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New AttackingCreatureCount and some changes to rule text generation.
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3 changed files with 93 additions and 5 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.dynamicvalue.common;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.game.Game;
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import mage.game.combat.CombatGroup;
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/**
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*
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* @author LevelX2
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*/
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public class AttackingCreatureCount implements DynamicValue {
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private String message;
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public AttackingCreatureCount() {
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this("attacking creature");
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}
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public AttackingCreatureCount(String message) {
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this.message = message;
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}
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public AttackingCreatureCount(final AttackingCreatureCount dynamicValue) {
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super();
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this.message = dynamicValue.message;
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}
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@Override
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public int calculate(Game game, Ability sourceAbility) {
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int count = 0;
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for (CombatGroup combatGroup : game.getCombat().getGroups()) {
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count += combatGroup.getAttackers().size();
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}
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return count;
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}
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@Override
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public DynamicValue copy() {
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return new AttackingCreatureCount(this);
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}
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@Override
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public String getMessage() {
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return message;
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}
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@Override
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public String toString() {
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return "1";
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}
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}
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@ -77,7 +77,7 @@ public class DrawCardControllerEffect extends OneShotEffect<DrawCardControllerEf
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private void setText() {
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StringBuilder sb = new StringBuilder();
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boolean oneCard = (amount instanceof StaticValue && amount.calculate(null, null) == 1)
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|| amount instanceof PermanentsOnBattlefieldCount;
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|| amount instanceof PermanentsOnBattlefieldCount || amount.toString() == "1";
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sb.append("draw ").append(oneCard ? "a" : amount).append(" card");
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if (!oneCard) {
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sb.append("s");
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@ -99,12 +99,18 @@ public class AddCountersSourceEffect extends OneShotEffect<AddCountersSourceEffe
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private void setText() {
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StringBuilder sb = new StringBuilder();
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// put a +1/+1 counter on it for each attacking creature you control.
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sb.append("put ");
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if (counter.getCount() > 1) {
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sb.append("put ").append(Integer.toString(counter.getCount())).append(" ").append(counter.getName()).append(" counters on {this}");
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staticText = sb.toString();
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sb.append(Integer.toString(counter.getCount())).append(" ");
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} else {
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staticText = sb.append("put a ").append(counter.getName().toLowerCase()).append(" counter on {this}").toString();
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sb.append("a ");
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}
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sb.append(counter.getName().toLowerCase()).append(" counter on {this}");
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if (amount.getMessage().length() > 0) {
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sb.append(" for each ").append(amount.getMessage());
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}
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staticText = sb.toString();
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}
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@Override
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