() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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// Prevent all damage that would be dealt by creatures this turn.
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addCard(Zone.HAND, playerA, "Ethereal Haze"); // Instant {W}
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); // (2/2)
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 2); // (2/4)
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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addCard(Zone.HAND, playerB, "Lightning Bolt",1); // Instant {R}
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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addCard(Zone.HAND, playerB, "Lightning Bolt", 1); // Instant {R}
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castSpell(2, PhaseStep.UPKEEP, playerA, "Ethereal Haze");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
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attack(2, playerB, "Silvercoat Lion");
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attack(2, playerB, "Silvercoat Lion");
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attack(2, playerB, "Silvercoat Lion");
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block(2, playerA, "Silvercoat Lion", "Silvercoat Lion");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Ethereal Haze", 1);
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assertPermanentCount(playerA, "Silvercoat Lion", 1);
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assertPermanentCount(playerB, "Silvercoat Lion", 2);
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assertGraveyardCount(playerB, "Lightning Bolt", 1);
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assertLife(playerA, 17);
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assertLife(playerB, 20);
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}
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@Test
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public void test_EnergyStorm() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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// Cumulative upkeep {1}
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// Prevent all damage that would be dealt by instant and sorcery spells.
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// Creatures with flying don't untap during their controllers' untap steps.
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addCard(Zone.HAND, playerA, "Energy Storm"); // ENCHANTMENT {1}{W}
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// Flying, vigilance
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addCard(Zone.BATTLEFIELD, playerA, "Abbey Griffin", 1); // (2/2)
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); // (2/2)
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4);
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addCard(Zone.HAND, playerB, "Lightning Bolt", 2); // Instant {R}
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// Fire Ambush deals 3 damage to any target.
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addCard(Zone.HAND, playerB, "Fire Ambush", 2); // Sorcery {1}{R}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Energy Storm");
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attack(1, playerA, "Abbey Griffin");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Abbey Griffin");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Fire Ambush", playerA);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Fire Ambush", "Abbey Griffin");
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attack(2, playerB, "Silvercoat Lion");
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setChoice(playerA, "No"); // Pay {1}? Energy Storm - CumulativeUpkeepAbility: Cumulative upkeep {1}
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Energy Storm", 1);
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assertPermanentCount(playerA, "Abbey Griffin", 1);
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assertPermanentCount(playerB, "Silvercoat Lion", 1);
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assertGraveyardCount(playerB, "Lightning Bolt", 2);
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assertGraveyardCount(playerB, "Fire Ambush", 2);
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assertLife(playerA, 18);
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assertLife(playerB, 18);
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}
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}
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