* Commander - Commanders are no already in the command zone as you are asked to mulligan.

This commit is contained in:
LevelX2 2014-12-26 21:04:58 +01:00
parent dbfdae0d9c
commit 87a8d6d1ec

View file

@ -75,7 +75,6 @@ public abstract class GameCommanderImpl extends GameImpl {
@Override
protected void init(UUID choosingPlayerId, GameOptions gameOptions) {
super.init(choosingPlayerId, gameOptions);
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new EmptyEffect("Commander effects"));
//Move commander to command zone
for (UUID playerId: state.getPlayerList(startingPlayerId)) {
@ -110,6 +109,7 @@ public abstract class GameCommanderImpl extends GameImpl {
if (startingPlayerSkipsDraw) {
state.getTurnMods().add(new TurnMod(startingPlayerId, PhaseStep.DRAW));
}
super.init(choosingPlayerId, gameOptions);
}