mirror of
https://github.com/correl/mage.git
synced 2024-11-24 11:09:54 +00:00
* Fixed a bug that prevented players from paying costs during spell resolution (e.g. Mana Leak) - (fixes #3715).
This commit is contained in:
parent
a9e2303f7e
commit
878ba90625
2 changed files with 119 additions and 64 deletions
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@ -102,7 +102,7 @@ public class HumanPlayer extends PlayerImpl {
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protected Map<String, Boolean> requestAutoAnswerText = new HashMap<>();
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protected boolean holdingPriority;
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protected Queue<PlayerResponse> actionQueue = new LinkedList<>();
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protected Queue<PlayerResponse> actionQueueSaved = new LinkedList<>();
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protected int actionIterations = 0;
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@ -123,13 +123,13 @@ public class HumanPlayer extends PlayerImpl {
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this.currentlyUnpaidMana = player.currentlyUnpaidMana;
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this.replacementEffectChoice = player.replacementEffectChoice;
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}
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protected boolean isExecutingMacro() {
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return !recordingMacro
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&& (!actionQueue.isEmpty()
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|| (actionIterations > 0 && !actionQueueSaved.isEmpty()));
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&& (!actionQueue.isEmpty()
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|| (actionIterations > 0 && !actionQueueSaved.isEmpty()));
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}
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protected boolean pullResponseFromQueue(Game game) {
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if (actionQueue.isEmpty() && actionIterations > 0 && !actionQueueSaved.isEmpty()) {
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actionQueue = new LinkedList(actionQueueSaved);
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@ -138,9 +138,11 @@ public class HumanPlayer extends PlayerImpl {
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PlayerResponse action = actionQueue.poll();
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if (action != null) {
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if (action.getString() != null
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&& action.getString().equals("resolveStack")) {
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&& action.getString().equals("resolveStack")) {
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action = actionQueue.poll();
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if (action == null) return false;
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if (action == null) {
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return false;
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}
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sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_STACK_RESOLVED, game, null);
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}
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synchronized (response) {
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@ -155,8 +157,8 @@ public class HumanPlayer extends PlayerImpl {
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protected void waitForResponse(Game game) {
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if (isExecutingMacro()) {
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pullResponseFromQueue(game);
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return;
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pullResponseFromQueue(game);
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return;
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}
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response.clear();
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logger.debug("Waiting response from player: " + getId());
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@ -188,7 +190,9 @@ public class HumanPlayer extends PlayerImpl {
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Map<String, Serializable> options = new HashMap<>();
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options.put("UI.left.btn.text", "Mulligan");
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options.put("UI.right.btn.text", "Keep");
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if(!isExecutingMacro()) game.fireAskPlayerEvent(playerId, new MessageToClient(message), null, options);
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if (!isExecutingMacro()) {
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game.fireAskPlayerEvent(playerId, new MessageToClient(message), null, options);
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}
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waitForResponse(game);
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} while (response.getBoolean() == null && !abort);
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if (!abort) {
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@ -228,7 +232,9 @@ public class HumanPlayer extends PlayerImpl {
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if (messageToClient.getSecondMessage() == null) {
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messageToClient.setSecondMessage(getRelatedObjectName(source, game));
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}
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if(!isExecutingMacro()) game.fireAskPlayerEvent(playerId, messageToClient, source, options);
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if (!isExecutingMacro()) {
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game.fireAskPlayerEvent(playerId, messageToClient, source, options);
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}
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waitForResponse(game);
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} while (response.getBoolean() == null && !abort);
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if (!abort) {
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@ -287,7 +293,9 @@ public class HumanPlayer extends PlayerImpl {
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replacementEffectChoice.setKeyChoices(rEffects);
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while (!abort) {
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if(!isExecutingMacro()) game.fireChooseChoiceEvent(playerId, replacementEffectChoice);
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if (!isExecutingMacro()) {
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game.fireChooseChoiceEvent(playerId, replacementEffectChoice);
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}
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updateGameStatePriority("chooseEffect", game);
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waitForResponse(game);
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logger.debug("Choose effect: " + response.getString());
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@ -322,7 +330,9 @@ public class HumanPlayer extends PlayerImpl {
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}
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updateGameStatePriority("choose(3)", game);
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while (!abort) {
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if(!isExecutingMacro()) game.fireChooseChoiceEvent(playerId, choice);
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if (!isExecutingMacro()) {
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game.fireChooseChoiceEvent(playerId, choice);
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}
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waitForResponse(game);
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if (response.getString() != null) {
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choice.setChoice(response.getString());
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@ -364,7 +374,9 @@ public class HumanPlayer extends PlayerImpl {
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List<UUID> chosen = target.getTargets();
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options.put("chosen", (Serializable) chosen);
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if(!isExecutingMacro()) game.fireSelectTargetEvent(getId(), new MessageToClient(target.getMessage(), getRelatedObjectName(sourceId, game)), targetIds, required, getOptions(target, options));
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if (!isExecutingMacro()) {
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game.fireSelectTargetEvent(getId(), new MessageToClient(target.getMessage(), getRelatedObjectName(sourceId, game)), targetIds, required, getOptions(target, options));
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}
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waitForResponse(game);
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if (response.getUUID() != null) {
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if (!targetIds.contains(response.getUUID())) {
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@ -429,7 +441,9 @@ public class HumanPlayer extends PlayerImpl {
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required = false;
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}
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if(!isExecutingMacro()) game.fireSelectTargetEvent(getId(), new MessageToClient(target.getMessage(), getRelatedObjectName(source, game)), possibleTargets, required, getOptions(target, null));
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if (!isExecutingMacro()) {
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game.fireSelectTargetEvent(getId(), new MessageToClient(target.getMessage(), getRelatedObjectName(source, game)), possibleTargets, required, getOptions(target, null));
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}
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waitForResponse(game);
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if (response.getUUID() != null) {
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if (target.getTargets().contains(response.getUUID())) {
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@ -497,7 +511,9 @@ public class HumanPlayer extends PlayerImpl {
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options.put("choosable", (Serializable) choosable);
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}
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if(!isExecutingMacro()) game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage()), cards, required, options);
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if (!isExecutingMacro()) {
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game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage()), cards, required, options);
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}
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waitForResponse(game);
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if (response.getUUID() != null) {
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if (target.canTarget(response.getUUID(), cards, game)) {
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@ -556,7 +572,9 @@ public class HumanPlayer extends PlayerImpl {
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if (!choosable.isEmpty()) {
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options.put("choosable", (Serializable) choosable);
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}
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if(!isExecutingMacro()) game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage(), getRelatedObjectName(source, game)), cards, required, options);
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if (!isExecutingMacro()) {
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game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage(), getRelatedObjectName(source, game)), cards, required, options);
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}
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waitForResponse(game);
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if (response.getUUID() != null) {
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if (target.getTargets().contains(response.getUUID())) { // if already included remove it
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@ -583,10 +601,12 @@ public class HumanPlayer extends PlayerImpl {
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public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
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updateGameStatePriority("chooseTargetAmount", game);
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while (!abort) {
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if(!isExecutingMacro()) game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage() + "\n Amount remaining:" + target.getAmountRemaining(), getRelatedObjectName(source, game)),
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target.possibleTargets(source == null ? null : source.getSourceId(), playerId, game),
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target.isRequired(source),
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getOptions(target, null));
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if (!isExecutingMacro()) {
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game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage() + "\n Amount remaining:" + target.getAmountRemaining(), getRelatedObjectName(source, game)),
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target.possibleTargets(source == null ? null : source.getSourceId(), playerId, game),
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target.isRequired(source),
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getOptions(target, null));
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}
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waitForResponse(game);
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if (response.getUUID() != null) {
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if (target.canTarget(response.getUUID(), source, game)) {
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@ -721,7 +741,9 @@ public class HumanPlayer extends PlayerImpl {
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while (canRespond()) {
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updateGameStatePriority("priority", game);
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holdingPriority = false;
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if(!isExecutingMacro()) game.firePriorityEvent(playerId);
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if (!isExecutingMacro()) {
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game.firePriorityEvent(playerId);
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}
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waitForResponse(game);
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if (game.executingRollback()) {
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return true;
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@ -731,8 +753,8 @@ public class HumanPlayer extends PlayerImpl {
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if (passWithManaPoolCheck(game) && !activatingMacro) {
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return false;
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} else {
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if(activatingMacro){
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synchronized(actionQueue) {
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if (activatingMacro) {
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synchronized (actionQueue) {
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actionQueue.notifyAll();
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}
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}
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@ -840,13 +862,15 @@ public class HumanPlayer extends PlayerImpl {
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}
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macroTriggeredSelectionFlag = true;
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updateGameStatePriority("chooseTriggeredAbility", game);
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if(!isExecutingMacro()) game.fireSelectTargetTriggeredAbilityEvent(playerId, "Pick triggered ability (goes to the stack first)", abilitiesWithNoOrderSet);
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if (!isExecutingMacro()) {
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game.fireSelectTargetTriggeredAbilityEvent(playerId, "Pick triggered ability (goes to the stack first)", abilitiesWithNoOrderSet);
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}
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waitForResponse(game);
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if (response.getUUID() != null) {
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for (TriggeredAbility ability : abilitiesWithNoOrderSet) {
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if (ability.getId().equals(response.getUUID())
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|| (!macroTriggeredSelectionFlag
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&& ability.getSourceId().equals(response.getUUID()))) {
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&& ability.getSourceId().equals(response.getUUID()))) {
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if (recordingMacro) {
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PlayerResponse tResponse = new PlayerResponse();
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tResponse.setUUID(ability.getSourceId());
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@ -874,7 +898,9 @@ public class HumanPlayer extends PlayerImpl {
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protected boolean playManaHandling(Ability abilityToCast, ManaCost unpaid, String promptText, Game game) {
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updateGameStatePriority("playMana", game);
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Map<String, Serializable> options = new HashMap<>();
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if(!isExecutingMacro()) game.firePlayManaEvent(playerId, "Pay " + promptText, options);
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if (!isExecutingMacro()) {
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game.firePlayManaEvent(playerId, "Pay " + promptText, options);
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}
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waitForResponse(game);
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if (!this.canRespond()) {
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return false;
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@ -897,9 +923,9 @@ public class HumanPlayer extends PlayerImpl {
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}
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return true;
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}
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/**
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* Gets the number of times the user wants to repeat their macro
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/**
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* Gets the number of times the user wants to repeat their macro
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*
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* @param game
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* @return
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@ -934,7 +960,9 @@ public class HumanPlayer extends PlayerImpl {
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int xValue = 0;
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updateGameStatePriority("announceXMana", game);
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do {
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if(!isExecutingMacro()) game.fireGetAmountEvent(playerId, message, min, max);
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if (!isExecutingMacro()) {
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game.fireGetAmountEvent(playerId, message, min, max);
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}
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waitForResponse(game);
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} while (response.getInteger() == null
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&& !abort);
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@ -950,7 +978,9 @@ public class HumanPlayer extends PlayerImpl {
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int xValue = 0;
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updateGameStatePriority("announceXCost", game);
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do {
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if(!isExecutingMacro()) game.fireGetAmountEvent(playerId, message, min, max);
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if (!isExecutingMacro()) {
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game.fireGetAmountEvent(playerId, message, min, max);
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}
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waitForResponse(game);
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} while (response.getInteger() == null
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&& !abort);
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@ -968,7 +998,7 @@ public class HumanPlayer extends PlayerImpl {
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return;
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}
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Spell spell = game.getStack().getSpell(abilityToCast.getSourceId());
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if (spell != null
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if (spell != null && !spell.isResolving()
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&& spell.isDoneActivatingManaAbilities()) {
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game.informPlayer(this, "You can no longer use activated mana abilities to pay for the current spell. Cancel and recast the spell and activate mana abilities first.");
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return;
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@ -1014,7 +1044,9 @@ public class HumanPlayer extends PlayerImpl {
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options.put(Constants.Option.SPECIAL_BUTTON, (Serializable) "All attack");
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}
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if(!isExecutingMacro()) game.fireSelectEvent(playerId, "Select attackers", options);
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if (!isExecutingMacro()) {
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game.fireSelectEvent(playerId, "Select attackers", options);
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}
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waitForResponse(game);
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if (response.getString() != null
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&& response.getString().equals("special")) { // All attack
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@ -1174,7 +1206,9 @@ public class HumanPlayer extends PlayerImpl {
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return;
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}
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while (!abort) {
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if(!isExecutingMacro()) game.fireSelectEvent(playerId, "Select blockers");
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if (!isExecutingMacro()) {
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game.fireSelectEvent(playerId, "Select blockers");
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}
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waitForResponse(game);
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if (response.getBoolean() != null) {
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return;
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@ -1204,7 +1238,9 @@ public class HumanPlayer extends PlayerImpl {
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public UUID chooseAttackerOrder(List<Permanent> attackers, Game game) {
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updateGameStatePriority("chooseAttackerOrder", game);
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while (!abort) {
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if(!isExecutingMacro()) game.fireSelectTargetEvent(playerId, "Pick attacker", attackers, true);
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if (!isExecutingMacro()) {
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game.fireSelectTargetEvent(playerId, "Pick attacker", attackers, true);
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}
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waitForResponse(game);
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if (response.getUUID() != null) {
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for (Permanent perm : attackers) {
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@ -1221,7 +1257,9 @@ public class HumanPlayer extends PlayerImpl {
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public UUID chooseBlockerOrder(List<Permanent> blockers, CombatGroup combatGroup, List<UUID> blockerOrder, Game game) {
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updateGameStatePriority("chooseBlockerOrder", game);
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while (!abort) {
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if(!isExecutingMacro()) game.fireSelectTargetEvent(playerId, "Pick blocker", blockers, true);
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if (!isExecutingMacro()) {
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game.fireSelectTargetEvent(playerId, "Pick blocker", blockers, true);
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}
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waitForResponse(game);
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if (response.getUUID() != null) {
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for (Permanent perm : blockers) {
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@ -1237,8 +1275,10 @@ public class HumanPlayer extends PlayerImpl {
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protected void selectCombatGroup(UUID defenderId, UUID blockerId, Game game) {
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updateGameStatePriority("selectCombatGroup", game);
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TargetAttackingCreature target = new TargetAttackingCreature();
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if(!isExecutingMacro()) game.fireSelectTargetEvent(playerId, new MessageToClient("Select attacker to block", getRelatedObjectName(blockerId, game)),
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target.possibleTargets(null, playerId, game), false, getOptions(target, null));
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if (!isExecutingMacro()) {
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game.fireSelectTargetEvent(playerId, new MessageToClient("Select attacker to block", getRelatedObjectName(blockerId, game)),
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target.possibleTargets(null, playerId, game), false, getOptions(target, null));
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}
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waitForResponse(game);
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if (response.getBoolean() != null) {
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// do nothing
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@ -1287,7 +1327,9 @@ public class HumanPlayer extends PlayerImpl {
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public int getAmount(int min, int max, String message, Game game) {
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updateGameStatePriority("getAmount", game);
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do {
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if(!isExecutingMacro()) game.fireGetAmountEvent(playerId, message, min, max);
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if (!isExecutingMacro()) {
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game.fireGetAmountEvent(playerId, message, min, max);
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}
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waitForResponse(game);
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} while (response.getInteger() == null && !abort);
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if (response != null && response.getInteger() != null) {
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@ -1316,7 +1358,9 @@ public class HumanPlayer extends PlayerImpl {
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LinkedHashMap<UUID, SpecialAction> specialActions = game.getState().getSpecialActions().getControlledBy(playerId, false);
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if (!specialActions.isEmpty()) {
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updateGameStatePriority("specialAction", game);
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if(!isExecutingMacro()) game.fireGetChoiceEvent(playerId, name, null, new ArrayList<>(specialActions.values()));
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if (!isExecutingMacro()) {
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game.fireGetChoiceEvent(playerId, name, null, new ArrayList<>(specialActions.values()));
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}
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waitForResponse(game);
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if (response.getUUID() != null) {
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if (specialActions.containsKey(response.getUUID())) {
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@ -1330,7 +1374,9 @@ public class HumanPlayer extends PlayerImpl {
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LinkedHashMap<UUID, SpecialAction> specialActions = game.getState().getSpecialActions().getControlledBy(playerId, true);
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if (!specialActions.isEmpty()) {
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updateGameStatePriority("specialAction", game);
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if(!isExecutingMacro()) game.fireGetChoiceEvent(playerId, name, null, new ArrayList<>(specialActions.values()));
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if (!isExecutingMacro()) {
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game.fireGetChoiceEvent(playerId, name, null, new ArrayList<>(specialActions.values()));
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}
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waitForResponse(game);
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if (response.getUUID() != null) {
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if (specialActions.containsKey(response.getUUID())) {
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@ -1373,7 +1419,9 @@ public class HumanPlayer extends PlayerImpl {
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}
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}
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if(!isExecutingMacro()) game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(abilities.values()));
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if (!isExecutingMacro()) {
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game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(abilities.values()));
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}
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waitForResponse(game);
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if (response.getUUID() != null && isInGame()) {
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@ -1411,7 +1459,9 @@ public class HumanPlayer extends PlayerImpl {
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return (SpellAbility) useableAbilities.values().iterator().next();
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} else if (useableAbilities != null
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&& !useableAbilities.isEmpty()) {
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if(!isExecutingMacro()) game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(useableAbilities.values()));
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if (!isExecutingMacro()) {
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game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(useableAbilities.values()));
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}
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waitForResponse(game);
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if (response.getUUID() != null) {
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if (useableAbilities.containsKey(response.getUUID())) {
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@ -1461,7 +1511,9 @@ public class HumanPlayer extends PlayerImpl {
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if (!modeMap.isEmpty()) {
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boolean done = false;
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while (!done) {
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if(!isExecutingMacro()) game.fireGetModeEvent(playerId, "Choose Mode", modeMap);
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if (!isExecutingMacro()) {
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game.fireGetModeEvent(playerId, "Choose Mode", modeMap);
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}
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waitForResponse(game);
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if (response.getUUID() != null) {
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for (Mode mode : modes.getAvailableModes(source, game)) {
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@ -1488,7 +1540,9 @@ public class HumanPlayer extends PlayerImpl {
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public boolean choosePile(Outcome outcome, String message, List<? extends Card> pile1, List<? extends Card> pile2, Game game) {
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updateGameStatePriority("choosePile", game);
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do {
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if(!isExecutingMacro()) game.fireChoosePileEvent(playerId, message, pile1, pile2);
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if (!isExecutingMacro()) {
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game.fireChoosePileEvent(playerId, message, pile1, pile2);
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}
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waitForResponse(game);
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} while (response.getBoolean() == null && !abort);
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if (!abort) {
|
||||
|
@ -1605,16 +1659,16 @@ public class HumanPlayer extends PlayerImpl {
|
|||
holdingPriority = false;
|
||||
break;
|
||||
case TOGGLE_RECORD_MACRO:
|
||||
if(recordingMacro) {
|
||||
if (recordingMacro) {
|
||||
logger.debug("Finished Recording Macro");
|
||||
activatingMacro = true;
|
||||
recordingMacro = false;
|
||||
actionIterations = announceRepetitions(game);
|
||||
try {
|
||||
synchronized(actionQueue) {
|
||||
synchronized (actionQueue) {
|
||||
actionQueue.wait();
|
||||
}
|
||||
} catch (InterruptedException ex){
|
||||
} catch (InterruptedException ex) {
|
||||
} finally {
|
||||
activatingMacro = false;
|
||||
}
|
||||
|
|
|
@ -27,6 +27,10 @@
|
|||
*/
|
||||
package mage.game.stack;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
import mage.MageInt;
|
||||
import mage.MageObject;
|
||||
import mage.Mana;
|
||||
|
@ -59,16 +63,6 @@ import mage.players.Player;
|
|||
import mage.util.GameLog;
|
||||
import mage.util.SubTypeList;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
|
@ -90,6 +84,7 @@ public class Spell extends StackObjImpl implements Card {
|
|||
private boolean copiedSpell;
|
||||
private boolean faceDown;
|
||||
private boolean countered;
|
||||
private boolean resolving = false;
|
||||
|
||||
private boolean doneActivatingManaAbilities; // if this is true, the player is no longer allowed to pay the spell costs with activating of mana abilies
|
||||
|
||||
|
@ -196,6 +191,7 @@ public class Spell extends StackObjImpl implements Card {
|
|||
if (controller == null) {
|
||||
return false;
|
||||
}
|
||||
this.resolving = true;
|
||||
if (this.isInstant() || this.isSorcery()) {
|
||||
int index = 0;
|
||||
result = false;
|
||||
|
@ -262,7 +258,7 @@ public class Spell extends StackObjImpl implements Card {
|
|||
if (permanent != null && permanent instanceof PermanentCard) {
|
||||
permanent.setSpellAbility(ability); // otherwise spell ability without bestow will be set
|
||||
card.addCardType(CardType.CREATURE);
|
||||
card.getSubtype(game).remove("Aura");
|
||||
card.getSubtype(game).remove(SubType.AURA);
|
||||
}
|
||||
}
|
||||
return ability.resolve(game);
|
||||
|
@ -279,7 +275,7 @@ public class Spell extends StackObjImpl implements Card {
|
|||
Permanent permanent = game.getPermanent(card.getId());
|
||||
if (permanent != null && permanent instanceof PermanentCard) {
|
||||
((PermanentCard) permanent).getCard().addCardType(CardType.CREATURE);
|
||||
((PermanentCard) permanent).getCard().getSubtype(game).remove("Aura");
|
||||
((PermanentCard) permanent).getCard().getSubtype(game).remove(SubType.AURA);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -480,7 +476,7 @@ public class Spell extends StackObjImpl implements Card {
|
|||
@Override
|
||||
public SubTypeList getSubtype(Game game) {
|
||||
if (this.getSpellAbility() instanceof BestowAbility) {
|
||||
SubTypeList subtypes = card.getSubtype(game);
|
||||
SubTypeList subtypes = card.getSubtype(game);
|
||||
subtypes.add("Aura");
|
||||
return subtypes;
|
||||
}
|
||||
|
@ -907,6 +903,10 @@ public class Spell extends StackObjImpl implements Card {
|
|||
return countered;
|
||||
}
|
||||
|
||||
public boolean isResolving() {
|
||||
return resolving;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void checkForCountersToAdd(Permanent permanent, Game game) {
|
||||
card.checkForCountersToAdd(permanent, game);
|
||||
|
@ -923,9 +923,10 @@ public class Spell extends StackObjImpl implements Card {
|
|||
return copy;
|
||||
}
|
||||
|
||||
public boolean isAllCreatureTypes(){
|
||||
public boolean isAllCreatureTypes() {
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setIsAllCreatureTypes(boolean value){}
|
||||
public void setIsAllCreatureTypes(boolean value) {
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue