[ZNR] fixed Malakir Blood-Priest text

This commit is contained in:
Evan Kranzler 2020-09-21 17:41:28 -04:00
parent 4e220aa5eb
commit 87b1efa546

View file

@ -1,8 +1,6 @@
package mage.abilities.effects.common;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.dynamicvalue.DynamicValue;
@ -12,8 +10,9 @@ import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class LoseLifeOpponentsEffect extends OneShotEffect {
@ -37,7 +36,7 @@ public class LoseLifeOpponentsEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
for (UUID opponentId: game.getOpponents(source.getControllerId())) {
for (UUID opponentId : game.getOpponents(source.getControllerId())) {
Player player = game.getPlayer(opponentId);
if (player != null) {
player.loseLife(amount.calculate(game, source, this), game, false);
@ -53,6 +52,9 @@ public class LoseLifeOpponentsEffect extends OneShotEffect {
@Override
public String getText(Mode mode) {
if (staticText != null && !staticText.isEmpty()) {
return staticText;
}
StringBuilder sb = new StringBuilder();
String message = amount.getMessage();