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* Cloning a face-down creature should produce a plain 2/2 creature (fixes #3582).
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2 changed files with 61 additions and 2 deletions
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@ -3,9 +3,11 @@ package org.mage.test.cards.copy;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.ContinuousEffectsList;
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import mage.cards.Card;
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import mage.constants.EmptyNames;
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import mage.constants.PhaseStep;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.filter.Filter;
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import mage.filter.FilterCard;
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import mage.filter.StaticFilters;
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import mage.filter.predicate.mageobject.NamePredicate;
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@ -231,4 +233,60 @@ public class CloneTest extends CardTestPlayerBase {
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Assert.assertTrue("The cloned Adaptive Automaton should be a Goblin", clone.hasSubtype(SubType.GOBLIN, currentGame));
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}
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/**
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* Cloning a face-down creature should produce a plain 2/2 creature #3582
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*
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* What I expected: Using a clone effect on a face-down creature should
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* create another 2/2 creature.
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*
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* What I observed: The resulting token appears face-up as a copy of the
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* face-down creature's front face, copying its power/toughness but not
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* abilities.
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*
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* To reproduce: Play a Terastodon, then an Ixidron. Terastodon is turned
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* face-down. Then play a clone creature (such as Progenitor Mimic). It
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* appears as a face-up 9/9 Terastodon token, but without any ETB triggers.
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* The next turn, when it copies itself, it creates a Terastodon that does
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* have its ETB ability.
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*
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* https://blogs.magicjudges.org/articles/2014/09/16/morph-rules-problems-face-down-in-a-face-up-world/
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* explains that cloning a face-down 2/2 creature should create another 2/2
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* creature with no abilities (see Face-down Creatures and Clone).
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*/
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@Test
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public void testCloningFaceDownCreature() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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// As Ixidron enters the battlefield, turn all other nontoken creatures face down.
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// Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
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addCard(Zone.HAND, playerA, "Ixidron"); // Creature {3}{U}{U}
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// When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents.
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// For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
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addCard(Zone.BATTLEFIELD, playerA, "Terastodon", 1); // Creature 9/9 {6}{G}{G}
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// You may have Clone enter the battlefield as a copy of any creature on the battlefield.
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addCard(Zone.HAND, playerA, "Clone"); // Creature {3}{U}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ixidron");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Clone");
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setChoice(playerA, "Yes");
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setChoice(playerA, EmptyNames.FACE_DOWN_CREATURE.toString());
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setStrictChooseMode(true);
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Terastodon", 0);
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assertPermanentCount(playerA, "Ixidron", 1);
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assertPowerToughness(playerA, "Ixidron", 1, 1);
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assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 2);
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assertPowerToughness(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 2, 2, Filter.ComparisonScope.All);
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}
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}
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@ -1642,7 +1642,8 @@ public abstract class GameImpl implements Game, Serializable {
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newBluePrint.reset(this);
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//getState().addCard(permanent);
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if (copyFromPermanent.isMorphed() || copyFromPermanent.isManifested()) {
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if (copyFromPermanent.isMorphed() || copyFromPermanent.isManifested()
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|| copyFromPermanent.isFaceDown(this)) {
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MorphAbility.setPermanentToFaceDownCreature(newBluePrint);
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}
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newBluePrint.assignNewId();
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