mirror of
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Merge pull request #1831 from drmDev/master
Card implementations Epic Struggle, Primitive Etchings
This commit is contained in:
commit
86528ede16
4 changed files with 189 additions and 10 deletions
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@ -28,14 +28,13 @@
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package mage.sets.gatecrash;
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package mage.sets.gatecrash;
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import java.util.UUID;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
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import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.effects.common.WinGameSourceControllerEffect;
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import mage.abilities.effects.common.WinGameSourceControllerEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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@ -56,10 +55,7 @@ public class Biovisionary extends CardImpl {
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super(ownerId, 146, "Biovisionary", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{G}{U}");
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super(ownerId, 146, "Biovisionary", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{G}{U}");
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this.expansionSetCode = "GTC";
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this.expansionSetCode = "GTC";
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this.subtype.add("Human");
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this.subtype.add("Human");
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this.subtype.add("Wizard");
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this.subtype.add("Wizard");
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this.power = new MageInt(2);
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this.power = new MageInt(2);
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this.toughness = new MageInt(3);
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this.toughness = new MageInt(3);
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68
Mage.Sets/src/mage/sets/judgment/EpicStruggle.java
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68
Mage.Sets/src/mage/sets/judgment/EpicStruggle.java
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@ -0,0 +1,68 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.judgment;
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import java.util.UUID;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.effects.common.WinGameSourceControllerEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.filter.common.FilterControlledCreaturePermanent;
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/**
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class EpicStruggle extends CardImpl {
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private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("if you control twenty or more creatures");
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public EpicStruggle(UUID ownerId) {
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super(ownerId, 112, "Epic Struggle", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{G}{G}");
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this.expansionSetCode = "JUD";
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// At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
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this.addAbility(new ConditionalTriggeredAbility(
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new BeginningOfUpkeepTriggeredAbility(new WinGameSourceControllerEffect(), TargetController.YOU, false),
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new PermanentsOnTheBattlefieldCondition(filter, PermanentsOnTheBattlefieldCondition.CountType.MORE_THAN, 19),
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"At the beginning of your upkeep, if you control twenty or more creatures, you win the game."));
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}
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public EpicStruggle(final EpicStruggle card) {
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super(card);
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}
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@Override
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public EpicStruggle copy() {
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return new EpicStruggle(this);
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}
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}
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117
Mage.Sets/src/mage/sets/scourge/PrimitiveEtchings.java
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117
Mage.Sets/src/mage/sets/scourge/PrimitiveEtchings.java
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@ -0,0 +1,117 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.scourge;
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import java.util.UUID;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.InfoEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class PrimitiveEtchings extends CardImpl {
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public PrimitiveEtchings(UUID ownerId) {
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super(ownerId, 126, "Primitive Etchings", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{G}{G}");
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this.expansionSetCode = "SCG";
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// Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
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this.addAbility(new PrimitiveEtchingsAbility());
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}
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public PrimitiveEtchings(final PrimitiveEtchings card) {
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super(card);
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}
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@Override
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public PrimitiveEtchings copy() {
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return new PrimitiveEtchings(this);
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}
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}
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class PrimitiveEtchingsAbility extends TriggeredAbilityImpl {
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private int lastTriggeredTurn;
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PrimitiveEtchingsAbility() {
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super(Zone.BATTLEFIELD, new InfoEffect(""), false);
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}
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PrimitiveEtchingsAbility(final PrimitiveEtchingsAbility ability) {
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super(ability);
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}
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@Override
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public PrimitiveEtchingsAbility copy() {
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return new PrimitiveEtchingsAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.DREW_CARD;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getPlayerId().equals(this.getControllerId())) {
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if (game.getActivePlayerId().equals(this.getControllerId()) && this.lastTriggeredTurn != game.getTurnNum()) {
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Card card = game.getCard(event.getTargetId());
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Player controller = game.getPlayer(this.getControllerId());
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Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(this.getSourceId());
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if (card != null && controller != null && sourcePermanent != null) {
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lastTriggeredTurn = game.getTurnNum();
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controller.revealCards(sourcePermanent.getName(), new CardsImpl(card), game);
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this.getEffects().clear();
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if (card.getCardType().contains(CardType.CREATURE)) {
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this.addEffect(new DrawCardSourceControllerEffect(1));
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}
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return true;
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}
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.";
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}
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}
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@ -53,7 +53,6 @@ public class Rowen extends CardImpl {
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super(ownerId, 266, "Rowen", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{G}{G}");
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super(ownerId, 266, "Rowen", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{G}{G}");
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this.expansionSetCode = "7ED";
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this.expansionSetCode = "7ED";
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// Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
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// Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
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this.addAbility(new RowenAbility());
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this.addAbility(new RowenAbility());
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}
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}
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@ -114,6 +113,5 @@ class RowenAbility extends TriggeredAbilityImpl {
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@Override
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@Override
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public String getRule() {
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public String getRule() {
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return "Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.";
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return "Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.";
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}
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}
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}
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}
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