[MH2] Implemented Floodhound

This commit is contained in:
Evan Kranzler 2021-06-01 20:26:06 -04:00
parent 3206ce77b4
commit 876aa42b3d
2 changed files with 44 additions and 0 deletions

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@ -0,0 +1,43 @@
package mage.cards.f;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.keyword.InvestigateEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class Floodhound extends CardImpl {
public Floodhound(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{U}");
this.subtype.add(SubType.ELEMENTAL);
this.subtype.add(SubType.DOG);
this.power = new MageInt(1);
this.toughness = new MageInt(2);
// {3}, {T}: Investigate.
Ability ability = new SimpleActivatedAbility(new InvestigateEffect(), new GenericManaCost(3));
ability.addCost(new TapSourceCost());
this.addAbility(ability);
}
private Floodhound(final Floodhound card) {
super(card);
}
@Override
public Floodhound copy() {
return new Floodhound(this);
}
}

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@ -84,6 +84,7 @@ public final class ModernHorizons2 extends ExpansionSet {
cards.add(new SetCardInfo("Flame Rift", 278, Rarity.UNCOMMON, mage.cards.f.FlameRift.class));
cards.add(new SetCardInfo("Flametongue Yearling", 125, Rarity.UNCOMMON, mage.cards.f.FlametongueYearling.class));
cards.add(new SetCardInfo("Flay Essence", 85, Rarity.UNCOMMON, mage.cards.f.FlayEssence.class));
cards.add(new SetCardInfo("Floodhound", 42, Rarity.COMMON, mage.cards.f.Floodhound.class));
cards.add(new SetCardInfo("Forest", 489, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Foundation Breaker", 160, Rarity.UNCOMMON, mage.cards.f.FoundationBreaker.class));
cards.add(new SetCardInfo("Fractured Sanity", 44, Rarity.RARE, mage.cards.f.FracturedSanity.class));