From 87c16cb09f24fa07334ebe2e28a1462d85907a58 Mon Sep 17 00:00:00 2001 From: Thomas Winwood Date: Thu, 25 Jan 2018 02:55:31 +0000 Subject: [PATCH] Fix Unified Strike for real this time --- Mage.Sets/src/mage/cards/u/UnifiedStrike.java | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/cards/u/UnifiedStrike.java b/Mage.Sets/src/mage/cards/u/UnifiedStrike.java index 0894e57e05..a726faf5c8 100644 --- a/Mage.Sets/src/mage/cards/u/UnifiedStrike.java +++ b/Mage.Sets/src/mage/cards/u/UnifiedStrike.java @@ -76,7 +76,7 @@ class UnifiedStrikeEffect extends OneShotEffect { UnifiedStrikeEffect() { super(Outcome.Exile); - this.staticText = "Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield."; + this.staticText = "Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield"; } UnifiedStrikeEffect(final UnifiedStrikeEffect effect) { @@ -102,6 +102,10 @@ class UnifiedStrikeEffect extends OneShotEffect { source.getSourceId(), game ).size(); - return creature.getPower().getValue() <= soldierCount; + boolean successful = creature.getPower().getValue() <= soldierCount; + if (successful) { + player.moveCards(creature, Zone.EXILED, source, game); + } + return successful; } }