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* Commander - Commanders are no already in the command zone as you are asked to mulligan.
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@ -75,7 +75,6 @@ public abstract class GameCommanderImpl extends GameImpl {
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@Override
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protected void init(UUID choosingPlayerId, GameOptions gameOptions) {
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super.init(choosingPlayerId, gameOptions);
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Ability ability = new SimpleStaticAbility(Zone.COMMAND, new EmptyEffect("Commander effects"));
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//Move commander to command zone
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for (UUID playerId: state.getPlayerList(startingPlayerId)) {
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@ -110,6 +109,7 @@ public abstract class GameCommanderImpl extends GameImpl {
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if (startingPlayerSkipsDraw) {
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state.getTurnMods().add(new TurnMod(startingPlayerId, PhaseStep.DRAW));
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}
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super.init(choosingPlayerId, gameOptions);
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}
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