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Added and fixed tests for Meddling Mage from #6570
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parent
9ebdad04ab
commit
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4 changed files with 244 additions and 48 deletions
Mage.Tests/src/test/java/org/mage/test
cards
player
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@ -25,7 +25,6 @@ public class ChaosWandTest extends CardTestPlayerBase {
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{4}, {T}: ");
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addTarget(playerA, playerB);
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setChoice(playerA, "Yes"); // cast for free
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setChoice(playerA, "Cast Blood Tithe");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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@ -223,7 +223,6 @@ public class SuspendTest extends CardTestPlayerBase {
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checkExileCount("after counter", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", 1);
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// 3 time counters removes on upkeep (3, 5, 7) and cast again
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setChoice(playerA, "Cast");
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addTarget(playerA, playerB);
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checkLife("after suspend", 7, PhaseStep.PRECOMBAT_MAIN, playerB, 20 - 3);
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checkGraveyardCount("after suspend", 7, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", 1);
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@ -258,7 +257,6 @@ public class SuspendTest extends CardTestPlayerBase {
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checkExileCount("after counter", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wear // Tear", 1);
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// 3 time counters removes on upkeep (3, 5, 7) and cast again
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setChoice(playerA, "Cast Wear");
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addTarget(playerA, "Bident of Thassa");
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checkPermanentCount("after suspend", 7, PhaseStep.PRECOMBAT_MAIN, playerB, "Bident of Thassa", 0);
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checkPermanentCount("after suspend", 7, PhaseStep.PRECOMBAT_MAIN, playerB, "Bow of Nylea", 1);
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@ -0,0 +1,195 @@
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package org.mage.test.cards.restriction;
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import mage.constants.EmptyNames;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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public class MeddlingMageTest extends CardTestPlayerBase {
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//As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.
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@Test
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public void testMeddlingMageDefaultScenario() {
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addCard(Zone.HAND, playerA, "Meddling Mage");
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addCard(Zone.HAND, playerA, "Savannah Lions");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Savannah Lions", true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Meddling Mage");
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setChoice(playerA, "Savannah Lions"); // name a spell that can't be cast
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPlayableAbility("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Savannah Lions", false);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Meddling Mage", 1);
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assertPermanentCount(playerA, "Savannah Lions", 0);
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assertHandCount(playerA, "Meddling Mage", 0);
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assertHandCount(playerA, "Savannah Lions", 1);
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}
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@Test
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public void testMeddlingMageIsochronScepterScenario() {
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addCard(Zone.HAND, playerA, "Meddling Mage");
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addCard(Zone.HAND, playerA, "Isochron Scepter");
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Meddling Mage");
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setChoice(playerA, "Lightning Bolt"); // name a spell that can't be cast
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter");
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setChoice(playerA, "Yes"); // use imprint
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setChoice(playerA, "Lightning Bolt"); // target for imprint
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// copy and cast imprinted card
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}, {T}:");
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setChoice(playerA, "Yes"); // create copy
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setChoice(playerA, "Yes"); // cast copy
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Meddling Mage", 1);
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assertPermanentCount(playerA, "Isochron Scepter", 1);
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assertExileCount("Lightning Bolt", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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}
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@Test
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public void testMeddlingMageFaceDownCreature() {
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addCard(Zone.HAND, playerA, "Meddling Mage");
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addCard(Zone.HAND, playerA, "Ainok Tracker"); // red morph creature to prevent it casting from Islands and Plains
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Meddling Mage");
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setChoice(playerA, "Ainok Tracker"); // name a spell that can't be cast
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ainok Tracker");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Meddling Mage", 1);
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assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
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assertHandCount(playerA, "Meddling Mage", 0);
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assertHandCount(playerA, "Ainok Tracker", 0);
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}
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@Test
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public void testMeddlingMageFuseCardStopAndCastWell() {
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addCard(Zone.HAND, playerA, "Meddling Mage");
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// Create a 3/3 green Centaur creature token.
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// You gain 2 life for each creature you control.
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addCard(Zone.HAND, playerA, "Alive // Well"); // {3}{G} // {W}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Meddling Mage");
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setChoice(playerA, "Well"); // name a spell that can't be cast
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPlayableAbility("all", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Alive", true);
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checkPlayableAbility("all", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Well", false);
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checkPlayableAbility("all", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "fused Alive // Well", false);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Meddling Mage", 1);
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assertHandCount(playerA, "Meddling Mage", 0);
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assertHandCount(playerA, "Alive // Well", 1);
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assertLife(playerA, 20);
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}
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@Test
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public void testMeddlingMageFuseCardStopAliveAndCastWell() {
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addCard(Zone.HAND, playerA, "Meddling Mage");
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// Create a 3/3 green Centaur creature token.
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// You gain 2 life for each creature you control.
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addCard(Zone.HAND, playerA, "Alive // Well"); // {3}{G} // {W}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Meddling Mage");
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setChoice(playerA, "Alive"); // name a spell that can't be cast
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPlayableAbility("all", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Alive", false);
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checkPlayableAbility("all", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Well", true);
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checkPlayableAbility("all", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "fused Alive // Well", false);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Well");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Meddling Mage", 1);
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assertHandCount(playerA, "Meddling Mage", 0);
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assertHandCount(playerA, "Alive // Well", 0);
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assertLife(playerA, 22);
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}
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@Test
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public void testMeddlingMageFuseCardStopAliveAndCastFused() {
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addCard(Zone.HAND, playerA, "Meddling Mage");
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// Create a 3/3 green Centaur creature token.
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// You gain 2 life for each creature you control.
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addCard(Zone.HAND, playerA, "Alive // Well"); // {3}{G} // {W}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Meddling Mage");
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setChoice(playerA, "Alive"); // name a spell that can't be cast
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPlayableAbility("all", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Alive", false);
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checkPlayableAbility("all", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Well", true);
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checkPlayableAbility("all", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "fused Alive // Well", false);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Meddling Mage", 1);
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assertHandCount(playerA, "Meddling Mage", 0);
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assertHandCount(playerA, "Alive // Well", 1);
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assertLife(playerA, 20);
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}
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}
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@ -1,10 +1,5 @@
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package org.mage.test.player;
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import java.io.Serializable;
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import java.util.*;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import java.util.stream.Collectors;
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import mage.MageItem;
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import mage.MageObject;
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import mage.MageObjectReference;
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@ -62,6 +57,13 @@ import mage.util.CardUtil;
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import org.apache.log4j.Logger;
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import org.junit.Assert;
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import org.junit.Ignore;
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import java.io.Serializable;
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import java.util.*;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import java.util.stream.Collectors;
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import static org.mage.test.serverside.base.impl.CardTestPlayerAPIImpl.*;
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/**
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@ -3833,12 +3835,14 @@ public class TestPlayer implements Player {
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@Override
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public SpellAbility chooseAbilityForCast(Card card, Game game, boolean noMana) {
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String allInfo = "";
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assertAliasSupportInChoices(false);
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Map<UUID, ActivatedAbility> useable = PlayerImpl.getSpellAbilities(this.getId(), card, game.getState().getZone(card.getId()), game);
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allInfo = useable.values().stream().map(Object::toString).collect(Collectors.joining("\n"));
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String allInfo = useable.values().stream().map(Object::toString).collect(Collectors.joining("\n"));
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if (useable.size() == 1) {
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return (SpellAbility) useable.values().iterator().next();
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}
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assertAliasSupportInChoices(false);
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if (!choices.isEmpty()) {
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for (ActivatedAbility ability : useable.values()) {
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if (ability.toString().startsWith(choices.get(0))) {
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